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What's the word on Johnny Herbert Grand Prix?

3 posts by 3 people · 14 Nov 1998 - 14 Nov 1998

a.. 14 Nov 1998#434366
Anyone here have comments on Johnny Herbert Grand Prix? Ace
Jay 14 Nov 1998#434367
Well... The demo seems an awful lot like F1RS, with perhaps a tad bit better graphics. I haven't seen the full game available yet, but PCGamer's website has the demo, and it's also included with this months magazine on CD...
Paul Jone 14 Nov 1998#434368
I wrote this to this ng before - apologies for repeating it. Paul I've just been looking at Johnny Herbert Grand Prix and here is a short itsy-bitsy review. I started with Suzuka which is a circuit I know well from MGPRS2. I thought I'd do a 10 lap race at Suzuka which is similar to the things I've been doing quite a lot with MGP. I went for the professional level with no assists but no damage either and spent the first practice lap thinking I'd lose it at every corner but I always managed to keep it on the circuit. The way I drove that lap I'd have been given a good hiding in MGPRS2 but I had to check to confirm I didn't have steering assist. The circuit seems to have all the corners in the right place and the graphical feel of the place is okay. After 19 practice laps I'd recorded a 1:35.989 (and I'm only a moderate driver) - this would have put me way out on pole at Suzuka this year. The cornering speeds on the string of left-rights after the start-finish straight seem much too high and I scarcely needed to brake for the first corner - in fact I soon learnt that braking was for wimps and only required in the most severe corners. The car I was mucking about with looked a bit like a Sauber (surprise, surprise) and the handling was much more on the arcade side than the sim side. I'm not really sure how to evaluate the physics but it definitely doesn't feel as it ought to. The***pit view had no instruments! What? Yes no instruments and no mirrors (well there are mirrors but you can't see anything in them). The feel of speed is there alright and you can lock brakes and lose the back end - if you're an idiot or set the car up to deliberately test this. I cut short the practice after my 1:35 and in qualifying I realised that this was nothing special - Driver 10 from team 3 turned in a 1:30.725 for pole. This speaks volumes for the reality - what do they do in Ace (top) level? And so to the race. At the lights, I dived down the middle to gain about 8 places. Gradually those drivers behind me clawed their way back by fair means or foul. The AI in this game is stupid. They can overtake anywhere on the circuit irrespective of whether there is any line for them to take. One of them overtook me by riding over the gravel trap at 130R - do me a favour! At one stage the driver ahead of me was +30 seconds and the one behind (presumeably the race leader) was -1:30 - add those together and you get 1:60 so allowing for say 20 seconds between the leader, all the other drivers and the guy in front of me and they should be lapping in 1:80 seconds - but they are doing low 1:30s - now this stinks of emulation not simulation. Collisions are also very badly modelled - the sounds are poor and the results of a smash even worse. After the race I took off some wing mucked with the gear ratios - there aren't many settings. I tried to put on soft tyres but I wouldn't let me. Then I went back on the track and put together a 1:33.481 after only 4 laps. Well if I worked on this game I might be able to get good but with GPL, MGPRS2 and a host of promising titles on the way I don't feel the urge. The graphics are alright - in resolution they about match MGPRS2 but in content they fall far short. MGP has such an incredible car 'feel' - only bettered by GPL - that it's hard to get worked up by the real time shiny light sourcing on this number. It does go up to 1024x768 on my Voodoo2 but that's par for the course these days. The sound is pretty poor - my engine was quieter than the crowd! Hang on I'm in the seat of a 750 BHP car, I've got a helmet on, earpieces for the radio, no sound insulated***pit and I can hear the sound of the crowd way over my engine - get away! The other cars are loud as well and it seems than whatever relative speed they overtake you at they sound like our relative speeds at 150mph apart. The brakes don't make the coughing noise that modern racing brakes do and you can't hear the wind at all. The tyres, though, sound okay. Just as MGP it has no FIA licence, which doesn't matter with MGP but on a number like this, I can't imagine enough people putting in the work to do the graphics. But it's the driving model, physics and AI that let this game down. It doesn't pretend to be an arcade title nor does it have all the fun features an arcade game would have so we have to look at it as a simulation and conclude that it is a pretty ordinary one, but people who find MGPRS2 a bit too difficult and aren't bothered by the lack of realism may be tempted by this. The feel of speed is great and overall it's a much better experience than F1'97 - though you can give me MGP any day of the week. Paul > Anyone here have comments on Johnny Herbert Grand Prix? > Ace

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