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Rec.Autos.Simulators Archive

GP Legends Disappointments?

13 posts by 10 people · 08 Nov 1998 - 12 Jan 1999

Aubrey 08 Nov 1998#433267
I've got the demo, but is there anything I should be warned about before I go and buy the sucker? How's the AI? How's the multiplayer networking? Any *** in the game? Drivers thrown out of the***pit and that sort of thing? Can you adjust the physics of the game or anything cool like that? What's the Ferrari like? Much appreciated. -A
doktorB 08 Nov 1998#433268
First thing to consider.. what system do you have. You will definitely want a 3D-accelerator card (either Rendition or 3Dfx), and a fast processor (preferably a PII ), and 64MB ram. The AI is "challenging" - it gets better as you do. There are various "tweaking" utilities around to fix this, if you're finding the AI too much of a challenge. They are pretty smart, and make mistakes by themselves, and fall prey to mechanical failures as you can. Multiplayer is AMAZING!! If you have a good modem (56k or better, preferrably, though I know someone with a 28k modem who plays often), you will love the multiplayer aspect of GPL. I've played many games with as many as 20 drivers total, although 10-15 is preferred for a good race with no disconnects. I've had GPL since it first came out, and have only played ONE entire race off-line - all the rest of my playing has been either hot-lapping or online racing with others. With VROC (at the APEX gpl site), and the numerous online leagues and "clubs" people have set up, you can usually find a race going on somewhere at any time of the day! ***??... none - the car can flip upside down like in the demo, and burst into flames -- nothing new here in the final version - no being thrown from the car or anything.. just the fuzzy blank screen like in the demo if the driver goes unconcious. If a driver gets angry, the worst you might see is him throwing a***up in the air - so no need to worry about anything here. Can't really adjust the physics - but most of the files are "tweakable" if you really want to play around with the different features in the data files. You can change the car class (gp, trainer, advanced trainer), and the race type (length & damage). The Ferrari is AMAZING! You'll want to turn up the volume control on your speakers! This car scares the daylights out of other new drivers whilst playing online. They just hear a rumble behind them, and it can make them so worried, they crash within a few corners!! Go buy it!.. you won't be disappointed! If you enjoyed the demo, the full thing will blow you away. (and if for some strange reason, you decide you don't like it, Sierra has a money-back guarantee!) doktorB http://webhome.idirect.com/~drbryan/gpl -- Exclusive offer: PDPI L4 Digital Gamecard ONLY $80.95 US with Passwords on my GPL page Get rid of Jitters & poor framerates today! --
With direct play 28K modem is more than good enough. I get practically flawless gameplay (ie. no warping, slowdowns or dropouts) 99% of the time. regards, David Mocnay
Lucky guy. Not many others do. David G Fisher >With direct play 28K modem is more than good enough. I get practically >flawless gameplay (ie. no warping, slowdowns or dropouts) 99% of the time. >regards, >David Mocnay
% Lucky guy. Not many others do. I have a 28.8 modem and have great success connecting to most VROC races where the ping rate is in the 300's or lower. I even hosted a 2 player race yesterday with a friend in Colorado (I'm in Oregon). We had problems early on, but it was due to his ISP, not my 28.8 modem. % >With direct play 28K modem is more than good enough. I get practically % >flawless gameplay (ie. no warping, slowdowns or dropouts) 99% of the time. -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Moin Aubrey !!! AW> I've got the demo, but is there anything I should be warned about before AW> I go and buy the sucker? You need a quite heavy CPU (nothing less than 266mhz IMHO). AW> How's the AI? To my mind: the greatest AI I've ever seen... AW> How's the multiplayer networking? Sorry, not experienced yet - due to the german telephone fees ;-( AW> Any *** in the game? Drivers thrown out of the***pit and that AW> sort of thing? Nothing like that. Do you need that ?? AW> Can you adjust the physics of the game or anything cool like that? Of course you can. AW> What's the Ferrari like? IMHO the Ferrari is one of the difficultest cars in that sim. But the engine's sound really kicks ass ;-)) That's why I changed the sound and drive the Murasata (I like that oversteering physics but the possibility to brake controlled). GET IT NOW ! Also, man mailt sich... .\\atze [ FmMW2109 - FmMB2139 ] *home* : http://www.home4u.de/buesing/
Ron Ayton 10 Nov 1998#433640
I couldn't agree more Michael. I have read a few posts here, regarding modem speed for GPL, and while it is nice to have a 56k unit, it is not necessary. Most peoples problems stem from using their Internet Access hook-up for GPL, and this is just not set up right for on-line play. This connection has things like Error Correction on, Buffered 16550's, and usually Maximum modem speed, which is fine for the Internet, but not for on-line play! Try making a new Dial-Up Networking connection, dedicated to on-line games, and you will see a big improvement. eg: turn Error Correction off, slide buffer sliders fully left etc. Also try slowing your modem down a bit, it is total rubbish that you need a 56k modem running at 56k for good on-line play. (shock horror) Try it, you may be surprised... I have a 33.6k USR Robotics External, and have had no problems, since i limited the speed at 26400 to 31600, and that is connecting to America from Australia with ping times in the 350-450 ms range. Cheers, Ron > % Lucky guy. Not many others do. > I have a 28.8 modem and have great success connecting to most VROC races > where the ping rate is in the 300's or lower. I even hosted a 2 player > race yesterday with a friend in Colorado (I'm in Oregon). We had > problems early on, but it was due to his ISP, not my 28.8 modem. ************************* > Upside out, or inside down...False alarm the only game in town. > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
>The Ferrari is AMAZING! You'll want to turn up the volume control on your >speakers! This car scares the daylights out of other new drivers whilst >playing online. They just hear a rumble behind them, and it can make them so >worried, they crash within a few corners!! The Ferrari scares the daylights out of me even when I'm driving it!!! I've had the pleasure of racing at Mosport in a Honda Civic (1:52 lap) So when I first loaded GPL on my newly upgraded computer, I went immediately to Mosport to try it out with full details on. Starting out in the Trainer, I trundled around admiring the scenery thinking how beautifully realistic and familiar everything seems. The low power and acceleration of the Trainer is roughly on par with the Honda Civic except the Honda revs much higher than the Trainer. That long climb up the back straight from Moss Corner took forever in the Civic, never quite reaching redline in third gear. After the crest at the top, there's still enough time to pop it into fourth for a while before bending the car into the fast right-hander that leads into the esses. The Trainer is quite a bit quicker than that but it has NO grip whatsoever in the corners. Far less than the Honda Civic. After a while of that, I switched to the Ferrari GP car and ... OH MY GAWD!!!! The sound alone was enough to make my knees shake. And that Ferrari FLIES up the back straight, evilly snaking all over the road, with the trees scorching past in a blur at breakneck speed, the car getting wheelspin at screaming high rpm in every gear, even spinning in 5th gear as the car merely gets light over the first hump halfway up the hill, and then coming COMPLETELY OFF THE GROUND at the crest at the top of the hill, after which it's impossible to get it slowed in time for the right turn, from where it's straight off smack into the fence!!! HOLY SH*T! That's a LOT faster than a Honda Civic! It makes my knees shake, my teeth chatter, and my hair stand on end. Awesome. Since then I've spent quite a few hours pounding around the track (not to mention pounding into fences and things). It certainly has given me a better appreciation and understanding of why Formula One cars no longer race at Mosport. That is one wickedly dangerous track at those speeds. As an aside, other than the Ferrari, I've also tried the Lotus at Mosport and was amazed at how much more stable the Lotus is upon landing after the crest at the top of the back straight. With the Ferrari, I have to ease well off the power *before* reaching the crest, because otherwise I cannot get it slowed in time for the right turn. It's always swapping ends on me. But with the Lotus I can be much more aggressive and still be fully in control over that crest. I've tried Doug Arnao's Ferrari setup for Mosport and it didn't seem to make any difference in this department. The Ferrari just seems to want to turn left or right immediately upon getting any weight back on its wheels after that crest, whereas the Lotus always lands straight. Why is that? -Ferdinand-
Mapson 18 Nov 1998#435109
>>The Ferrari is AMAZING! You'll want to turn up the volume control on your >>speakers! This car scares the daylights out of other new drivers whilst >>playing online. They just hear a rumble behind them, and it can make them so >>worried, they crash within a few corners!! >The Ferrari scares the daylights out of me even when I'm driving it!!! Racing online, I did notice that it was usually enough to just come up fast on someone with my Ferrarri for them to very quickly decide they really didn't want me behind them. The Lotus never gave that impression, even though my times are a little better in it. There is an intimidation factor to that Ferrarri sound. Did the original really sound like that?! The one in Grand Prix (the movie, depicting F1 a few years earlier) didn't sound that raucous. <...> I find it worse than Monaco- because at least at Monaco, you know what you are dealing with- the downtown of a city, and a lot of very slow turns and no run-offs. But Mosport looks basically like a typical track, but it just isn't. All the hard turns or braking areas seem to be at the crests of hills, or other wierd, tight places. ANd it is a fast track. It has the strange effect of making it so that if you decide to be bold and hold off a bit on your braking, you potentially get in to catastrophic situations, whereas on tamer courses you might just end up in messy situations. The premise I am working on is that at or over that crest, you have almost no braking power because you have no weight on the ground. And if you are unfortunate enough to be braking hard there- esp. if you leave the ground- you find that when your weight settles back down whatever wheel randomly decides to plant it's full weight first will skew the car around ***ly and uncontrollably. Sort of like braking with a wheel in the dirt. I don't have a good answer for where to brake there, that is for sure. In a race, I slow down *** the entrance to the incline of that hill (since you can brake shorter when pulling those kinds of positive Gs), then again after I have settled over the crest of the hill. If I am qualifying, I actually try to deccellerate only *after* I have settled back on the ground- and I'd say that 1 out of 5 times, I just go flying in to the grass. What a killer! Maybe you are bottoming out on landing.
Larry 12 Jan 1999#444901
Divorce. No sleep. Heavy smoking... -Larry > I've got the demo, but is there anything I should be warned about before > I go and buy the sucker?
Larry 12 Jan 1999#444902
No shit. Really? -Larry > Try making a new Dial-Up Networking connection, dedicated to on-line > games, and you will see a big improvement. > eg: turn Error Correction off, slide buffer sliders fully left etc. > Also try slowing your modem down a bit, it is total rubbish that you > need a 56k modem running at 56k for good on-line play. (shock horror) > Try it, you may be surprised...
Larry 12 Jan 1999#444903
Also, call your ISP and see if you are using the optimum DNS numbers for your specific dial-in. This made a _world_ of difference when I was having problems on TEN and using a non-concentric ISP. -Larry > Try making a new Dial-Up Networking connection, dedicated to on-line > games, and you will see a big improvement. > eg: turn Error Correction off, slide buffer sliders fully left etc. > Also try slowing your modem down a bit, it is total rubbish that you > need a 56k modem running at 56k for good on-line play. (shock horror) > Try it, you may be surprised...
Larry 12 Jan 1999#444904
'Tis true... On bad days, I knock my modem down to 19.2k for TEN racing. Latency increases a _bit_, but the near-perfect connection more than makes up for it. Just ignore the latency warning when connecting to a race. You will run it, warp free. It does work:) -Larry > Also try slowing your modem down a bit, it is total rubbish that you > need a 56k modem running at 56k for good on-line play. (shock horror) > Try it, you may be surprised...

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