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Rec.Autos.Simulators Archive

GPL and textureunits

5 posts by 5 people · 05 Nov 1998 - 06 Nov 1998

Knudse 05 Nov 1998#432634
Does GPL take advantage of the V2s two textureunits? Knudse. . If in doubt ... overtake. .
Zonky 05 Nov 1998#432635
Quoted text (13 lines)>On Thu, 05 Nov 1998 11:39:32 +0100, >>Does GPL take advantage of the V2s two textureunits? >>Knudse. >>. >>If in doubt ... overtake. >>. >No, I don't believe it does.
AS it's using Glide, it should automatically do this, yes. Z.
Quoted text (15 lines)> >On Thu, 05 Nov 1998 11:39:32 +0100, > >>Does GPL take advantage of the V2s two textureunits? > >>Knudse. > >>. > >>If in doubt ... overtake. > >>. > >No, I don't believe it does. > AS it's using Glide, it should automatically do this, yes.
No, it doesn't. Glide lets you support the two units, but doesn't do it automagically. Unreal only recently got the support through a patch. l8er ronny -- Toys'R'Us '99: "So, would you like a hand gun with that action figure, kiddo?" |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!
Grant Reeve 06 Nov 1998#432866
> Does GPL take advantage of the V2s two textureunits? I don't think it does, it appears to just single texture everything. But as to whether GPL uses the two texture units independantly in order to gain access to the full 8mb of texture ram instead of just 4 is something i am curious about. Grant.
kane 06 Nov 1998#432867
Nope. Does GPL take advantage of the V2s two textureunits? Knudse. . If in doubt ... overtake. .

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