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Rec.Autos.Simulators Archive

MGPRS Oddities

2 posts by 2 people · 14 Nov 1998 - 15 Nov 1998

Noticed something interesting when racing against amatuer AI (hey, I've only been at it for a couple of days) at Monza. I was on pole with about a 1:30, the rest of the field being comfortably behind. I garaged for a while to try some different things. When I came out, lo and behold, I was 8th behind a bunch of 1:27's and 1:28's. I've since replicated this. Basically, at least on amateur level, the AI cars get fast when you are in the garage. Maybe the stewards should be notified... So I did a little experimenting as I remember that the AI did different things in different modes in F1RS. So far, I've just looked at Amateur level. I find that the "proper" AI pre-race lap times should be in the 1:31's for the top teams, sometimes dipping below into 1:30+. Times for the first practice and warmup will be in the 1:34's. Best race lap will be about 1:35. But if you end the race (not accelerated mode), Nakano will turn a magical 1:28-1:29 lap every time! Other drivers will turn 1:32's. If you run the race in accelerated mode, or race it, the times are in the 1:35's. If you skip all pre-race sessions and go immediately to the race, F1 Mag will report pre-race times in the 1:23 range, I assume it forgets about the amateur status? If you do the first warmup, but then skip to the race, it ties all pre-race times to that first warmup, so all the best session times are in the 1:34 range. If you skip straight to the quals, the practice times are synched to it. That is, it generates warmup times akin to the qual time (1:31's if not garaged, 1:27's if garaged). Basically, it looks like Ubisoft uses some weird linkage to generate lap times if you aren't in the actual race (3D) session. Careful if you plan to make an *** on the best time.
The AI timimgs are screwed up in MGPRS - although it appears to be worst in 'single GP' mode. Everyone is hoping that this will be resolved in the patch - which has apparently been delayed. Iain

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