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Rec.Autos.Simulators Archive

Force Feedback support

11 posts by 10 people · 02 Nov 1998 - 06 Nov 1998

Craig Mille 02 Nov 1998#432091
Just to let everyone know, a very reliable little bird told me that Papyrus is working on a force feedback patch for GPL... For those of you who didn't know, there will be a revision of my initial GPL review posted soon. Having the Four Wheel Drift book helped out a lot. And FYI, I DON'T hate the game... I have actually been playing it quite a lot lately with my new found knowledge and it's very ***ive. The multiplayer support is superb, now that I found people to race against. Thanks goes out to those few who gave constructive criticism and hints. Craig
Destroy 02 Nov 1998#432092
HA. They broke under pressure. Lets see how good they can make it.
MeatWater 03 Nov 1998#432278
I knew this was gonna happen! I only hope they will give us some sort of "sliders" to adjust the amount of feedback for various effects. This would be real' cool.
Wow! Is this patch really going to happen? If only now they would put in a save race option then GPL would be pretty perfect! Iain >I knew this was gonna happen! I only hope they will give us some sort of >"sliders" to adjust the amount of feedback for various effects. This would >be real' cool.
Greg Cisko 03 Nov 1998#432280
GPL doesn't have a savegame option? haha. I guess papy just isn't into that... wow. -- Header address intentionally scrambled to ward off the spamming hordes. cisko [AT] ix [DOT] netcom [DOT] com >Wow! Is this patch really going to happen? If only now they would put in a >save race option then GPL would be pretty perfect! >Iain >>I knew this was gonna happen! I only hope they will give us some sort of >>"sliders" to adjust the amount of feedback for various effects. This would >>be real' cool.
> Just to let everyone know, a very reliable little bird told me that > Papyrus is working on a force feedback patch for GPL... I believe it, when I see it! That way I can't be disappointed... ;^) But it would be really cool. Right now I'm more often driving MGPR than GPL just to experience the quite impressive FF effects it has. l8er ronny -- Toys'R'Us '99: "So, would you like a hand gun with that action figure, kiddo?" |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!
Jim Sokolo 05 Nov 1998#432715
> HA. They broke under pressure. Lets see how good they can make it. Unfortunately, they can only make it as good as the FF hardware that consumers are willing to buy... ---Jim
Pat Dotson 05 Nov 1998#432716
> > HA. They broke under pressure. Lets see how good they can make it. > Unfortunately, they can only make it as good as the FF hardware that > consumers are willing to buy... Hey Jim, After using one of the ACT Labs Force RS wheels for about a week, I have to say that the hardware is pretty good. As far as force generated by the wheel, I've measured it at about 2.5 pounds to maintain it's position. It takes more than 3 pounds to move the wheel against the maximum tension. Those measurements were taken on the outside diameter of the wheel. A heavy hitter in the FF world once told me that he thought a consumer-grade FF wheel would need to generate at least 2 lbs of force at the outside of the wheel to be effective, so that part is already being met. The ACT Labs wheel currently operates through a serial port, so bandwidth should not be a problem. The first USB cartridges should be available in about a month, and then bandwidth is a non-issue. I am not arguing that FF hardware can't improve drastically - it can and will. But there is no longer any valid argument for a serious simulation maker to avoid FF support! BTW, have you tried Viper with any of the currently available FF wheels? -- Pat Dotson IMPACT Motorsports http://www.impactmotorsports.com/pd.html
Greg Cisko 05 Nov 1998#432717
Quoted text (7 lines)>After using one of the ACT Labs Force RS wheels for about >a week, I have to say that the hardware is pretty good. As >far as force generated by the wheel, I've measured it at >about 2.5 pounds to maintain it's position. It takes more >than 3 pounds to move the wheel against the maximum >tension. Those measurements were taken on the outside >diameter of the wheel.
Have you tried the wheel with any DOS titles? -- Header address intentionally scrambled to ward off the spamming hordes. cisko [AT] ix [DOT] netcom [DOT] com
> BTW, have you tried Viper with any of the currently > available FF wheels? Hi ! Yesterday, I 've bought the Microsoft FF Wheel ( Act labs is not sold in France :o( ). i've tried it on several games : NFS3, MTM2, Ultimate Race Pro , Viper Racing Demo . what i can say is that we can have great effects ( NFS3, MTM2 ) and realistic feelings ( Ultimate Race Pro, Viper ). Effects : gravle , grass, walls etc... realistic feelings : loosing grip, getting grip, skids. Steering much hard with speed and handling. ( sorry for my bad english ) If FF GPL patch is good as Viper Racing , it will be great ! -- ============================================= Sbastien Tixier http://www.mygale.org/02/eguilain/index.shtml
% > HA. They broke under pressure. Lets see how good they can make it. % Unfortunately, they can only make it as good as the FF hardware that % consumers are willing to buy... For what it's worth, I understand that Thrustmaster is working with Papyrus in their efforts to add FF support. TM's FF wheels should be out around Thanksgiving (Best Buy and CompUSA). -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

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