Race Sim Central
Rec.Autos.Simulators Archive

PSCR: No In-car view!!

4 posts by 3 people · 02 Nov 1998 - 03 Nov 1998

Harald Boer 02 Nov 1998#432047
See [link lost in import] Well, It was a promising sim, but as I don't drive my real car sitting on the bonnet, so I won't drive a racing sim! Back to GPL! Harald
I went to visit Image Space Inc. yesterday, PSCR is amazing! All my thoughts about it are on my site under NEWS, take a look at what I think. Some new sceenshots are up too, there big though and take a while to load. Its true PSCR has no in-car view, they took it out cause the one they had looked bad at higher resolutions. They also have the auto pit feature, I let them know sim racers wouldn't like these features. Send email to them asking them to add these features and they will listen. Its there first racing sim and I think they've done a hell of a job. You must remember this isn't Papyrus with some 50-100 people and 8 years of sim racing experience. Theres only like some 7 or 8 guys working at ISI. And its there first sim, they'll make mistakes. For a sim guy the no in-car view and auto pit are mistakes. But don't let those features discourage you from checking this sim out, it does some really cool things. Physics are very good, just look at the screenshot of me spinning the Mercedes CLK-GTR round and round (my Alex Zandardi impression hehehe). Obviously the graphics are to die for. AI is very good!!!!! Features like night racing, long endurance races, rain make this one stand out, though with rain its not actually raining but the track is wet. They said they couldn't make rain look good so they just made the track look wet, they even experimented with puddles but it didn't work out. They thought about a 3d virtual in car view, but they said this would really push back PSCR and one would need a really powerful system to run it. If things go good expect in car view in sequal. There also re-doing the demo to add in all new features, demo track will be Limerock, demo will also have network/internet support in there. Should be out in a few weeks. They still plan on this sim coming out by xmas. It seemed pretty finished besides a few tweaks they were doing to some of the AI cars and still working on TCP/IP to improve internet play. Arthur Stealth Racing http://www.***sys.com/stealthracing.html >See [link lost in import] >Well, It was a promising sim, but as I don't drive my real car sitting on >the bonnet, so I won't drive a racing sim! Back to GPL! >Harald
Mmms...first, considering the # of cars in the "game", they'd have to have more than 1***pit anyways. Puddles, rain...mmms, gee thats why Papyrus didnt do rain. Is AI based on best line? Or have they gone beyond that? "very good!!!!" doesnt say nothing.... >I went to visit Image Space Inc. yesterday, PSCR is amazing! All my thoughts >about it are on my site under NEWS, take a look at what I think. Some new >sceenshots are up too, there big though and take a while to load. >Its true PSCR has no in-car view, they took it out cause the one they had >looked bad at higher resolutions. They also have the auto pit feature, I let >them know sim racers wouldn't like these features. Send email to them asking >them to add these features and they will listen. Its there first racing sim >and I think they've done a hell of a job. You must remember this isn't >Papyrus with some 50-100 people and 8 years of sim racing experience. Theres
Quoted text (11 lines)>only like some 7 or 8 guys working at ISI. And its there first sim, they'll >make mistakes. For a sim guy the no in-car view and auto pit are mistakes. >But don't let those features discourage you from checking this sim out, it >does some really cool things. Physics are very good, just look at the >screenshot of me spinning the Mercedes CLK-GTR round and round (my Alex >Zandardi impression hehehe). Obviously the graphics are to die for. AI is >very good!!!!! Features like night racing, long endurance races, rain make >this one stand out, though with rain its not actually raining but the track >is wet. They said they couldn't make rain look good so they just made the >track look wet, they even experimented with puddles but it didn't work out. >They thought about a 3d virtual in car view, but they said this would
really >push back PSCR and one would need a really powerful system to run it. If >things go good expect in car view in sequal. There also re-doing the demo to >add in all new features, demo track will be Limerock, demo will also have >network/internet support in there. Should be out in a few weeks. They still >plan on this sim coming out by xmas. It seemed pretty finished besides a few >tweaks they were doing to some of the AI cars and still working on TCP/IP to
Quoted text (14 lines)>improve internet play. >Arthur >Stealth Racing >http://www.***sys.com/stealthracing.html >>See [link lost in import] >>Well, It was a promising sim, but as I don't drive my real car sitting on >>the bonnet, so I won't drive a racing sim! Back to GPL! >>Harald
All the AI for all the cars weren't done yet, but the ones which were seemed very smart. The time I made that pass on the AI, first time I went wide and AI cut back to inside and he took back the spot, 2nd time I made the move and didn't go wide and AI had to backoff or cause accident and he backed off. AI wont let you pass in places were a real driver is not gonna let you pass. There fast on the straights, and under braking. My best bet in passing was to get a good run on the last turn, draft, brake deep into corner, side by side and force them to backoff. Though I mostly just raced with 1 other car. They told me 1 car usually doesnt make random mistakes on there own. But when more AI cars race opportunity for passing is better, cause AI in front blocks 2nd AI car which has to back off and you can get an easier run on him. AI has to be good cause with GT3, GT2, and GT1 classes all racing together they don't want GT1 cars to drive into the back of GT3 cars. Passing should be very interesting with this situation. Arthur Stealth Racing http://www.***sys.com/stealthracing.html
Quoted text (20 lines)>Mmms...first, considering the # of cars in the "game", they'd have to have >more than 1***pit anyways. >Puddles, rain...mmms, gee thats why Papyrus didnt do rain. >Is AI based on best line? Or have they gone beyond that? "very good!!!!" >doesnt say nothing.... >>I went to visit Image Space Inc. yesterday, PSCR is amazing! All my >thoughts >>about it are on my site under NEWS, take a look at what I think. Some new >>sceenshots are up too, there big though and take a while to load. >>Its true PSCR has no in-car view, they took it out cause the one they had >>looked bad at higher resolutions. They also have the auto pit feature, I >let >>them know sim racers wouldn't like these features. Send email to them >asking >>them to add these features and they will listen. Its there first racing
sim >>and I think they've done a hell of a job. You must remember this isn't >>Papyrus with some 50-100 people and 8 years of sim racing experience. >Theres >>only like some 7 or 8 guys working at ISI. And its there first sim, they'll
Quoted text (7 lines)>>make mistakes. For a sim guy the no in-car view and auto pit are mistakes. >>But don't let those features discourage you from checking this sim out, it >>does some really cool things. Physics are very good, just look at the >>screenshot of me spinning the Mercedes CLK-GTR round and round (my Alex >>Zandardi impression hehehe). Obviously the graphics are to die for. AI is >>very good!!!!! Features like night racing, long endurance races, rain make >>this one stand out, though with rain its not actually raining but the
track >>is wet. They said they couldn't make rain look good so they just made the >>track look wet, they even experimented with puddles but it didn't work out.
Quoted text (7 lines)>>They thought about a 3d virtual in car view, but they said this would >really >>push back PSCR and one would need a really powerful system to run it. If >>things go good expect in car view in sequal. There also re-doing the demo >to >>add in all new features, demo track will be Limerock, demo will also have >>network/internet support in there. Should be out in a few weeks. They
still
Quoted text (18 lines)>>plan on this sim coming out by xmas. It seemed pretty finished besides a >few >>tweaks they were doing to some of the AI cars and still working on TCP/IP >to >>improve internet play. >>Arthur >>Stealth Racing >>http://www.***sys.com/stealthracing.html >>>See [link lost in import] >>>Well, It was a promising sim, but as I don't drive my real car sitting on >>>the bonnet, so I won't drive a racing sim! Back to GPL! >>>Harald

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy