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Rec.Autos.Simulators Archive

Is online racing the future ?

5 posts by 4 people · 26 Oct 1998 - 29 Oct 1998

Actually, online racing isn't new at all. ICR2 and GP2 didn't provide for it, but others have. F1RS would have, but licensing issues prevented it. This has been discussed before here at r.a.s. I certainly hope that all sim developers make online racing a priority. I personally will have little interest in any racing sim that doesn't have online play. The seed was planted long ago actually. N2 has a very large online community although it's a differnet setup and you have to pay to play. The first racing game I played online was POD by Ubi Soft. Not great performance compared to today, but it was impressive (and fun) at the time (year and a half ago). MS released CPR a year ago and that was the first sim to provide convenient, free, online TCP/IP racing. MTM2 was released 6 months later and the quality improved. There has been a very large online racing community for the MTM titles for almost 2 years. MCM was the latest racing game released by MS and also has online racing. MS has made internet racing a top priority in their racing software, and the Zone makes it convenient to find and set up races. Ubi Soft would have had online play with F1RS, but like I said, licensing issues prevented it. Soon, MGP will have online play with a game service. I'm sure they will be drawing on their experience with POD. To be honest, I really don't think TOO many conclusions about sims can be drawn from what you read on r.a.s. It's such a small sample. A sim can sell a half million copies, but the same 200 names appear here at r.a.s. month after month. It's surprising how many familiar names I see when doing anything sim related, online. Even in beta testing, most of the names have been familiar. One thing that's kind of interesting for me is that I see some of the same *** online sim racers while moving form one sim to another. There are a number of guys that raced CPR who are now in GPL. I looked at the qualifying results for Zandvoort at Randy Magruder's league web page and the top two guys (Art and Sandman) were also the top racers in CPR. There were a few others from CPR there too. Art is someone who I also remember from POD. Actually, if I were asked who I thought were the best online sim drivers, I'd pick Sandman and Art. What I've always felt is that online racing and internet play go perfectly together. After all, real car racing is all about going head to head with a human competitor on the track. One thing you can see on r.a.s. with regards to GPL and online play is that there are some people who are experiencing online racing for the first time and really enjoying it. When MGP releases their online service, you'll see more of the same. Once people try online racing, it quickly becomes ***ing. :-) So while the seed was planted awhile back, I do agree with you that it will grow quickly form here on out. David G Fisher
> they? ..or at least 50,000 of them? :-) There is a broader base that I can > see getting 'hooked' on internet play, but only if the 'racing hubs' are as > easy to find as a McDonalds ..and free. I do not think FREE is a key. Especially if you want a "Simulation" enviroment. A couple of other people have already voiced concerns over people not know how to race etc and ruining races. We need to have a "Community" where we can form tournaments, race stock cars, open wheel, dirt cars etc... But a small fee would keep people from just being "Gamers" for the evening and ruining a nice simulation. This isn't like a Flying Sim when new guys come on and they are "Fresh Meat". "Fresh Meat" in sim-racing many times is actually bad for an experienced driver. We need to have an enviroment where we can "Train" new people and have races where people of similar skill are racing. Note: I have had over 1,000+ online sim stock car races and our team has over 5,000 of experience. Bill / Amish on TEN
Quoted text (8 lines)> 'big boys' and possibly***things up in online races. I dont see as it > follows that charging a fee is desirable(from a user point of view) ..the > issue could instead be dealt with directly, by having guidelines explaining > to 'new visitors' the nature of online racing against *serious* competition. > Also, there could be a 2 or 3 tiered level of contact area/chat area, where > serious racers could be segregated from the weekend warriors :-) In any case > I think 'free' is important ..or if its not important, its at least > desirable.
Someone is going to have to pay for the service. It is either going to be sponsors or the customers. We need to have a "community" that has things like I and you just said. It doesn't really matter to me as much as long as we have "something" in place. I like the idea of a pay system because it at least "detracts" a little from people who get mad at someone and just sign in again with a different alias only to just cause a little havoc. I understand the "Desire" for a low cost/free service. Heck I would rather have it free as well, but from what I have seen and experienced so far, my opinion is to go with some form of pay service. (NOTE: I do understand your concern/desires) Mark, I must say --- I do like this idea. One thing that I feel that will be important to any online sim-racing community will be stat tracking. On NROS, there are STAT junkies. I feel it really adds something to the enviroment. Some good and some bad, but I think it definately attracts and retains peoples interest. With that being said, I would imagine a ghost mode probably would be defined as a non-points race etc. Currently, on NROS we can set up LONG practice sessions that a "newbie" could join and learn a few things. BUT, if they are like me, they will want to see how they do in "real" races. On the other hand, you could be on to something if for the "lower" ranked races they would still count and also be "ghost" races. Hmmmmmmm DEFINATELY a good idea.... Great work Bill / Amish on TEN
FearNo 28 Oct 1998#431101
> I do not think FREE is a key. Especially if you want a "Simulation" > enviroment. I disagree...the last thing I want to do is spend money on some Totally Expensive Network (TEN)...its a sham. In order for racing games to be successful online, it has to be free (or very close to it). We as gamers spend enuff cash as it is on PCs: hardware, software, games, internet conneX, etc....having to spend more for to play games is inconceivable. Well check out some of the quake2, descent2, diablo, etc etc "communties"...take a look at all of the successful ladders, tournaments for other games. And guess what....no pay. Again pay-4-play will doom racing games. On Kali, I can easily block out newbies and/or lamers from any game I host...so again I dont see the benefits of pay-4-play. Further, TEN, MPlayer and other pay-4-play services also tried the "elitist" spin, ie "no lamers here..just true gamers" and they also tried having "exclusive" games (yawn). MPlayer saw that was pure BS and went "free" (note quotes ;-)) The guys at TEN tried to use a similar excuse back when quake, duke3d, etc were first released: "if you want the best online *** environment, you must pay 2 play". It wasnt true then, and it isnt now. What really helped the FPS games, was that the *developers* woke up and coded their games so that they play better over the net. Take a look at the drastic improvement in gameplay from quake1 to quake2, descent to descent2, etc. The sad thing is that most racing game developers, *still* havent taken the necessary steps, ie EA with the pathetic net performing NFS series. The reason why FPS games have gotten so popular is mainly due to the better gameplay over the net due to better coding. Overall it has been the opposite for racing games. If racing gamers complained to game companies more, then something will be done. But if u go the pay-4-play route, you are only losing more money thus making the situation worse. A few racing games are improving tho: MTM2, viper demo, etc play very well via the net. Let me close with this example on the effect of gamers on companiers, back when 3dfx, verite, etc were competing for games, it were the 3dfx owners who complained most about the lack of support of games. I saw posts *everywhere*, on the net, magazines, etc...saying that they would not buy a game if it did not support 3dfx. And look at how popular 3dfx is now.....
Paul Jone 29 Oct 1998#431350
Actually you can race online with F1RS by simulating an IPX link. This will be ***unless you do a computer-computer modem-modem link. Then you need multiple modems on the host to have multiple players. But MGP (great sim) hasn't improved the connection at all. Now this can't be for licensing reasons. Paul
Quoted text (67 lines)> >We seem to be at a point with racing sims where the focus is > >shifting to an online community approach (GPL VROC, for example) and its > >about time, isn't it! > Actually, online racing isn't new at all. ICR2 and GP2 didn't provide for > it, but others have. F1RS would have, but licensing issues prevented it. > >I wonder if the time is finally ripe for online racing to > >become more *** an issue with sim makers, and with us! > This has been discussed before here at r.a.s. I certainly hope that all sim > developers make online racing a priority. I personally will have little > interest in any racing sim that doesn't have online play. > >Right now we use > >ras as our 'Gotham City' of simracing interest, ...but I see in GPL the > seed > >of a new 'city' based around online racing. In this sense we are still in > the > >stoneage of development ..lots of strangers milling around, looking for > some > >action :-) Even in the next year, I think we'll see big changes in this > area. > >Online must be the final frontier? > The seed was planted long ago actually. N2 has a very large online community > although it's a differnet setup and you have to pay to play. The first > racing game I played online was POD by Ubi Soft. Not great performance > compared to today, but it was impressive (and fun) at the time (year and a > half ago). MS released CPR a year ago and that was the first sim to provide > convenient, free, online TCP/IP racing. MTM2 was released 6 months later and > the quality improved. There has been a very large online racing community > for the MTM titles for almost 2 years. MCM was the latest racing game > released by MS and also has online racing. MS has made internet racing a top > priority in their racing software, and the Zone makes it convenient to find > and set up races. > Ubi Soft would have had online play with F1RS, but like I said, licensing > issues prevented it. Soon, MGP will have online play with a game service. > I'm sure they will be drawing on their experience with POD. > To be honest, I really don't think TOO many conclusions about sims can be > drawn from what you read on r.a.s. It's such a small sample. A sim can sell > a half million copies, but the same 200 names appear here at r.a.s. month > after month. It's surprising how many familiar names I see when doing > anything sim related, online. Even in beta testing, most of the names have > been familiar. > One thing that's kind of interesting for me is that I see some of the same > *** online sim racers while moving form one sim to another. There are a > number of guys that raced CPR who are now in GPL. I looked at the qualifying > results for Zandvoort at Randy Magruder's league web page and the top two > guys (Art and Sandman) were also the top racers in CPR. There were a few > others from CPR there too. Art is someone who I also remember from POD. > Actually, if I were asked who I thought were the best online sim drivers, > I'd pick Sandman and Art. > What I've always felt is that online racing and internet play go perfectly > together. After all, real car racing is all about going head to head with a > human competitor on the track. One thing you can see on r.a.s. with regards > to GPL and online play is that there are some people who are experiencing > online racing for the first time and really enjoying it. When MGP releases > their online service, you'll see more of the same. Once people try online > racing, it quickly becomes ***ing. :-) So while the seed was planted > awhile back, I do agree with you that it will grow quickly form here on out. > David G Fisher

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