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Rec.Autos.Simulators Archive

Monaco Grand Prix - Problem with 3DFX

5 posts by 3 people · 26 Oct 1998 - 01 Nov 1998

Greg Cisko 26 Oct 1998#430486
Are you overclocking your 3dfx card? i.e. using a setting other than the default 60hz is bad... -- Header address intentionally scrambled to ward off the spamming hordes. cisko [AT] ix [DOT] netcom [DOT] com >I can't run more than a lap or so before the game freeze.... >My configuration is like this: >PII 233 >64mb RAM >Matrox Millenium >Voodoo Monster 3DII (with the latest driver for Glide (2.53)) >Sound Blaster 16 (with the latest drivers from Creative labs) >and a Formula T2 >Anyone had the same problem ? >As for the GAME itself, for what I could see so far, it feels to me more a >game than a real sim. And I find that several tracks, lacks elevation I.E. if >you compare Japan from GP2 to MGPRS2, in the latter, the track feels like a >pool table, little or no elevation compare to GP2. >But as for graphics, it's quite impressive and even if I did not drove for a >long time on it, I had fun with it, I just hope to find a cure for the >freezing problem. >Thanks
J. Redmo 27 Oct 1998#430737
I can't run more than a lap or so before the game freeze.... My configuration is like this: PII 233 64mb RAM Matrox Millenium Voodoo Monster 3DII (with the latest driver for Glide (2.53)) Sound Blaster 16 (with the latest drivers from Creative labs) and a Formula T2 Anyone had the same problem ? As for the GAME itself, for what I could see so far, it feels to me more a game than a real sim. And I find that several tracks, lacks elevation I.E. if you compare Japan from GP2 to MGPRS2, in the latter, the track feels like a pool table, little or no elevation compare to GP2. But as for graphics, it's quite impressive and even if I did not drove for a long time on it, I had fun with it, I just hope to find a cure for the freezing problem. Thanks
J. Redmo 30 Oct 1998#431445
>Are you overclocking your 3dfx card? i.e. using a setting other than >the default 60hz is bad... Nope ! I did'nt even know that I could overclock it... So neither my processor or voodooII are overclocked. But in the meantime I've read on the 3dfx site, that the VoodooII had problems with DirectX6... and those problem would be fixed when Microsoft would give us a "stable" version of directx 6... So I guess I'll have to wait...
Prem 30 Oct 1998#431446
No, you shouldn't wait. It work perfectly on my K6-2 + Monster Voodoo2 8M and for sure for most of Voodoo2 owners. DirectX6 should not be a problem 'cause MGP is writen either D3D and native Glide, especially for Voodoo2 . I guess you have install the 3Dfx version, full one : Mgprs_v.exe Do you have more than 40Mo free on your install HDD mail the ubisoft hotline BTW : You can easily o/c your Monster up to 94Mhz without any pb (standard 90Mhz) You can also disable vsynch
J. Redmo 01 Nov 1998#431811
Quoted text (22 lines)>>So I guess I'll have to wait... >No, you shouldn't wait. >It work perfectly on my K6-2 + Monster Voodoo2 8M and for sure for most of >Voodoo2 owners. >DirectX6 should not be a problem 'cause MGP is writen either D3D and native >Glide, >especially for Voodoo2 . >I guess you have install the 3Dfx version, full one : Mgprs_v.exe >Do you have more than 40Mo free on your install HDD >mail the ubisoft hotline >BTW : >You can easily o/c your Monster up to 94Mhz without any pb (standard 90Mhz) >You can also disable vsynch
Thanks, I"ll drop a line at Ubisoft tech service...

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