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Rec.Autos.Simulators Archive

MGPRS2: Force Feedback?

7 posts by 3 people · 17 Nov 1998 - 18 Nov 1998

That Toff G 17 Nov 1998#434925
Hello all, I was just curious if anyone thought the Force Feedback implementation in MGPRS2 was much worse than F1RS? There are so many more effects in F1RS. MGPRS2 has almost no collision or off-road effects. Is there something I have set up wrong? I love being able to run at 1152x864, but really miss the awesome FF of F1RS. Has anyone else experienced this problem? Well thanks for any help/comments! Mark -- Mark W. Toffoli Web Graphic Designer, Student Affairs Communications Univeristy of Colorado at Boulder, Willard Hall 218
Greg Cisko 17 Nov 1998#434926
What are you using for FF? -- Header address intentionally scrambled to ward off the spamming hordes. cisko [AT] ix [DOT] netcom [DOT] com >Hello all, >I was just curious if anyone thought the Force Feedback implementation in >MGPRS2 was much worse than F1RS? There are so many more effects in F1RS. >MGPRS2 has almost no collision or off-road effects. Is there something I >have set up wrong? I love being able to run at 1152x864, but really miss >the awesome FF of F1RS. Has anyone else experienced this problem? Well >thanks for any help/comments! >Mark >-- >Mark W. Toffoli >Web Graphic Designer, Student Affairs Communications >Univeristy of Colorado at Boulder, Willard Hall 218
Can't say I have. In fact, I thought the effects in MGPRS were better - particularly the gear change effect. iain
Quoted text (15 lines)>Hello all, >I was just curious if anyone thought the Force Feedback implementation in >MGPRS2 was much worse than F1RS? There are so many more effects in F1RS. >MGPRS2 has almost no collision or off-road effects. Is there something I >have set up wrong? I love being able to run at 1152x864, but really miss >the awesome FF of F1RS. Has anyone else experienced this problem? Well >thanks for any help/comments! >Mark >-- >Mark W. Toffoli >Web Graphic Designer, Student Affairs Communications >Univeristy of Colorado at Boulder, Willard Hall 218
That Toff G 18 Nov 1998#435135
I am using a Microsoft FF Wheel. I have the Forces set to 100%, and also set to wheel (tried joystick too, same result). I fired up F1RS (1.09 patch) with the same wheel and it feels so much better (especially going off track and feeling the rumbles, gears shift feels better too). I am at a loss for what is wrong. I am hoping the patch fixes the problem. If anyone has any suggestions, please tell me! Thanks, Mark
Quoted text (20 lines)>What are you using for FF? >-- >Header address intentionally scrambled to ward off the spamming hordes. >cisko [AT] ix [DOT] netcom [DOT] com >>Hello all, >>I was just curious if anyone thought the Force Feedback implementation in >>MGPRS2 was much worse than F1RS? There are so many more effects in F1RS. >>MGPRS2 has almost no collision or off-road effects. Is there something I >>have set up wrong? I love being able to run at 1152x864, but really miss >>the awesome FF of F1RS. Has anyone else experienced this problem? Well >>thanks for any help/comments! >>Mark >>-- >>Mark W. Toffoli >>Web Graphic Designer, Student Affairs Communications >>Univeristy of Colorado at Boulder, Willard Hall 218
-- Mark W. Toffoli Web Graphic Designer, Student Affairs Communications Univeristy of Colorado at Boulder, Willard Hall 218
Greg Cisko 18 Nov 1998#435136
>I am using a Microsoft FF Wheel. I have the Forces set to 100%, and also >set to wheel (tried joystick too, same result). I fired up F1RS (1.09 >patch) with the same wheel and it feels so much better (especially going >off track and feeling the rumbles, gears shift feels better too). I am at Wow, you can feel the gear shifts and rumbles with the MS-FF wheel? Do you feel any grip or looseness or inertia in the turns? I am assuming you feel the crashes with other cars and trackside objects... -- Header address intentionally scrambled to ward off the spamming hordes. cisko [AT] ix [DOT] netcom [DOT] com
That Toff G 18 Nov 1998#435137
With F1RS, I feel crashes and wall-smacks. Not with MGPRS2. I feel only crashes and not always. No off-road effects at all. Makes you wonder, if MGPRS2 is just an extension of the previous engine, why such a difference in force effects? Weird. The game is still good fun, but I want it all :) Well, time will tell. Mark -- Mark W. Toffoli Web Graphic Designer, Student Affairs Communications Univeristy of Colorado at Boulder, Willard Hall 218
Greg Cisko 18 Nov 1998#435138
Well frankly I am not interested in MGPRS2. I am just trying to pick you brain with regards to the MS FF and F1RS. You make it almost sound like you feel all the FF effects mentioned in FrcFeedB.TXT in the F1RS directory. How many of the effects listed in that file do you feel with the MS-FF in F1RS. Thanks Much! -- Header address intentionally scrambled to ward off the spamming hordes. cisko [AT] ix [DOT] netcom [DOT] com >With F1RS, I feel crashes and wall-smacks. Not with MGPRS2. I feel only >crashes and not always. No off-road effects at all. Makes you wonder, if >MGPRS2 is just an extension of the previous engine, why such a difference >in force effects? Weird. The game is still good fun, but I want it all :) >Well, time will tell. >Mark >>Wow, you can feel the gear shifts and rumbles with the MS-FF wheel? >>Do you feel any grip or looseness or inertia in the turns? I am assuming >>you feel the crashes with other cars and trackside objects... >>-- >>Header address intentionally scrambled to ward off the spamming hordes. >>cisko [AT] ix [DOT] netcom [DOT] com >>>a loss for what is wrong. I am hoping the patch fixes the problem. If >>>anyone has any suggestions, please tell me! Thanks, >>>Mark >-- >Mark W. Toffoli >Web Graphic Designer, Student Affairs Communications >Univeristy of Colorado at Boulder, Willard Hall 218

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