I've posted on this topic before and you make some very good points. The
***pit in GPL *does* move around a bit in the way you describe, especially
in the pitch axis, but its quite subtle. I don't think personally there's a
definitive answer to this - high quality rapid response force-feedback
steering wheels might help; steering force could go lighter as front tyres
lose grip.
- Michael
Quoted text (8 lines)
>>Anyone have any comments on this topic of lack of car feel??? >I've posted on this topic before and you make some very good points. The >cockpit in GPL *does* move around a bit in the way you describe, especially >in the pitch axis, but its quite subtle. I don't think personally there's a >definitive answer to this - high quality rapid response force-feedback >steering wheels might help; steering force could go lighter as front tyres >lose grip.I think that these movements you explain would help the game but
consider that this is the first sim that use the new physics engine that
the game is based on, so obviously they won't get everything right :)
Maybe N3 will improve upon these areas and others?


































