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Rec.Autos.Simulators Archive

and here's My letter to AVault concerning the GPL review.....

5 posts by 4 people · 26 Oct 1998 - 28 Oct 1998

Raev 26 Oct 1998#430564
Hey guys, I thought I was the only one that was outraged by the GPL review on Avault! Just for the sake of taking up more newsgroup space, I've pasted my letter to Craig below.....(written before I showed up and checked out the hullabuloo here....) see ya. here we go............................................................................................ Craig, Well, for several years now I've been pretty consistently steered in the right direction by the Adrenaline Vault. You guys are for the most part right on the money when it comes to reviews. That's why your review of Grand Prix Legends surprised me so much. 2 and a half stars? Oh man, it took quite a bit of self control to finish your review and not just email immediately with my attack! But, that's the nature of email is'nt it? People tend to write things without giving it some thought first. I've thought about it a little,,,, (I'll try to keep this short) To pan what could be the greatest racing sim ever made seems like a darn shame.After playing this game for a while it occurred to me that the design team at some point must have made a decision: either to cater that game to the general public and load it with graphic sweeteners and an arcade mode, like you suggested, or go with what must've seemed to them like their strong point, the physics model. If you've played any other racing simulations on the market you can't help but notice the huge leap in realism that this game offers. Suddenly, our cars can flip, lock up one tire at a time, not to mention controlling four wheel drifts with the throttle. Compared to the other greats in the genre, these are incredible improvements. You also can't help but notice the overwhelming amount of 'fluff' racing games out there that showcase fancy graphics and fun to drive tracks. Console games are famous for this style as well. I love some arcade racing games, there is a time and place for each, but to assume that by not appealing to this crowd Grand Prix Legends is less of a quality game is really somewhat a limiting view. I would'nt pick up a Jane's combat flight sim and get angry that there are too many controls to figure out. There is a whole flight simulation crowd and it's just understood by all that they are 'simulations' and if you're not willing to get into it you probably won't enjoy yourself too much. The same goes for race car sims. You mention ,"I want to see the whole screen filled up with graphics..." Well, in a sim the focus is on the driving model, and not so much what is flying by in your peripheral vision, or whether or not you can run over the spectators. The letterbox framing of the game is reminiscent of Grand Prix, the movie that seems to have inspired the game. I personally like this "squashed up " display. There have been many discussions in rec.autos.simulators on the difficulty and challenge in driving these cars and the general consensus is that they are very difficult, at first, to get a handle on, but that it is very rewarding when you do. I thought that this only applied to *** sim fans until my brother and his girlfriend came by and did a few laps at Spa and loved it. I'm certain that it will appeal to a larger audience than you've suggested, although that is definitely not the point, as I've been saying. The hardware requirements are daunting, and I'll agree that sucks. But, your "pretty fast machine", a P300 with 64mb in the late end of 1998 unfortunately is'nt top of the line any more. The well know bane of PC*** is that each year the previous top system is suddenly not quite enough.... I hate this as much as anybody, I'm not wealthy enough to keep up...but I'd grudgingly rather have design teams have the future in mind than make a game that would appeal to the largest possible middle of the road crowd in order to make more money. Most of the sitcoms on tv are a great example of what happens when this pattern is followed. I'm sure you're not too happy about Unreal being such a CPU hog,, but hey, it's still pretty damn fun. In a GPL race, the game is calculating the AI and incredibly complicated physics model of each car. It's a wonder it runs at all. When Grand Prix 2 came out it was almost impossible to get decent frame rates, but nevertheless it remains one of the most realistic and most fun. It's a lot different from Nascar 2. Driving an accurate (as far as I know) track from '67 through twists and turns in the German countryside is going to be quite different from following Earnhardt around in a circle. I'd say that Sierra should be congratulated for reproducing the cars, tracks and 'feel' of a long gone era, even if there are shortcomings. Not to mention the fact that finally there is some imagination and originality behind a new game. I have'nt had this much fun playing a game in a long time, and I've played plenty. I hope you pass along to your boss that there are some of us out here that completely disagree with your assessment of GPL. Thanks for your time Craig, Rae Ralphs
Hi Craig, I just read your review of GPL and I must say that I'm not usually into writting "corrective" letters, but I just never read anything so incorrect/byass on so many counts. It's almost as you were looking on a different game to anyone at rec-auto.cimulators newsgroup (people who like racing simulators). I even read your "personal" file and it sais that you like racing simulators?! To me it doesn't seem so, everything you say seems to be a wish to turn GPL into arcade game. Now for a few corrections: -Your PII 300 with voodoo2 is "not" expected to play everything in highest resolution. That is one of the silliest things I read. It's a damn fine PC but just because a game offers you (it's actually your video card that makes this available)1024x768 resolution, doesn't mean that is your "optimal" setting. Most games are still played in 640x480 and I don't know about you, I'm quiete happy with that resolution (especially on a smaller monitor). Anyway, if you swith GPL to 800x600 (and maybe switch of "spectacular lighting"), you will get 30+ framerate will all the cars and all the detail. At most you drop down to 22 or so fps at the very start, but as soon as you start moving it should jump to about 30. By the way, I too, have a P2 300 with 3dfx (voodoo 1) as well as a Hercules Thriller 3D 8Mb (Rendition chipset card). I run it though the Thriller 3D and this card gives me 30 -36 fps 99% of the time with everything switched on including anti-alising (smoothing of edges) in 800x600. Then you probably didn't know that Herculas Thriller 3D gives you about 30-40% framerate increase over Voodoo2...especially in GPL. You would know this if you "peeked" into rec.auto.simulators newsgroup. Anyway, I don't see how you can complain about the framerate especially on your PC. - Next thing, the "letterbox" effect you mentioned is not a "letterbox", you still get the full width, you just "loose" of top and bottom 10% of the screen. I know that's about 20% of the screen, but it is NOT "letterbox". It would be nice if you explained this even though it bothers you.... me, I have no problem with it and don't even notice it 'cos I'm looking down the road. - Another point - Sound. You say it's OK?! It's totally unbelievable and incredibelly imersive. To my knowledge, the unanimous opinion is that this is the best sound in any racing game... then I guess you dissagree. Have you heard the Ferrari engine sound in GPL... There is nothing like it (it shends shivers down your spine). Also, you say there are practically no other sounds... how about this, dowsnshift sound, wind noise as the speed increrases, each tyre produces each own "squeel" as they struggle for friction, as well as scrape/crash noises. Also, each car has a unique engine sound and hence you can tell what car is in front, behind and next to you. Also, you can hear the crowd "cheering" if you listen hard enough. I don't know what other sounds you might want in the racing game? Why not point out something that it is really missing... like the fact that there is no "echo" in the tunnels. -Another thing that you keep on mentioning is that there are no instruction on how to set the car up. I don't know how you came up this 'cos GPL comes with a manual as well as a little book called "Four Wheel Drift" - this particular book is concerned with nothing else but all the tracks and how to set the car up for them...in inticate detail. I guess you didn't notice. -This is just a small point, you keep on refering to "car physics". Car physics is how the car floats through the air and gets thrown about by bumps/jumps as well as the way it tumbles though the air when you crash. The "physics" part just implies momentum and gravity. On the other hand, what you were probably trying to refer to is "car dynamics" that is what makes a car feel like a car. ie, traction, slippidge of wheels, undesteer/oversteer and the effect of feeding in power through the wheels.... that is all "car dynamics". Carmageddon has excellent "car physics" though very basic car dynamics. GPL has unparallel "car physics" as well as "car dynamics". Last of all, I respect your fondness of "arcadish" racing games (I like some myself) but that doesn't make anythign that is an all out "simulator" bad. You should stand back a bit and and say that "this is not your cup of tea but you can see how anyone who likes racing simulators would LOVE GPL". It's like me saying that just because I don't like chess it is a shit game and should be made more like "drafts/checkers".... Yyu wouldn't take me sosiously, would you. Regards, David Mocnay (age 28, and played games wince the days of Atari 2600) Datatask Pty. Ltd. phone: 03 95581989 http://www.datatask.com.au
It Last time I checked, the video industry considered that "letterbox". Heck, my copy of the "Grand Prix" film says "letterbox" right on it. I hope you ran your note through a spell-checker before you sent it. I usually don't pay much attention to grammar in newsgroup articles, because that is the nature of newsgroups, but a letter of complaint sent to a company is going to be taken a lot more seriously if it is well written. Sad, but true. no offence intended Stephen
Mapson 27 Oct 1998#430812
On 27 Oct 1998 14:08:43 GMT, "Stephen Ferguson"
Quoted text (8 lines)>> - Next thing, the "letterbox" effect you mentioned is not a "letterbox", >you >> still get the full width, you just "loose" of top and bottom 10% of the >> screen. I know that's about 20% of the screen, but it is NOT "letterbox". >It >Last time I checked, the video industry considered that "letterbox". Heck, >my copy of the "Grand Prix" film says "letterbox" right on it.
SO far, there has been nothing above me I've desperately needed to see in GPL- I don't mind that they emphasized detail across the screen at the cost of some above and below. Pretty smart, really. But then, maybe it is a UFO coverup. Oh- but I think there was a resolution where I couldn't see the shifter- that was a bit annoying. Not that I really need to look ;-) Racing at Spa last night... by far the best racing simulation experience I've ever had. And for no particular reason- just beautiful. What an incredible course and simulator. The first simulator I've every used where I actually flinch if I am going in to a wall.
Quoted text (17 lines)>> - Next thing, the "letterbox" effect you mentioned is not a "letterbox", >you >> still get the full width, you just "loose" of top and bottom 10% of the >> screen. I know that's about 20% of the screen, but it is NOT "letterbox". >It >Last time I checked, the video industry considered that "letterbox". Heck, >my copy of the "Grand Prix" film says "letterbox" right on it. >I hope you ran your note through a spell-checker before you sent it. I >usually don't pay much attention to grammar in newsgroup articles, because >that is the nature of newsgroups, but a letter of complaint sent to a >company is going to be taken a lot more seriously if it is well written. >Sad, but true. >no offence intended >Stephen
Leterbox it is then :-) I actually sent it to the Reviewer (Craig)... he wasn't insulted at all and didn't mind the miss-types. He does have some valid points in his review... it's just that he missed all the "positives" of GPL and all that really makes a great sim. Regards (no offence taken), David Mocnay

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