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Rec.Autos.Simulators Archive

ATTENTION PAPY/E.Busch - GPL

6 posts by 4 people · 09 Nov 1998 - 10 Nov 1998

Just a couple of things that will hopefully prompt a patch - 1/ It has been my experience that apart from the random disconnects that occur in GPL online, that there is an increased chance that people will disco at the end of practice, often not being able to rejoin b4 race start :((((( A patch that allows the host to save the qual results like you can when racing the AI would be much appreciated and easy to do I guess. This would also allow restarts in the event that we lose over half the field on lap 1 :)) At a race in the GPLWS at Monaco on Saturday morning we lost the pole sitter and 2 other very good drivers due to the end of practice disconnect thing. One of them was George Sandman who is running a PII at 504mhz and pings extremely well to the host, Randy Magruder, so no connection or low fps issue here. It appears that there is a chance that some drivers cause others to disconnect - true? There were less than 10 participants in this race also. 2/ Something to deal with the crazy lap times we end up with when a clock smash occurs online. I just attempted to begin a season at Kyalami where the track record was 5 seconds. This meant the AI was doing laps of 1:11. I edited the track record and my personal records but the mega fast AI remains. What do I need to do? 3/ Is there a way to make the online play in GPL so that a player never drops unless their actual connection drops. I'd rather be invisible and have all other cars invisible for a few seconds or so instead of being completely disconnected. Possible? If you read this Eric, do you have any news of a potential patch for GPL? TIA. Cheers -- Byron Forbes Captain of Team Lightning Bolt http://members.tripod.com/~HOSHUMUNGUS and [link lost in import: /~godsoe/bolt/home.htm]
T.Galvin 09 Nov 1998#433456
Has anyone noticed the lack of posts demanding patches for GPL. Is this a first around here or what? The reason for this as far as I can see Is that in a stand alone single player game GPL is almost perfect and I myself cannot find anything that I think needs to be changed. Multiplayer however is a different story. This game is becoming too important as an online racing medium to be let down by a few little disconnection problems the main ones Byron has already been through. I realise that GPL was not optimised for internet play but it is so good at it that with a little tweaking to make it a little more robust as far as the connections go so that it will hang onto the player as long as possible before they are dropped, especially at the changeover from practice to race. Todd. >Just a couple of things that will hopefully prompt a patch - >1/ It has been my experience that apart from the random disconnects that occur in GPL >online, that there is an increased chance that people will disco at the end of practice, smash occurs invisible for a
Trips 09 Nov 1998#433457
> 2/ Something to deal with the crazy lap times we end up with when a clock smash occurs > online. I just attempted to begin a season at Kyalami where the track record was 5 > seconds. This meant the AI was doing laps of 1:11. I edited the track record and my > personal records but the mega fast AI remains. What do I need to do? Have you tried deleting the "player.sts" file in your player directory? Any time I want to reset the AI to factory-fresh condition, that does the trick. Trips
Byron What are you talking about? When I posted about the online problems a few weeks ago, I was told I was the only one who was having these problems. David G Fisher >Just a couple of things that will hopefully prompt a patch - >1/ It has been my experience that apart from the random disconnects that occur in GPL >online, that there is an increased chance that people will disco at the end of practice,
Thanks for the tips Trips! LOL.
Quoted text (10 lines)> > 2/ Something to deal with the crazy lap times we end up with when a clock smash occurs > > online. I just attempted to begin a season at Kyalami where the track record was 5 > > seconds. This meant the AI was doing laps of 1:11. I edited the track record and my > > personal records but the mega fast AI remains. What do I need to do? > Have you tried deleting the "player.sts" file in your player directory? > Any time I want to reset the AI to factory-fresh condition, that does > the trick. > Trips
-- Byron Forbes Captain of Team Lightning Bolt http://members.tripod.com/~HOSHUMUNGUS and http://www.frontiernet.net/~godsoe/bolt/home.htm
Well David, you must just attract that sort of responce I spose :)
Quoted text (15 lines)> Byron > What are you talking about? When I posted about the online problems a few > weeks ago, I was told I was the only one who was having these problems. > David G Fisher > >Just a couple of things that will hopefully prompt a patch - > >1/ It has been my experience that apart from the random disconnects that > occur in GPL > >online, that there is an increased chance that people will disco at the end > of practice,
-- Byron Forbes Captain of Team Lightning Bolt http://members.tripod.com/~HOSHUMUNGUS and http://www.frontiernet.net/~godsoe/bolt/home.htm

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