Has anyone else noticed that in Monaco F1RS2, the computer cars are far
quicker in qualifying than they are in the race?
I've just started a new season with Benetton and at Melbourne, I couldn't
get anywhere better than last on the grid, more than 4.5s off pole.
But I went from last at the start to 4th by the first corner, past the
third-placed computer car and then ran comfortably in third (until I spun
while thinking of this problem, obviously!)
Just wondering if anyone's encountered the same and has thought of a patch
or summat...
John
John, yes I have also noticed this. It is very reminiscent of ICR2
(or 1 for that matter). I had developed a race setup that was SO fast
during the race that in order for the AI to be competitive I had to
crank their percentages way up. As a result, their qualifying times
were outrageous! I NEVER got pole, but always enjoyed moving to the
front and almost always winning the race.
Carl
There is a patch out very soon that will (hopefully) resolve that problem.
Iain
Quoted text (12 lines)
>Has anyone else noticed that in Monaco F1RS2, the computer cars are far >quicker in qualifying than they are in the race? >I've just started a new season with Benetton and at Melbourne, I couldn't >get anywhere better than last on the grid, more than 4.5s off pole. >But I went from last at the start to 4th by the first corner, past the >third-placed computer car and then ran comfortably in third (until I spun >while thinking of this problem, obviously!) >Just wondering if anyone's encountered the same and has thought of a patch >or summat... >JohnGlad to hear it Iain. Where will the patch be available? Is it an official
one?
John


































