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Rec.Autos.Simulators Archive

3rd party sounds for GPL?

12 posts by 9 people · 05 Nov 1998 - 10 Nov 1998

Anyone out there knows of some good sounds for the engines in GPL? The Ferrari is already awesome though the Lotus, Eagle and Brabham seem of much lower quality. I drive the Ferrari and it makes it difficult to go to any other car after you hear that engine :-) Can anyone let me know if they have (or know where to get) some better engine sounds? Thanks and regards, David Mocnay
MeatWater 05 Nov 1998#432677
Hi there, I have created a GPL Soundpack that replaces some sounds that came with the sim, and I got a lot of positive feedback on this so I thought it'd be good for your files section. The improvements are as follows: Louder Audience Softer and different gear shift More realistic skid sound More realistic wind sound New Weslake engine (the Eagle's roar...) New Repco engine More realistic sound when hitting the rails ...and a special add-on to the standard >hard_hit< sound... I put a lot of work in here, and especially the engine sounds were put through so many filters and effect-processors that I don't even know how on earth I did that :-) Downloadable at: [link lost in import: /***er/nixfx2.exe] As you can see from the link this is an EXE file, installation is very easy. The file is virus-checked, of course...(NORTON) Mea***er
Quoted text (13 lines)> Anyone out there knows of some good sounds for the engines in GPL? The > Ferrari > is already awesome though the Lotus, Eagle and Brabham seem of much > lower > quality. I drive the Ferrari and it makes it difficult to go to any > other car > after you hear that engine :-) > Can anyone let me know if they have (or know where to get) some better > engine > sounds? > Thanks and regards, > David Mocnay
Unfortunaltely, it seems that the full version of GPL only uses Cosworth, Ferrari, Repco Wavs..The demo and betas also used Weslake...:( Waiting for somebody to crack this, as I have some good v12 sounds.. Matt_K
If you like the Ferrari sound so much but want to drive other cars you can always rename the Ferrari sound to that of the car you want to drive - in ther usual way. Also meatwalker's sounds, [link lost in import: /***er/nixfx2.exe] , are worth using too. Phillip McNelley
nobody 05 Nov 1998#432682
I downloaded and installed your sound pack last night and it killed my installation of GPL. It would get to the main screen, I could view and change any of the options (player info, team info, etc), but when I tried to click on the green go button, it did nothing. It didn't crash or anything...it was just like the button wasn't there. I reinstalled the game and everything is back to normal. Any ideas what the problem could be? Thanks, Todd Walker >Hi there, >I have created a GPL Soundpack that replaces some sounds that came with the >sim, and I got a lot of positive feedback on this so I thought it'd be good >for your files section. The improvements are as follows:
doktorB 05 Nov 1998#432683
It wouldn't have had anything to do with the patch itself, anyhow. It only opens then sound.dat file and replaces original WAV files - nothing more. Did you have the UNPACK/PACK window open still, after unpacking/packing the files? That's my guess. The sound.dat file was "open" and couldn't be accessed in-game as such. doktorB >I downloaded and installed your sound pack last night and it killed my >installation of GPL. It would get to the main screen, I could view and >change any of the options (player info, team info, etc), but when I tried to >click on the green go button, it did nothing. It didn't crash or >anything...it was just like the button wasn't there. I reinstalled the game >and everything is back to normal. Any ideas what the problem could be?
TimW 07 Nov 1998#433111
Same thing happened to me. Copying the original sound file from the cd fixed it though.
Quoted text (18 lines)>I downloaded and installed your sound pack last night and it killed my >installation of GPL. It would get to the main screen, I could view and >change any of the options (player info, team info, etc), but when I tried to >click on the green go button, it did nothing. It didn't crash or >anything...it was just like the button wasn't there. I reinstalled the game >and everything is back to normal. Any ideas what the problem could be? >Thanks, >Todd Walker >>Hi there, >>I have created a GPL Soundpack that replaces some sounds that came with the >>sim, and I got a lot of positive feedback on this so I thought it'd be good >>for your files section. The improvements are as follows:
*** Tim Wortman *** NASS '98 Series Director *** NASS '98 Homepage *** www.nasscar.com/n2.html Unsubscribe from any NASS98 list at www.nasscar.com/maillist.html
I tried that, but that wasn't what I was after (I kept on thinking that every car behind me is Ferrari).... I would like "unique" sounds for the other cars but of the same quality as the Ferrari.... if anyone has any then I'll fiddle with them and maybe I can match them to the cars. Regards, David Mocnay ps. at the moment I got "some" unique sounds for the Lotus and Eagle and I can tell (hear) these cars just by the sound from a mile away. Though, the V12 in particular, does not sound like a V12 :-(
Quoted text (23 lines)>If you like the Ferrari sound so much but want to drive other cars you >can always rename the Ferrari sound to that of the car you want to >drive - in ther usual way. >Also meatwalker's sounds, [link lost in import: /***er/nixfx2.exe] >, are worth using too. >Phillip McNelley >>Anyone out there knows of some good sounds for the engines in GPL? The Ferrari >>is already awesome though the Lotus, Eagle and Brabham seem of much lower >>quality. I drive the Ferrari and it makes it difficult to go to any other car >>after you hear that engine :-) >>Can anyone let me know if they have (or know where to get) some better engine >>sounds? >>Thanks and regards, >>David Mocnay
says... The Lotus and the Eagle use the same wav file for their engine sound. I'm almost sure this is a bug in GPL... The Weslake sound isn't used by any car as both the Eagle and Lotus use the Cosworth sound - seems to me that the Eagle should be using the Weslake sound. Can anyone from Papy confirm this as a problem in the sim? -- ========================================================= John Simmons - Redneck Techno-Biker (Zerex12) http://www.members.home.net/jms1/index.html John Simmons - Barbarian Diecast Collector http://members.home.net/jsimm/diecast_index.html If you want to send me email, go to either of the URL's shown above & click "Send Me Mail" in the contents frame. =========================================================
Ron Ayton 10 Nov 1998#433642
Hi John, the Weslake Wav file is used by the Coventry... Following is the list: Ferrari = Ferrari.wav Lotus = Cosworth.wav Murasama = Repco.wav Brabham = Repco.wav BRM = Brmh16.wav Coventry = Weslake.wav Eagle = Cosworth.wav Trainers = F2F3.wav Hope that helps! Cheers, Ron
Quoted text (14 lines)> says... > >I tried that, but that wasn't what I was after (I kept on > >thinking that every car behind me is Ferrari).... I would > >like "unique" sounds for the other cars but of the same > >quality as the Ferrari.... if anyone has any then I'll > >fiddle with them and maybe I can match them to the cars. > >ps. at the moment I got "some" unique sounds for the Lotus > >and Eagle and I can tell (hear) these cars just by the sound > >from a mile away. Though, the V12 in particular, does not > >sound like a V12 :-( > The Lotus and the Eagle use the same wav file for their engine sound. > I'm almost sure this is a bug in GPL... The Weslake sound isn't used
by > any car as both the Eagle and Lotus use the Cosworth sound - seems to me > that the Eagle should be using the Weslake sound. > Can anyone from Papy confirm this as a problem in the sim?

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