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Rec.Autos.Simulators Archive

GPL vs. Cart Pecision Racing

10 posts by 7 people · 16 Nov 1998 - 17 Nov 1998

MeatWater 16 Nov 1998#434589
Haaa! Hold yer flames, buddies, I know these two can't be compared...well, except for one thing, maybe: do you remeber that head-tilting feature in CPR when your view would slightly turn towards the inside of a turn? I guess you do, as everyone (at least) saw the demo back then. Now imagine this feature in GPL...what do you think? Mea***er
> Haaa! Hold yer flames, buddies, I know these two can't be compared...well, > except for one thing, maybe: do you remeber that head-tilting feature in CPR > when your view would slightly turn towards the inside of a turn? I guess you > do, as everyone (at least) saw the demo back then. Now imagine this feature > in GPL...what do you think? Well, it was the first thing, I turned off while trying the demo...then after bouncing off the wall like a tennis ball for 5 times I just deinstalled the ***... l8er ronny -- Toys'R'Us '99: "So, would you like a hand gun with that action figure, kiddo?" |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!
Funy how r.a.s. works. I was able to drive inches from the wall at 225 mph the entire length of the track whenever I wanted or needed to. David G Fisher
Quoted text (7 lines)>Well, it was the first thing, I turned off while trying the demo...then >after >bouncing off the wall like a tennis ball for 5 times I just deinstalled >the ***... >l8er >ronny
Pat Dotson 16 Nov 1998#434592
Quoted text (7 lines)> Funy how r.a.s. works. I was able to drive inches from the wall at 225 mph > the entire length of the track whenever I wanted or needed to. > >Well, it was the first thing, I turned off while trying the demo...then > >after > >bouncing off the wall like a tennis ball for 5 times I just deinstalled > >the ***...
It's funny how you keep imagining that legions of other people are imagining things. It couldn't possibly be that your computer is different from his - and that MS didn't test all common configurations? -- Pat Dotson IMPACT Motorsports http://www.impactmotorsports.com/pd.html
He only had the demo. Do you judge a game just by a demo? What companies are able to test ALL configurations? Just Papyrus I guess. I stated in another post that I was able to solve the problems of 90% of the people who asked me for help with what they perceived as control problems. I did that by simply supplying them with good setups and controller settings when they were sure it was a problem elsewhere. I have no interest in rehashing the past too. Papyrus good. Ubi, MS, and all others bad. David G Fisher
Quoted text (10 lines)>It's funny how you keep imagining that legions >of other people are imagining things. It >couldn't possibly be that your computer is >different from his - and that MS didn't test >all common configurations? >-- >Pat Dotson >IMPACT Motorsports >http://www.impactmotorsports.com/pd.html
On Mon, 16 Nov 1998 08:53:17 +0100, "Mea***er" >Haaa! Hold yer flames, buddies, I know these two can't be compared...well, >except for one thing, maybe: do you remeber that head-tilting feature in CPR >when your view would slightly turn towards the inside of a turn? I guess you >do, as everyone (at least) saw the demo back then. Now imagine this feature >in GPL...what do you think? I never got used to it. Although most other sims unrealistically lock your head facing straight ahead, at least you knew what you were going to be looking at at any given moment. Maybe if I'd spent more time on the demo it would have become more predictable. But I didn't. So, no, I don't miss it. Martin Nigel Mansell RIP!
> He only had the demo. Do you judge a game just by a demo? What companies are > able to test ALL configurations? Just Papyrus I guess. I stated in another > post that I was able to solve the problems of 90% of the people who asked me > for help with what they perceived as control problems. I did that by simply > supplying them with good setups and controller settings when they were sure > it was a problem elsewhere. Hmm, you're wrong! My MS FF wheel came with an "enhanced" version of CPR. Ignoring past experiences I installed it, big mistake! I didn't say anything about control problems, I just hit the wall at 200 mph to see what happens. Then to bounce off the wall like a tennis ball made me deinstall the game. I hope you can live with that. BTW, I NEVER had to do anything to make a Papy sim drivable, they just ARE... ;^) l8er ronny -- Toys'R'Us '99: "So, would you like a hand gun with that action figure, kiddo?" |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!
iksteh 17 Nov 1998#434815
Wow - that MS CPR is a realistic simulation! I doubt even Mr Zanardi could manage inches from the wall at 225mph for an entire lap! Do you race for real? My experience with racing is just a bit of club stuff on the weekends, but CPR is really laughable. Lucky it's in the bargain bin at every store I go to - I've got quite a collection of matching coasters. On Topic - the problem with the head tilting feature in CPR was the implementation. GPL also has a wider field of view than that "tunnel vision" CPR uses to make it feel faster so it would just make it harder to feel the car's motion. Also, I don't want the software deciding where I'm pointing my head, your focus is not always the same as you enter a given corner (esp in traffic). Jet
Pat Dotson 17 Nov 1998#434816
> He only had the demo. Do you judge a game just by a demo? No. I have the full version. Papyrus, and others, are able to do something right. Every sim other than CARTPR has run fine straight out of the box. CARTPR never ran right on my previous computer. It was not a setup or controller setting problem, but telling you that won't convince you. If it really was only a matter of those settings, why did MS ship it that way? Your endless postings on this subject indicate otherwise. No. CARTPR control bad on some systems. -- Pat Dotson
I think the biggest problem with this solution is that you will have trouble getting a feel of how much the head is actually turned, which could make you second guess how much your car have turned. When powersliding through a corner in GPL you use the front view to "feel" how much the car is sliding. With the view always pointing at the apex or nearby as in the panningview in CPR my bet is that you would notice beginning spins far too late. /Christer, is usually wrong, but still ;o) -- http://home4.swipnet.se/~w-41236/ (Read all about the "Global online racing"-proposal under "For developers". Read it a couple of times, cause noone has understood it the first time they've read it yet :o)). If there's a six in my email replace it with the digit instead.

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