Race Sim Central
Rec.Autos.Simulators Archive

AD: 15 Player Voice Conferences / 1 Soundcard --> Battlefield Communicator

1 post by 1 person · 03 Nov 1998 - 03 Nov 1998

Rod Tol 03 Nov 1998#432330
ADVERTI***T Greetings all. This is to let everyone know that Battlefield Communicator V1.0 was released on November 1, 1998. Our extensive public beta (involving over 9000 users) has come to an end and the software has gone gold! You can pick up a free demo on our website at: [link lost in import] Battlefield Communicator is a real-time voice communication package designed and optimized for use with multiplayer games. Designed to work with existing and future multiplayer games such as Quake 2, Rainbow Six, StarCraft, flight simulators and many other games, it brings multiplayer *** to the next level! FEATURES: 1. NO SERVER REQUIRED - You can host a peer to peer 2 player session with another Battlefield Communicator client without a dedicated server. 2. SELECTABLE COMPRESSION TYPE - You can choose between several different compression types to suit your particular connection. Do you have a high speed connection? Use GSM for better than phone quality voice connection. Got a 28.8 Modem? Use Modem Optimized for nearly phone quality speech. How about a LAN connection? Use ADPCM for excellent speech quality and extremely low latency. 3. CONFIGURABLE ADAPTIVE BUFFERING - Adaptive buffering automatically adjusts to match changing Internet connection quality, giving you a clear, unbroken signal even under the worst conditions. 4. ZERO BANDWIDTH SILENCE - When you're not speaking, the software doesn't send anything! Zero bandwidth for silence! 5. 15 PLAYER CONFERENCES - With a dedicated server you can host up to 15 players, NOW. This will be scaled in the future to support many more players. Central server design provides for scalability to massively multiplayer environments. Don't be fooled by the name - there's no reason you need to dedicate a whole machine to a server, especially if it's only hosting a few players. 6. SERVER DOESN'T REQUIRE SOUNDCARD - The Battlefield Communicator Dedicated Server does not require a soundcard, and can run on Windows NT 4.0 with Service Pack 4. 7. FIXED BANDWIDTH/CPU USAGE - As the number of players in a session increase, your CPU and bandwidth DON'T. Only the server requires increased bandwidth/ CPU as the number of users increase. 8. NO SECOND SOUNDCARD REQUIRED - Sounds from Battlefield Communicator will be mixed seamlessly with your game audio. 9. CONFIGURABLE VOICE ACTIVATION - Voice activation allows the software to transmit only when you're speaking. Push to talk functionality will be available in Version 1.01. 10. EXTENSIVE ON-LINE MANUAL - A detailed on-line manual includes step-by-step instructions for using the software and troubleshooting any problems you may have. 11. EASY TO USE INTERFACE - Easy-to-use interface featuring wizards to help guide you through the setup process. Context sensitive help is available for all dialogs, screens and error messages. 12. VOICE PROMPTS - Verbal prompts allow you to get feedback on program status without interrupting your game. 13. TIME TESTED/USER PROVEN - Tested over and over again with over 9000 beta testers over a period of several months. Result is reliable, robust software. 14. AUTO-UPDATE NOTIFICATION - Automatic notification of new versions as they become available. 15. MULTI-PROTOCOL SUPPORT- Support for both the TCP/IP and IPX protocols. 16. MULTI-SOUNDCARD SUPPORT - Support for systems with more than one soundcard. You can independently choose which devices are used for playback and which for recording. 17. MULTI-HOMED SUPPORT - Built in support for systems with more than one TCP/IP interface. 18. EXTENSIVE CONFIGURATION OPTIONS - Extensive configuration options available directly from the Interface. 19. GAME COMPATIBLE - Works with virtually every game that uses DirectSound. Built in GameLink database allows user to add support for new games as they are released. Drop by our Software Compatibility List to see all the games we've tested with: [link lost in import] REQUIREMENTS 1. Pentium 133 2. Windows 95/98 w/DirectX 6 (Server also supports NT 4.0 w/Service Pack 4) 3. 1.6MB Free disk space 4. 28.8 Modem 5. Soundcard which supports full-duplex audio with DirectSound. See [link lost in import] extensive Hardware Compatibility List. These requirements are for the software running with games like Starcraft which are not CPU or bandwidth intensive. System requirements vary with the game you are using with the software. Make sure to drop by the site and pick up the demo. Let there be voice! Rod Toll ShadowFactor Software Inc. [link lost in import]

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy