Race Sim Central
Rec.Autos.Simulators Archive

GPL 1.27 at Monza !!!! (GPL Hotlaps Contest Site)

14 posts by 10 people · 26 Oct 1998 - 02 Nov 1998

rob 26 Oct 1998#430511
One of the guys who helped make the game wrote on this very issue and said it's just a problem they couldn't solve in GPL. The tracks don't have high-frequency bumps like real tracks do, therefore you can get away without suspension. In real life such a setup would be totally un-drivable. (Somebody remind me of the exact source here.) rob.
Quoted text (24 lines)>A magnificently driven lap to be sure... Jure is without a doubt one of >the smoothest drivers I've ever seen. >I do have a question about the attached setup, however... >He's running his front bump ***s at 1.5", and the front ride height >at 1.00", and he's running his rear bump stops at 1.25" and the ride >height at 1.25". >It looks like he's running the car entirely on the bump ***s, and >not using the suspension at all from those numbers. Can someone please >explain how such performance is possible with a setup that completely >nullifies any suspension compliance? >Trips >> Hi :o) >> you can now download a fantastic 1.27.95 Monza lap did by Jure Zagoricnik >> (training mode = offline = no warping = the only trustable times) >> Jure who is already N1 in the NROS TEN 's rankings takes the power on
GPL >> too . Take a look to this pure masterpiece . Maybe Jure is the fastest sim
Quoted text (9 lines)>> driver in the world ...... >> As usual the setup is joined >> I will receive from him new incrdedible times and setups today ...... >> Jean >> [link lost in import] >> icq N2294489
estori8 28 Oct 1998#430994
Hi :o) you can now download a fantastic 1.27.95 Monza lap did by Jure Zagoricnik (training mode = offline = no warping = the only trustable times) Jure who is already N1 in the NROS TEN 's rankings takes the power on GPL too . Take a look to this pure masterpiece . Maybe Jure is the fastest sim driver in the world ...... As usual the setup is joined I will receive from him new incrdedible times and setups today ...... Jean http://www.geocities.com/MotorCity/Track/7416 icq N2294489
Trips 28 Oct 1998#430995
A magnificently driven lap to be sure... Jure is without a doubt one of the smoothest drivers I've ever seen. I do have a question about the attached setup, however... He's running his front bump ***s at 1.5", and the front ride height at 1.00", and he's running his rear bump stops at 1.25" and the ride height at 1.25". It looks like he's running the car entirely on the bump ***s, and not using the suspension at all from those numbers. Can someone please explain how such performance is possible with a setup that completely nullifies any suspension compliance? Trips
Quoted text (15 lines)> Hi :o) > you can now download a fantastic 1.27.95 Monza lap did by Jure Zagoricnik > (training mode = offline = no warping = the only trustable times) > Jure who is already N1 in the NROS TEN 's rankings takes the power on GPL > too . Take a look to this pure masterpiece . Maybe Jure is the fastest sim > driver in the world ...... > As usual the setup is joined > I will receive from him new incrdedible times and setups today ...... > Jean > [link lost in import] > icq N2294489
Luck? No pun intended, but I would say this is a case were Jure's ability to control the car out-shines his setup... A case of the "arcade-races-meets-the-simulation-world" maybe? All the best, Edwin Solheim REMOVE SPAM-GUARD IN ADDRESS TO REPLY! Check out "The Paddock - a legendary site..." for some cool GPL-stuff!! [http://home.c2i.net/thepaddock
ymenard 28 Oct 1998#430997
Edwin Solheim wrote Naw, just pure talent... He's a gold mine that guy seriously.... And he still race with his 3year old T2 on _separate axis_. Praise all for Jure ! ;-) - Fran?ois Mnard <ymenard> Good race at the Brickyard! - Official Mentally retarded guy of r.a.s. - Excuse me for my English (I'm French speaking) - Sponsored by http://www.awpss.com/ on the NROS - "People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."--
Trips 28 Oct 1998#430998
> No pun intended, but I would say this is a case were Jure's ability to > control the car out-shines his setup... > A case of the "arcade-races-meets-the-simulation-world" maybe? While I certainly agree that Jure has a wealth of ability, I drove that setup at Monza, and within three laps I beat my personal best by two tenths of a second. The question still remains in my mind, how can a car run so well when it's running on the bump ***s instead of the suspension? trips
He's not the only one who does this. It was discussed in Randy M.'s interview with Doug Arnao. The road surfaces in GPL are so smooth that running on the bumpers is possible. Still, the guy is fast. :-) David G Fisher >It looks like he's running the car entirely on the bump ***s, and >not using the suspension at all from those numbers. Can someone please >explain how such performance is possible with a setup that completely >nullifies any suspension compliance?
Jason Monds 28 Oct 1998#431000
Just don't ride on the bump ***s at Monaco, Mosport or the 'ring. Once you get air, you'll need suspension travel to absorb the impact. Monza is very smooth and flat. Jason
Quoted text (12 lines)> > No pun intended, but I would say this is a case were Jure's ability to > > control the car out-shines his setup... > > A case of the "arcade-races-meets-the-simulation-world" maybe? > While I certainly agree that Jure has a wealth of ability, I drove that > setup at Monza, and within three laps I beat my personal best by two > tenths of a second. > The question still remains in my mind, how can a car run so well when > it's running on the bump ***s instead of the suspension? > trips
-- -------- Jason Monds (Please remove 'no extra spork' when replying)
> One of the guys who helped make the game wrote on this very issue and > said it's just a problem they couldn't solve in GPL. The tracks don't > have high-frequency bumps like real tracks do, therefore you can get away > without suspension. In real life such a setup would be totally un-drivable. > (Somebody remind me of the exact source here.) In Gran Turismo for the PlayStation, driving on very hard suspension makes the car bounce and shudder ***ly under certain conditions. I suspect GT "fakes" this somehow, and the GPL team were too realism-oriented to do such a thing. Just speculation, though. -- Anssi Lehtinen
Isn't the bump ***s only there to stop the springs from compressing more than the bump ***s size. Say the spring at rest has 4" before it bottoms out and you put a 1" bump *** on it, then it can only compress 3", after that it rides on the bump ***s, or have I totally misunderstood this :o)??? /Christer
Quoted text (34 lines)> A magnificently driven lap to be sure... Jure is without a doubt one of > the smoothest drivers I've ever seen. > I do have a question about the attached setup, however... > He's running his front bump ***s at 1.5", and the front ride height > at 1.00", and he's running his rear bump stops at 1.25" and the ride > height at 1.25". > It looks like he's running the car entirely on the bump ***s, and > not using the suspension at all from those numbers. Can someone please > explain how such performance is possible with a setup that completely > nullifies any suspension compliance? > Trips > > Hi :o) > > you can now download a fantastic 1.27.95 Monza lap did by Jure Zagoricnik > > (training mode = offline = no warping = the only trustable times) > > Jure who is already N1 in the NROS TEN 's rankings takes the power on GPL > > too . Take a look to this pure masterpiece . Maybe Jure is the fastest sim > > driver in the world ...... > > As usual the setup is joined > > I will receive from him new incrdedible times and setups today ...... > > Jean > > [link lost in import] > > icq N2294489
-- [link lost in import: /~w-41236/] (Read all about the "Global online racing"-proposal under "For developers". Read it a couple of times, cause noone has understood it the first time they've read it yet :o)).
Trips 29 Oct 1998#431228
We may both be misunderstanding exactly how the bump ***s and suspension travel work in GPL. I've yet to see a really clear explanation of it. In Jure's setup, the front ride height was set at one inch. To me, that means one inch of travel before it bottoms out. If the bump ruibber is set to 1.5 inces, then I assume that the car is jacked up on the ***. I would hope for someone at Papyrus to clear this matter up once and for all... It's not a major problem or anything, but I would really like to know exactly how the suspension/bump ***s relate to each other. Trips
Quoted text (49 lines)> Isn't the bump ***s only there to stop the springs from compressing more than > the bump ***s size. Say the spring at rest has 4" before it bottoms out and > you put a 1" bump *** on it, then it can only compress 3", after that it > rides on the bump ***s, or have I totally misunderstood this :o)??? > /Christer > > A magnificently driven lap to be sure... Jure is without a doubt one of > > the smoothest drivers I've ever seen. > > I do have a question about the attached setup, however... > > He's running his front bump ***s at 1.5", and the front ride height > > at 1.00", and he's running his rear bump stops at 1.25" and the ride > > height at 1.25". > > It looks like he's running the car entirely on the bump ***s, and > > not using the suspension at all from those numbers. Can someone please > > explain how such performance is possible with a setup that completely > > nullifies any suspension compliance? > > Trips > > > Hi :o) > > > you can now download a fantastic 1.27.95 Monza lap did by Jure Zagoricnik > > > (training mode = offline = no warping = the only trustable times) > > > Jure who is already N1 in the NROS TEN 's rankings takes the power on GPL > > > too . Take a look to this pure masterpiece . Maybe Jure is the fastest sim > > > driver in the world ...... > > > As usual the setup is joined > > > I will receive from him new incrdedible times and setups today ...... > > > Jean > > > [link lost in import] > > > icq N2294489 > -- > [link lost in import: /~w-41236/] (Read all about the "Global online > racing"-proposal under "For developers". Read it a couple of times, cause noone > has understood it the first time they've read it yet :o)).
Trips 30 Oct 1998#431458
Quoted text (8 lines)> If I'm correct in my theory and the spring can travel say 3" in GPL, then what > will happen with ride height at 1" and bump *** of 1.5" is that the body of > the car will hit the track before the springs bottom out on the bump ***s. > Trips, try this for an experiment; take a setup with minimum ride height and > minimum bump ***, then increase the bump *** until you, hopefully, get > some very strange behaviour from the car. Then you know the car is riding on the > bump ***s.
I've tried experimenting with different spring and bump *** settings, but it's very difficult to determine what's actually going on. I'm really hoping someone at Papyrus can give an explanation of exactly how this works... Thanks in advance, Trips
If I'm correct in my theory and the spring can travel say 3" in GPL, then what will happen with ride height at 1" and bump *** of 1.5" is that the body of the car will hit the track before the springs bottom out on the bump ***s. Trips, try this for an experiment; take a setup with minimum ride height and minimum bump ***, then increase the bump *** until you, hopefully, get some very strange behaviour from the car. Then you know the car is riding on the bump ***s. /Christer
Quoted text (66 lines)> We may both be misunderstanding exactly how the bump ***s and > suspension travel work in GPL. I've yet to see a really clear > explanation of it. > In Jure's setup, the front ride height was set at one inch. To me, that > means one inch of travel before it bottoms out. If the bump ruibber is > set to 1.5 inces, then I assume that the car is jacked up on the ***. > I would hope for someone at Papyrus to clear this matter up once and for > all... It's not a major problem or anything, but I would really like to > know exactly how the suspension/bump ***s relate to each other. > Trips > > Isn't the bump ***s only there to stop the springs from compressing more than > > the bump ***s size. Say the spring at rest has 4" before it bottoms out and > > you put a 1" bump *** on it, then it can only compress 3", after that it > > rides on the bump ***s, or have I totally misunderstood this :o)??? > > /Christer > > > A magnificently driven lap to be sure... Jure is without a doubt one of > > > the smoothest drivers I've ever seen. > > > I do have a question about the attached setup, however... > > > He's running his front bump ***s at 1.5", and the front ride height > > > at 1.00", and he's running his rear bump stops at 1.25" and the ride > > > height at 1.25". > > > It looks like he's running the car entirely on the bump ***s, and > > > not using the suspension at all from those numbers. Can someone please > > > explain how such performance is possible with a setup that completely > > > nullifies any suspension compliance? > > > Trips > > > > Hi :o) > > > > you can now download a fantastic 1.27.95 Monza lap did by Jure Zagoricnik > > > > (training mode = offline = no warping = the only trustable times) > > > > Jure who is already N1 in the NROS TEN 's rankings takes the power on GPL > > > > too . Take a look to this pure masterpiece . Maybe Jure is the fastest sim > > > > driver in the world ...... > > > > As usual the setup is joined > > > > I will receive from him new incrdedible times and setups today ...... > > > > Jean > > > > [link lost in import] > > > > icq N2294489 > > -- > > [link lost in import: /~w-41236/] (Read all about the "Global online > > racing"-proposal under "For developers". Read it a couple of times, cause noone > > has understood it the first time they've read it yet :o)).
-- [link lost in import: /~w-41236/] (Read all about the "Global online racing"-proposal under "For developers". Read it a couple of times, cause noone has understood it the first time they've read it yet :o)).
plegr.. 02 Nov 1998#432002
Ive always thought that bump ***s purpose in life was to prevent metal to metal contact when the shocks compress or to a smaller extent extend fully. The ride height from what little I know is how far the lowest portion of the car on that end of the car is above the ground. For instance you would measure from the lowest point between the front wheels to set the front ride height. How does this relate to GPL...eeee. I dont know....I too await some definitive answer. Also like you its not a problem Im just interested. PAPA DOC

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy