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Rec.Autos.Simulators Archive

Spitting in the face of the casual simulation.........GPL Review

10 posts by 6 people · 29 Oct 1998 - 02 Nov 1998

Chatham 29 Oct 1998#431258
Some people are having problems getting to this site so here is some of the review: Grand Prix Legends Spitting in the face of the casual simulation Published by Sierra Sports Posted on 10/28/1998 Pulling out of the pits in Spa From their early days crafting the superlative Indianapolis 500: The Simulation through their more recent IndyCar and NASCAR games, Sierra's Papyrus division has consistently set the standard for racing simulations. With Grand Prix Legends they have topped themselves once again, delivering what may be the purest simulation ever created for the PC, a swaggering, chest-thumping game, one without equal in any other genre. Eschewing anything resembling a simple mode for beginners, it seems to say, "You want a mere game? Go play Daytona USA, race boy." A number of new rules were introduced in the 1968 Formula 1 season to make the sport safer. Grand Prix Legends models 1967, the year before the drivers saw racing sanitized for their protection. As you're sliding around in one of these wingless wonder cars, it's hard not to get high on the romanticism of that racing era, the thought of drivers risking their lives by driving on the edge in a vehicle that was a 400 horsepower deathtrap with wheels. Watching the replays is incredibly fun The game does an unbelievable job simulating that type of vehicle. Fighter jocks can talk all they want about games like Longbow 2 or Su-27 being the hardest of the ***, but they've never faced a challenge like completing a lap in Grand Prix Legends, even with all driving aids enabled. It's all about the physics of driving, of weight transfer, of friction, of torque and horsepower. The resultant concoction is a wild beast of a car, one that reacts horribly at the limit of adhesion and is somewhere beyond twitchy and tail-happy. It requires the patience of a saint and the focus of a surgeon to pilot your Brabham or Eagle through the streets of Monaco or on the straights of Monza. Few games make you this nervous behind the wheel, with the feeling that you're on the brink of a crash. If you think the cars get airborne more than they should when they hit curbing or trackside objects, it's probably because the drivers of the era weren't quite as stupid as we are, or more accurately they knew the limits of their machines and didn't fly into the turns with the same reckless abandon a modern race car allows. You can't mash the brakes or stamp on the throttle when you don't have all of those aerodynamic aids pushing your car toward the ground. You will need to completely re- learn everything you know about driving a race car. Running up on the curbing will test that 3D physics modeling On the downside, all of this amazing physics modeling only works if you want to commit your life to the game. Unfortunately, most of the world would rather be a bit more casual about things and want to experience the thrill of driving the 14-mile Nrburgring without needing an advanced degree in car-dom. Papyrus scoffs at such thoughts, but beginner modes, which the game most certainly could use, do not diminish the impact of a *** simulation; instead, they give the game a learning curve. This game has more of a learning line-the game starts out wicked hard and eventually moves on to staggeringly difficult, never dropping to merely challenging. Even the staggeringly good AI is always set to "beat the lowly human," regardless of the skill level. Some may find that what the game gains in perceived realism it loses in outright fun. Along those same lines, the presentation of Grand Prix Legends is austere to the point of being nearly boring. It's as if Papyrus is afraid to prettify any aspect of the simulation. It doesn't announce its presence with flash-it's all business. Unfortunately, in stripping the art of the simulation to its barest essentials, they left out some of the flexibility it should have had. Interested in running a 20 lap race at Watkins Glen on the hardest skill level with all damage modeling enabled? No dice, Mario. On the hardest skill level you can only race full races. And graphically the game is somewhat middle-of-the-road, supporting acceleration only with 3Dfx and Rendition cards. However, the minor graphic glitches cannot hide the fantastic job they've done visually modeling the cars and the individual pieces of their four-wheel suspension. Cars break apart realistically upon impact In the end, you may end up respecting Grand Prix Legends more than you'll ever enjoy it. UbiSoft's superlative F1 Racing Simulation, for example, is satisfying as both a simulation and an arcade game, allowing the game to be tailored to your mood. Grand Prix Legends, on the other hand, is the type of simulation the *** fringe wishes every game could be, one that screams "screw the masses, this is as real as it gets." While this single-minded devotion to absolute realism at the expense of some playability may spell commercial suicide, it delivers serious thrills for serious fans of serious simulations. by Steve Bauman Requirements: Windows 95, 98 166MHz Pentium or higher 32MB of RAM 4X CD-ROM joystick or steering wheel Multiplayer: 2-20 players, Internet, LAN, modem ?1998 Strategy Plus, Inc.
right direction, >were very minimal. Exactly - I was reading a 1968 GP year book I picked up at an old book fair, and much of the introduction goes on at length about how the circuit owners promised much in '67 about safety, and completely failed to deliver in '68. Much criticism was singled out for the 'Ring for running the race in appalling conditions worse than those that had caused the cancellation of practice sessions! Fire marshalling also came in for heavy criticism, with untrained marshalls without the proper equipment being too scared to approach the flames. - Michael
David Ewing 30 Oct 1998#431476
> >In fact the safety related rule changes for 1968, whilst a step in the > right direction, >were very minimal. > Exactly - I was reading a 1968 GP year book I picked up at an old book fair, > and much of the introduction goes on at length about how the circuit owners > promised much in '67 about safety, and completely failed to deliver in '68. ... A book that I recommend every Formula One fan should read is Sid Watkins' "Triumph and Tragedy in Formula One: The Inside Story of Professor Sid Watkins". Watkins was hired by the FIA to upgrade safety. Up until fairly recently, the state of general safety precautions and on-site medical facilities that he describes is appalling. Check it out. Dave Ewing
Not that I disagree with your conclusions, but how surprising is it that they'll run a race in conditions worse than they'll allow for practice?? The main event is the race, not the practice. Was it Jim Clark that wrecked at the 'Ring that year? Was this what brought on the fire marshalling discussions? Michael.
Quoted text (7 lines)> Much criticism was singled out for the 'Ring for running the race in > appalling conditions worse than those that had caused the cancellation of > practice sessions! Fire marshalling also came in for heavy criticism, with > untrained marshalls without the proper equipment being too scared to > approach the flames. > - Michael
Jim Clark crashed and died at an F2 race in Hockenheim in 1968. People are still uncertain what the exact cause of the accident was, though evidence points to a burst tyre. Martin Nigel Mansell RIP!
Quoted text (10 lines)> >Was it Jim Clark that wrecked at the 'Ring that year? Was this what > >brought on the fire marshalling discussions? > Jim Clark crashed and died at an F2 race in Hockenheim in > 1968. People are still uncertain what the exact cause of the accident > was, though evidence points to a burst tyre. > Martin > Nigel Mansell RIP!
I've got an audio tape of the BBC live broadcast from the '68 Ring race. I'll listen to it, and see who burned, I don't remember right now (I was born too late, see!) Matthew, Norway Long live Nigel Mansell! :-D
I suppose the pressure to the organizers to run the race is greater - with the massive crowds there waiting to watch something. No - as far as I know there were no serious injuries at the 'Ring. Jackie Stewart won by an amazing 4 minutes in the Matra from Graham Hill. Fire marshalling was to blame for the tragic death of Jo Schlesser at Rouen. - Michael
Quoted text (9 lines)> >I've got an audio tape of the BBC live broadcast from the '68 Ring > race. > >I'll listen to it, and see who burned, I don't remember right now (I > was > >born too late, see!) > That sounds good - can you put it out as an MP3 file:-) > - Michael
Hmmm...depends on if it is legal or not I guess...otherwise, I don't see why not? Any comments( I've got more Gps on tape..hehe) Matt K
It should be legal, isn't there a 25 year rule? You could upload it to one of the GPL websites if its small enough? - Michael

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