Race Sim Central
Rec.Autos.Simulators Archive

Act Labs RS and Force

6 posts by 4 people · 18 Nov 1998 - 19 Nov 1998

Dog Heave 18 Nov 1998#435214
Still looking for a Wheel Set to purchase. Thanks to all who replied to questions on Thrustmaster Supersport. I would buy one today but local 'superstore' doesn't stock it and the one mail order dealer I called is out-of-stock until unknown date. So what about the Act Labs RS? - I read a number of reviews that say it's quite good. I found it doesn't support dual axis pedals, but on the other hand the cartridge system sounds smart. Any comments good and bad? Thank you in advance.
Pat Dotson 18 Nov 1998#435215
> So what about the Act Labs RS? - I read a number of reviews that say it's > quite good. I found it doesn't support dual axis pedals, but on the other > hand the cartridge system sounds smart. It's gotten a lot of good reviews. I think the wheel is better than the Thrustmaster products I've tried. The pedals work ok too, and a new driver update may allow split-axis for gas and brake. -- Pat Dotson IMPACT Motorsports http://www.impactmotorsports.com/pd.html
Trips 18 Nov 1998#435217
> It's gotten a lot of good reviews. I think the wheel > is better than the Thrustmaster products I've tried. > The pedals work ok too, and a new driver update may allow > split-axis for gas and brake. I've seen this mentioned before, but i don't understand how it's possible. If the pedals are wired for single axis operation, then they are basically two potentiometers in series, and their resistance is summed before it gets to the gameport. No driver in the world will allow such a setup to work as independent pedals, because the gameport only sees the sum of the two pedals. It has know way of differentiating between letting off the gas or pressing the brake. A pair of pedals wired as separate axes CAN however be combined into a single axis in the driver. This is in fact exactly how the Thrustmaster SuperSport pedals work. Trips
Trips 18 Nov 1998#435218
Quoted text (9 lines)> >I've seen this mentioned before, but i don't understand how it's > >possible. If the pedals are wired for single axis operation, then they > >are basically two potentiometers in series, and their resistance is > >summed before it gets to the gameport. > The force RS doesn't run off of the gameport, it runs off of a serial port. I > don't know about the Non-Force RS. So it could be wired any which way inside > the controller with the data being passed through the serial port to the > computer.
Oops... I'd read that, but it hadn't sunk in. Thanks for the clarification.
Pat Dotson 19 Nov 1998#435414
Quoted text (8 lines)> The force RS doesn't run off of the gameport, it runs off of a serial port. I > don't know about the Non-Force RS. So it could be wired any which way inside > the controller with the data being passed through the serial port to the > computer. > I don't know why they wouldn't have added this functionality from the begining > if it's there hardware wise. Why not offer the additional feature right off > the bat?
The RS and Force RS use the same pedals. The pedals are wired seperately, and fed into the circuitry in the cartridge. It is my understanding that the driver could be configured to report the pedals seperately, instead of summed on one axis. I think ACT Labs relies on Immersion for the drivers, so it's up to immersion to do the update. Just curious, do any other Immersion supported wheels allow spit-axis? -- ------------------------------------------------------ IMPACT Motorsports http://www.impactmotorsports.com/pd.html ------------------------------------------------------

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