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Here's my letter to the AVAULT: Re: Craig Miller's GPL review

48 posts by 23 people · 26 Oct 1998 - 07 Nov 1998

Letters protesting Avault's Grand Prix Legends review

doktorB shared a letter to The Adrenaline Vault criticising Craig Miller's negative GPL review, and others said they wrote in too. Debate followed over whether a review is simply personal opinion or should be competent and fair to the genre's audience, with John Wallace arguing for professional standards and Paul Jones objecting to attempts to pressure the reviewer. Posters noted Avault quietly changed a passage about music that had come from another review.

review/impressionscommunity/metaGrand Prix Legends

Automated summary.

doktorB 26 Oct 1998#430482
-- Here's the message I sent Avault, concerning Craig Miller's GPL review I urge you to do the same (doesn't have to be so long, though! Go to http://www.avault.com/letters/ This review is almost slanderous! (The review can be found at: http://avault.com/reviews/gpl.asp -- Re: Craig Miller's Grand Prix Legends Review 2 1/2 stars?? This is a travesty of justice!! I found Craig Miller's review of Sierra's Grand Prix Legends (GPL) to be an extremely unfair review of the product. It was evident that the reviewer wrote his review with the "arcade" game idea in his head, when he should have been reviewing GPL for what it is - a racing simulation. There are many factual errors, ommisions, and comments made which portray GPL to be of a different calibre of game than the one I own! Please read the following examples and comments as I prove my point:- - "The graphics are good as far as these types of games go, but they give no sense of awe or wonder. " Excuse me? Grand Prix Legends' graphics are great (granted, the off-track objects are "flat".. but it doesn't matter, as they are only eye-candy, and look good from a distance). All tracks and cars are modelled with a painstaking eye for realism and detail. What's more, they look beautful! How the reviewer's above statement can be made completely baffles me. Was he reviewing the same game? - "The musical score is spartan at best. I don't really think that it matters much in this type of game, however. I can say that the music does nothing to set the mood of the game nor does it give me any sense of enjoyment just for music's sake. I quickly turned it off." Hmmm.. did Craig even review the game, or did he just read a few other reviews,etc and make up the rest. There is NO music of any kind in the game (and therefore definitely no option to turn in OFF!) - "I can still picture most people returning Grand Prix Legends a few days after they buy it." That's a really great comment for a reviewer to make. It would be redundant anyhow, as people who read Craig's review most likely WON'T buy the product in the first place (2 1/2 stars.. unfavourable comments, etc)- so unless they are a Racing Sim ***, most people will read the review and pass it by. A reviewer should not pass judgement for OTHERS, but merely give an unbiased PERSONAL opinion of the product. The above statement just killed GPL for anyone that was even entertaining the idea of perhaps buying GPL. However, at the bottom of the second page, he writes: "Simulation fanatics will probably love this game -- I just don't think that anyone else with a lower level of enthusiasm will get much out of it." This again renders the "returning it to the store" statement redundant. This sentence was all that was needed, but again he is making assumptions for the reader. A better sentence would have been "... love this game -- those with a lower level of enthusiasm may not get as much enjoyment of it". Craig complains of a lack of setup help for the cars. Well, there was an ENTIRE BOOK provided with GPL for setups alone, and some say it is the best one ever written for a computer racing game. And he complains that the cars are impossible to drive. Well, this IS A SIMULATION... NOT an arcade game, and should thus be reviewed as one. Can you really expect to hop into a 1967 Grand Prix car, and not spin on your first lap out?? I guarantee you that you would spin MANY times, and it would take some time to 1) learn the car's handling, and 2) learn the tracks, 3) learn racing techniques, and 4) be comfortable with other racers on the track. In this respect, GPL does a fantastic job of SIMULATING the experience. Sure, it IS frustrating, but I would invite Craig to participate in an online race or visit a Fast-laps page to see how well people are able to drive these cars. Once you get used to the cars, they can really be pushed to the limit. Craig does acknowledge this in the "Intelligence & Difficulty" section, however, the "Review Criteria" states that this section is "more a measure for advanced, *** gamers who like a significant challenge." GPL is challenging, but that's what's good about it. This is NOT an arcade game (much as it appears Craig wants it to be), and so it's purpose is not for you to be able to win your first Grand Prix a week after you buy the product. Another major point that should be noted is that the Artificial Intelligence model is VERY advanced. The computer drivers' times adapt as you get faster and more experienced. This way, there is always a constant challenge. Therefore, the 2 1/2 stars awarded in this area are most inappropriate. I would agree that part-points could be lost for being a little too challenging for most people, but again, the point of GPL is to provide a simulation of the Grand Prix experience, and it does just this so this rating should be much higher. Craig complains about framerate problems on his system. He should have tried lowering the resolution setting. I can almost guarantee you that at 800 x .. resolution (or even (969 x..), he would have easily achieved the maximum possible resolution of 36fps. I personally use 640 x .. res for most of my races as this gives me 36fps on my system (lower spec than the reviewer's), and GPL still looks great. One reason the higher resolutions are offered is so that in a year's time when the latest chips and graphics cards come out, GPL will be able to take advantage of them. Obviously, 1024 x .. resolution IS a strain on today's systems, so just reduce the resolution, and problem solved! (Remember Microprose's GP2? .. A year after it was released, the enjoyment level increased as people were able to run it with better framerates, etc.) Craig states "The fact that the screen is scrunched up is very annoying". It's not "scrunched up". It was designed this way.. you may recognise it from the movie theatre - it's called "letterbox" format. (The movie "Grand Prix" was an inspiration, I believe), The top and bottom areas of the screen, if filled with graphics, would be sky! Everything would be enlarged, and take up more processor requirements, and is not really needed anyhow. Papyrus essentially did the same thing in Nascar2, only the "black areas" were filled at the top of the screen with the inside roof of the car, and the bottom, with a large black dashboard. Nobody seemed to complain then! As there is no roof is a GP car, it would have been unbalanced in my opinion to have just a large dashboard at the bottom in GPL. One final point, and this is a MAJOR one. Grand Prix Legends was designed with the "multi-player" experience in mind. There is NO MENTION of GPL's multiplayer capabilities whatsoever. Today's computer *** market has found that the Online-*** experience is a major selling point in the consumer's mind. Grand Prix Legends offers phenomenal online racing - some say the racing experience is better than that of NROS. As many as 19 people can log into a "host" server (so 20 players max), and have a good session of online racing. (That is the maximum possible, best results with a cable-modem host are around 12-15 players). Some GPL owners use GPL almost exclusively for online play. (I still haven't run a full-length race on my own!). This was a MAJOR oversight to "forget" to mention this aspect of GPL. Whilst Craig Miller does admittedly make some very good observations and comments, overall his review of GPL is unacceptable. Avault's credibility is in jeopardy if reviews like this are continued to be published. I think my main problem with the review is that is was reviewed with the "arcade" game mindset, when the reviewer acknowledges that it is a sim. Therefore, it should be reviewed as a sim, and should not whine about "arcade" features that are not presented. A reviewer should have the decency to give the product more than what appears to be a quick test before writing an article, and should definitely read (quickly browse at the least!) through the accompanying manuals - not just a few select pages, as it appears that Craig did. (There was a book called "Four Wheel Drift" included in the box that has a track-by-track guide, and discussion on how to setup the cars for the various tracks.) It is my opinion that Avault should either 1) Have the reviewer re-write the review to correct the inaccuracies, omissions, and "arcade" bias that it so evidently includes in the current draft WITH an apology to Papyrus and to Avault's visitors, 2) Replace the review with one written by an experienced Sim-racer who knows how to write a proper review 3) Using #2, give a "sim-racer's opinion" comparison review (along with suggestion #1), or 4) Remove the review from the site (no article would be better than one which gives a false impression of a product) Sincerely, Dan Bryan
Don Chapman 26 Oct 1998#430484
Great e-mail Dan! I am sending an e-mail to Avault as well. The Adrenaline Vault(Avault) lost all credibilty with me last year when they reviewed CART Precision Racing. They gave it 4 1/2 out of 5 stars! I guess that means it is a far superior game to GPL! Two full stars worth! I'm not trying to start another CPR debate, but this comparison is just more proof of Avault's inability to give un-biased, consistent reviews. I know all reviewers are different, and everyone's entitled to their own opinions, but there has got to be a better way of reviewing games. I like at least the idea of having a general gamers review, and then a genre fans review. How do all those flight sims get such good reviews with their encyclopedia manuals and steep hardware requirements and learning curve? What about those real-time strategy games? I don't like them myself so I would probably not be a good reviewer for the hard corps, but I hope I could at least tell if a game is of good quality or not. Two and 1/2 stars is like failing, below average, to be avoided; and GPL is just NOT such a game. It seems unfair. Anyway here are some of the gems from the Avault CPR review: "A highly refined masterpiece that sets a new standard for realism in racing simulations. " "With the exception of the unbalanced car speeds and slightly demanding hardware requirements, this is a five star title." "The perfectly modeled physics are truly something to experience. " ".....the opposition in Precision Racing does perform with a high degree of proficiency and aptitude. " And the real kicker: "Rookie Microsoft makes an illustrious entrance into a competitive genre with Precision Racing, and is already poised to climb the pedestal and grasp the trophy from the firm grip of veteran leader Papyrus. " Too bad Avault did not use some of the above quotes for GPL, it is so much more deserving of them! Don Chapman [email hidden] doktorB wrote in message <[email hidden]>...
Quoted text (11 lines)>-- Here's the message I sent Avault, concerning Craig Miller's GPL review >I urge you to do the same (doesn't have to be so long, though! >Go to http://www.avault.com/letters/ to complain. >This review is almost slanderous! >(The review can be found at: http://avault.com/reviews/gpl.asp ) >-- >Re: Craig Miller's Grand Prix Legends Review >2 1/2 stars?? This is a travesty of justice!! I found Craig Miller's review >of Sierra's Grand Prix Legends (GPL) to be an extremely unfair review of
the >product. It was evident that the reviewer wrote his review with the "arcade" >game idea in his head, when he should have been reviewing GPL for what it >is - a racing simulation. There are many factual errors, ommisions, and >comments made which portray GPL to be of a different calibre of game than >the one I own! Please read the following examples and comments as I prove my
Quoted text (9 lines)>point:- >- "The graphics are good as far as these types of games go, but >they give no sense of awe or wonder. " >Excuse me? Grand Prix Legends' graphics are great (granted, the off-track >objects are "flat".. but it doesn't matter, as they are only eye-candy, and >look good from a distance). All tracks and cars are modelled with a >painstaking eye for realism and detail. What's more, they look beautful!
How
Quoted text (35 lines)>the reviewer's above statement can be made completely baffles me. Was he >reviewing the same game? >- "The musical score is spartan at best. I don't really think that it >matters much in this type of game, however. I can say that the music >does nothing to set the mood of the game nor does it give me any >sense of enjoyment just for music's sake. I quickly turned it off." >Hmmm.. did Craig even review the game, or did he just read a few other >reviews,etc and make up the rest. There is NO music of any kind in the game >(and therefore definitely no option to turn in OFF!) >- "I can still picture most people returning Grand Prix Legends a >few days after they buy it." >That's a really great comment for a reviewer to make. It would be redundant >anyhow, as people who read Craig's review most likely WON'T buy the product >in the first place (2 1/2 stars.. unfavourable comments, etc)- so unless >they are a Racing Sim addict, most people will read the review and pass it >by. A reviewer should not pass judgement for OTHERS, but merely give an >unbiased PERSONAL opinion of the product. The above statement just killed >GPL for anyone that was even entertaining the idea of perhaps buying GPL. >However, at the bottom of the second page, he writes: "Simulation fanatics >will probably love this game -- I just don't think that anyone else with a >lower level of enthusiasm will get much out of it." This again renders the >"returning it to the store" statement redundant. This sentence was all that >was needed, but again he is making assumptions for the reader. A better >sentence would have been "... love this game -- those with a lower level of >enthusiasm may not get as much enjoyment of it". >Craig complains of a lack of setup help for the cars. Well, there was an >ENTIRE BOOK provided with GPL for setups alone, and some say it is the best >one ever written for a computer racing game. And he complains that the cars >are impossible to drive. Well, this IS A SIMULATION... NOT an arcade game, >and should thus be reviewed as one. Can you really expect to hop into a
1967 >Grand Prix car, and not spin on your first lap out?? I guarantee you that >you would spin MANY times, and it would take some time to 1) learn the car's
Quoted text (7 lines)>handling, and 2) learn the tracks, 3) learn racing techniques, and 4) be >comfortable with other racers on the track. In this respect, GPL does a >fantastic job of SIMULATING the experience. Sure, it IS frustrating, but I >would invite Craig to participate in an online race or visit a Fast-laps >page to see how well people are able to drive these cars. >Once you get used to the cars, they can really be pushed to the limit.
Craig
Quoted text (16 lines)>does acknowledge this in the "Intelligence & Difficulty" section, however, >the "Review Criteria" states that this section is "more a measure for >advanced, hardcore gamers who like a significant challenge." GPL is >challenging, but that's what's good about it. This is NOT an arcade game >(much as it appears Craig wants it to be), and so it's purpose is not for >you to be able to win your first Grand Prix a week after you buy the >product. Another major point that should be noted is that the Artificial >Intelligence model is VERY advanced. The computer drivers' times adapt as >you get faster and more experienced. This way, there is always a constant >challenge. Therefore, the 2 1/2 stars awarded in this area are most >inappropriate. I would agree that part-points could be lost for being a >little too challenging for most people, but again, the point of GPL is to >provide a simulation of the Grand Prix experience, and it does just this so >this rating should be much higher. >Craig complains about framerate problems on his system. He should have
tried >lowering the resolution setting. I can almost guarantee you that at 800 x ..
Quoted text (16 lines)>resolution (or even (969 x..), he would have easily achieved the maximum >possible resolution of 36fps. I personally use 640 x .. res for most of my >races as this gives me 36fps on my system (lower spec than the reviewer's), >and GPL still looks great. One reason the higher resolutions are offered is >so that in a year's time when the latest chips and graphics cards come out, >GPL will be able to take advantage of them. Obviously, 1024 x .. resolution >IS a strain on today's systems, so just reduce the resolution, and problem >solved! (Remember Microprose's GP2? .. A year after it was released, the >enjoyment level increased as people were able to run it with better >framerates, etc.) >Craig states "The fact that the screen is scrunched up is very annoying". >It's not "scrunched up". It was designed this way.. you may recognise it >from the movie theatre - it's called "letterbox" format. (The movie "Grand >Prix" was an inspiration, I believe), The top and bottom areas of the >screen, if filled with graphics, would be sky! Everything would be
enlarged, >and take up more processor requirements, and is not really needed anyhow. >Papyrus essentially did the same thing in Nascar2, only the "black areas" >were filled at the top of the screen with the inside roof of the car, and >the bottom, with a large black dashboard. Nobody seemed to complain then! As >there is no roof is a GP car, it would have been unbalanced in my opinion to
Quoted text (9 lines)>have just a large dashboard at the bottom in GPL. >One final point, and this is a MAJOR one. Grand Prix Legends was designed >with the "multi-player" experience in mind. There is NO MENTION of GPL's >multiplayer capabilities whatsoever. Today's computer gaming market has >found that the Online-gaming experience is a major selling point in the >consumer's mind. Grand Prix Legends offers phenomenal online racing - some >say the racing experience is better than that of NROS. As many as 19 people >can log into a "host" server (so 20 players max), and have a good session
of >online racing. (That is the maximum possible, best results with a >cable-modem host are around 12-15 players). Some GPL owners use GPL almost >exclusively for online play. (I still haven't run a full-length race on my >own!). This was a MAJOR oversight to "forget" to mention this aspect of GPL. >Whilst Craig Miller does admittedly make some very good observations and >comments, overall his review of GPL is unacceptable. Avault's credibility is >in jeopardy if reviews like this are continued to be published. I think my >main problem with the review is that is was reviewed with the "arcade" game >mindset, when the reviewer acknowledges that it is a sim. Therefore, it >should be reviewed as a sim, and should not whine about "arcade" features >that are not presented. A reviewer should have the decency to give the >product more than what appears ... read more »
Hi Dan, > How > the reviewer's above statement can be made completely baffles me. Was he > reviewing the same game? Whether you agree with Craig or not, he's entitled to his opinion.However, you bring up an interesting point...Did he have the same gameas we? After reading the review, I began to wonder if "Four Wheel Drift" had been shipped to him (there was no mention of the sim being purchased). Perhaps GPL traded a few hands among A-Vault's many net'izens, and one of them forgot to repackage the guide...? Imagine getting a copy of GPL with only the regular manual. <shudder> We may have been reading a different review...The one I read stated that"There is no music in the game so I didn't rate this section." Ah, the speed of e-mail! ;) Cheers! Marc -- Marc J. Nelson Sim Racing Online - http://www.simracing.com/ * Switch confused.net with concentric.net to reply...Confused-yet? *
SpiL 27 Oct 1998#430709
> -- Here's the message I sent Avault, concerning Craig Miller's GPL review > I urge you to do the same (doesn't have to be so long, though! > Go to http://www.avault.com/letters/ > This review is almost slanderous! > (The review can be found at: http://avault.com/reviews/gpl.asp > -- sorry. i didn't have that much patience. .... --------------------- i've never really put much weight with reviews, as i'm a hands on-then make decision person. however, the review of Grand Prix Legends by your Chris Miller is absolutely one of the most laughable things i've read up to this point in the eight years i've been on the net. tell this 35-year-old-console-jockey to get a clue, maybe a steering setup instead of a joystick for the game (Fav being NASCAR 2... yeah... whatever..), and maybe some actual experience with the game. F.Y.I. the game _doesn't even have_ music. Chris Miller is a joke. and you've lost a patron as long as this dork is on your staff. tell wonderboy that Need For Speed 'N' is more his speed of ***. something arcadish, and completely devoid of intelligence requirements. --------------- -jch
Hi, The only reviews I read are the ones posted here on r.a.s. At least I know there is a much higher chance it was written by a racing sim fanatics here like me with the same general mind set, unlike all of those other "gamers"! :) Later, John
Paul Jone 27 Oct 1998#430711
> Whether you agree with Craig or not, he's entitled to his opinion. Thank you Marc - at least someone has the sense to point that out. Paul
Great letter! I've send an Email too. We'll MAKE them correct this! // Johan
Tim O 27 Oct 1998#430713
Same here. I didn't know if it was quoted wrong or if AVault changed the review. I trust opinions in the respective *** groups more than web page reviews, be it flight sims, driving sims or action games. You have to sift through the SUX and RULEZ type trash to get to it, but there's enough there that you'll get a better balance of opinion. I don't think his reaction to GPL was surprising at all. I can't imagine anyone not REALLY into racing sims investing the time to get good at it. In his summation, that is basically the point he conveyed to me. I'd further add that anyone without an interest in cars and the physics modelled will quite possibly hate GPL. Remember it happening with SODA? I have friends that will sit and watch the GPL suspension cam and be amazed at what they see, but I also have a couple of friends that would dismiss it with "THIS BLOWS!" after 2 laps on the easiest track. I don't even force it on them, I just fire up Quake2 for a little deathmatch. That's just the way opinion is. I bought GPL and think it's awesome, but I know already that I'll never be good at it. I just don't have the time, and I actually prefer racing sims to more arcade style stuff. MotoRacer, MXMadness and the original Need For Speed basically cover my arcade releases, and I have everything Papyrus has been involved with from the original EA Indy 500. I divide my computer time between racing sims, flight sims and action games, and as much as I hate to admit it here, GPL has put aside for Shogo:MAD. Its fun (for me), and I think it's getting lost here that fun is what it's all about. Given the storm of releases that will be coming out for the holiday season, I'll be honest and say I don't even know when I'll get back into GPL. I'm really looking forward to NASCAR using the GPL engine (with the lingering fear that it's gonna be a hardware hog beyond anything that's come before), since the cars are more accessible by nature. Already knowing the tracks will make the transition smoother, too. Sorry to ramble, but Mark (as always) presents some good points. -- http://www.users.fast.net/~fusion1 [address restored] http://www.users.fast.net/~fusion1 (dirt bikes, rat bikes, rental car abuse...)
Ford Prefe 27 Oct 1998#430714
On Tue, 27 Oct 1998 08:02:19 +0000, Paul Jones >> Whether you agree with Craig or not, he's entitled to his opinion. >Thank you Marc - at least someone has the sense to point that out. >Paul But he got his facts wrong?
> Whether you agree with Craig or not, he's entitled to his opinion. Not when he writes it as a review he's not - a review is not simply a personal opinion. Cheers! John
Tim O 27 Oct 1998#430716
>Given the storm of releases that will be coming out for the holiday >season, I'll be honest and say I don't even know when I'll get back >into GPL. Sorry to reply to my own post. There was one point here I meant to add involving the time involved in learning GPL, but it slipped my mind. I only played the demo briefly before buying the game. I don't download a lot of demos. Most of the guys here probably hotlapped the 2 track demos for over a month before the full release came out. I bet this made the transition into the full game much easier. You've already learned the handling, it was more a matter of learning the new tracks. I think that knocked a bigger hunk out of the learning curve than for people playing it "cold". Tim
Zonky 27 Oct 1998#430717
Quoted text (10 lines)>Path: >> Whether you agree with Craig or not, he's entitled to his opinion. >Not when he writes it as a review he's not - a review is not simply a >personal opinion. >Cheers! >John
I'm afraid a review is just that- an account of a personal experience of using a product. Z.
HH 27 Oct 1998#430718
>>We may have been reading a different review...The one I read stated that"There >>is no music in the game so I didn't rate this section." Ah, the speed >>of e-mail! ;) >Same here. I didn't know if it was quoted wrong or if AVault changed >the review. This is an icing on the cake!!! :-) They DID change it!!!!! Greg (or someone) realised the mistake! This is what it used to say: "The musical score is spartan at best. I don't really think that it matters much in this type of game, however. I can say that the music does nothing to set the mood of the game nor does it give me any sense of enjoyment just for music's sake. I quickly turned it off." And this is what is says now: There is no music in the game so I didn't rate this section. Heck, the game is supposed to be set in the sixties -- they missed their chance to get some really good music in the game to provide a mood. It obviously would have been inappropriate while racing, however. ... I think this tops it all ... Hena
Quoted text (13 lines)> >Path: > >> Whether you agree with Craig or not, he's entitled to his opinion. > >Not when he writes it as a review he's not - a review is not simply a > >personal opinion. > >Cheers! > >John > I'm afraid a review is just that- an account of a personal experience of using > a product.
Yepp, but in this case it's like a five year old reviewing a microscope... l8er ronny -- Toys'R'Us '99: "So, would you like a hand gun with that action figure, kiddo?" |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!
Zonky 27 Oct 1998#430720
Quoted text (9 lines)>> I'm afraid a review is just that- an account of a personal experience of > using >> a product. >Yepp, but in this case it's like a five year old reviewing a >microscope... >l8er >ronny
Ronny, you may not like the score... but i think the avault reviewer has plenty of valid points. In any case, i'm sure most people here have brought it.... and in any case, one shoudl try and from there own opinion of the demo, i would have hoped, rather than relying on someone else's view. Z.
meij 27 Oct 1998#430721
>> Whether you agree with Craig or not, he's entitled to his opinion. >Not when he writes it as a review he's not - a review is not simply a >personal opinion. Yes it is. It's the opinion of the reviewer. Why is your opinion on the game more right than his? Do you just want press releases in magazines and on websites or perhaps we can get the publishers to review their own titles? Sierra say "GPL is excellent 100%" Microsoft say "CPR is excellent 100%" 21st century media say "Klondike Moon is excellent 100%" M
Yeah right. you've just described a post on usenet - I expect reviewers to show a lot more professionalism than that. Like I said, I would never take on the job of reviewing a flight sim since although I like arsing around in them and shooting at things they are WAY more complex than my limited exposure to them could do justice to. My reviewing one would be unfair on fans of the genre who may miss out and on the company who had invested a lot of time and money in making the product. IMO Final Fantasy VII is one of the worst and most boring games I've ever seen - that's my opinion, it is NOT a review or a statement of fact. It's a lazy, incompetent and sloppy attitude to reviewing. If it's not accesible for arcade racers then fine, say so, but a review needs to also show the other side of the coin. To fail to do so is to not do their job properly. Cheers! John
Zonky 27 Oct 1998#430723
Quoted text (10 lines)>Path: >>I'm afraid a review is just that- an account of a personal experience of using >>a product. >Yeah right. you've just described a post on usenet - I expect >reviewers to show a lot more professionalism than that.
Professionalism in what way? A review of a product from an average user of such exposure to these sims will no doubt recieve the product similarly to an average gamer. Likewise a *** sim racer, will review a product suited in this way to the same kind of person. A *** sim reviewer's review to a average gamer is probably about as much value as you seem to find in this review by an average gamer. Are you suggesting that people listen to people like themselves, or self-considered "experts?" What you are advocating is "elistist" reviewing, not reviewing suited to any one kind of gamer. People need to discover a reviewer or publication, be it print or new media, that generally follows their own particular likes or dislikes. Which he's done quite fairly on this piece- he's pointed out he's not a "***" and that where the game lacks in his position of preferred ***. On those stands alone, he is quite correct in evaluating the style of gameplay. i.e, it's not accessable to the general gaiming public, and is firmly in the "***" sim arena. And given the nature of the advertising of the product (the gritty, crash-a-thon friendly ad's i've seen in the us publications), perhaps he's got a very valid point. :) Z.
>>Not when he writes it as a review he's not - a review is not simply a >>personal opinion. >Yes it is. It's the opinion of the reviewer. A review is the way the magazine recommends the game to it's audience, it's not an opinion (or if it is then it should be a finely tuned and highly developed variant - i.e., done by someone who knows whereof he speaks). As I mentioned before, my saying "Total Air War is boring" or "FF7 is rubbish" is NOT a review. It is undoubtedly my opinion and I will defend it, but it is unfair on consumers and unfair on the company making the game. I wouldn't state that as a review and it's worrying that any site seeking credibility would do so. Anyone who reviews games by giving them to any old Tom,*** or Harry and asking them to write their opinion deserves all the complaints they get. Are you kidding? Why is Stephen Hawking's opinion on the Grand Unified Theory more right than mine? Because I know more about auto-sims than the reviewer and Stephen Hawking knows more about GUT than I do. That's why I take a synopsis of opinions here on r.a.s. rather than read the nonsense on *** sites - a lot of trolling and arguing black is white goes on here, but there's a lot of experience and good opinion as well. Two things noticably lacking from Avault's "opinion". Usenet opinion is always stated in black and white hyperbole - we both know this is not the alternative. Cheers! John
Paul Jone 27 Oct 1998#430725
What's the matter? Can't you stand someone who doesn't hold the same opinions as you? I really like GPL but I can understand that some people might not like it. So you going to MAKE them correct it, are you? That attitude really stinks for 2 reasons: 1) The guy has a right to say what he feels. 2) The arrogance where by you beleive that your opinion (yes, opinion) is more valid than anyone elses. Get off your f***** high horse for one second and see that in the world out there are lots of different people with different views and that everyone of them is just as valid as yours. Paul > Great letter! > I've send an Email too. We'll MAKE them correct this! > // Johan
Remco Moedt 27 Oct 1998#430726
>Yes it is. It's the opinion of the reviewer. Why is your opinion on the game >more right than his? Do you just want press releases in magazines and on >websites or perhaps we can get the publishers to review their own titles? No it isn't :-) His job is to inform the buying public about the game, not to express his opinion. He has the responsebility toward the reader, the manufacturer, and his boss. All have to be treated fair. It is obvious that Carl doesn't like the game. That's ok, but his arguments don't hold water. When he comes up with arguments like that the marshall don't run, duck or splat, he shows that he doesn't know what the purpose of the game is, and for a reviewer. that's bad. A professional reviewer must have the ability to review a game for what it is, and Carl for sure doesn't have this ability. Remco
Remco Moedt 27 Oct 1998#430727
Quoted text (11 lines)>>Given the storm of releases that will be coming out for the holiday >>season, I'll be honest and say I don't even know when I'll get back >>into GPL. >Sorry to reply to my own post. There was one point here I meant to add >involving the time involved in learning GPL, but it slipped my mind. >I only played the demo briefly before buying the game. I don't >download a lot of demos. >Most of the guys here probably hotlapped the 2 track demos for over a >month before the full release came out.
The Watkins Glen demo came out in April, the final release in October. I've lapped the WG demo for six months! Agreed, but there is a down-side...I've had big trouble to adjust my braking behaviour. While hotlapping, I brake much earlier as while racing. The first week the AI was rear ending me all the time. Remco
Zonky 27 Oct 1998#430728
Quoted text (17 lines)>>Yes it is. It's the opinion of the reviewer. Why is your opinion on the game >>more right than his? Do you just want press releases in magazines and on >>websites or perhaps we can get the publishers to review their own titles? >No it isn't :-) His job is to inform the buying public about the game, >not to express his opinion. He has the responsebility toward the >reader, the manufacturer, and his boss. All have to be treated fair. >It is obvious that Carl doesn't like the game. That's ok, but his >arguments don't hold water. When he comes up with arguments like that >the marshall don't run, duck or splat, he shows that he doesn't know >what the purpose of the game is, and for a reviewer. that's bad. >A professional reviewer must have the ability to review a game for >what it is, and Carl for sure doesn't have this ability. >Remco
Remco, We all know how we the "***" are so much better than the public in driving, oh yes, we drive good boom-boom. it's like me and scoring chicks, really. I get much action. Now, a regular honey reviewing my technique will give me top marks, cause i'm the numba one fly poontang, but when for say, a Nun reviews my technique, she's not gonna like my good loving, cause it's not her thang, but hey, that's o.k, cause my good lovin' is plenty to go around for all the honeys who want it. For those wack hoe's who prefer more ordinary and not as fly poontnag, i let them do there own thang. Z.
Jay Wolf 27 Oct 1998#430729
Quoted text (27 lines)> >>Not when he writes it as a review he's not - a review is not simply a > >>personal opinion. > >Yes it is. It's the opinion of the reviewer. > A review is the way the magazine recommends the game to it's audience, > it's not an opinion (or if it is then it should be a finely tuned and > highly developed variant - i.e., done by someone who knows whereof he > speaks). As I mentioned before, my saying "Total Air War is boring" or > "FF7 is rubbish" is NOT a review. It is undoubtedly my opinion and I > will defend it, but it is unfair on consumers and unfair on the > company making the game. I wouldn't state that as a review and it's > worrying that any site seeking credibility would do so. > Anyone who reviews games by giving them to any old Tom,*** or Harry > and asking them to write their opinion deserves all the complaints > they get. > >Why is your opinion on the game more right than his? > Are you kidding? Why is Stephen Hawking's opinion on the Grand Unified > Theory more right than mine? Because I know more about auto-sims than > the reviewer and Stephen Hawking knows more about GUT than I do. > That's why I take a synopsis of opinions here on r.a.s. rather than > read the nonsense on *** sites - a lot of trolling and arguing > black is white goes on here, but there's a lot of experience and good > opinion as well. Two things noticably lacking from Avault's "opinion".
zzzzzzzzz.....yawn. here ya go, bozo. my review of HALLOWEEN XII: "it sucks." kinda sounds like an opinion to me, huh? give up the fight, johnny-boy. you lost.
Hi John, You make a valid point, and I had commented on the review as though it were a Usenet post. Avault does indeed have a responsibility to present its views (and reviews) in a responsible manner, since they're looked upon as "the experts" in *** (so to speak). It would be unprofessional of me to make any comments, negative or positive, concerning Avault's column, however, I can take a stand on their review policy. Avault should only allow those who are qualified for a specific genre to review same. In other words, they shouldn't allow one who's main gig is Rainbow-6 to review Viper or NFS-III, nor should they allow sim racers to review the latest Quake level. Of course, there are always exceptions, as some who run the tracks also run the halls of the shoot-em-ups. The point is that the review should be kept to those who know know what's up in their particular field of interest, and if they don't know, then to keep their respective views to themselves. Cheers! Marc
Quoted text (7 lines)> > Whether you agree with Craig or not, he's entitled to his opinion. > Not when he writes it as a review he's not - a review is not simply a > personal opinion. > Cheers! > John
-- Marc J. Nelson Sim Racing Online - http://www.simracing.com/ * Switch confused.net with concentric.net to reply...Confused-yet? *
doktorB 27 Oct 1998#430731
I have mixed feelings about this, Marc. I think the bottom line is that a reviewer should be COMPETENT enough to write a good review. They should take the time to test the game (ie: not just 5 minutes), should do some research (newsgroups, other reviews, forums, etc), proof-read their work (get someone else to proof-read it as well <--- must!) , and maybe even go as far as to show their review (draft copy) to someone else who has tested/played the game), to see if they can make any corrections, observations, or insights into the product that the reviewer might not have thought about. I would have no problem with someone that likes Micro-Machines(!!) to review GPL. Sure, they might find it is not their "cup-of-tea", but they SHOULD be able to point out what is good about the product, and if they had done their research, would be able to say what new features the product offered and where the game might shine and where it might need some work. After all, if someone who is still playing "Pole Position" is "introduced" to GPL, they might fall in love with the product, or they might not, and have some concerns about the game's difficulty for example. They should still be able to see the merits of the product, but realize that it is not for them. I don't play flight simulators, but would probably be blown away by the first one I looked at (providing it was half-decent), and thus would perhaps give an overly-generous score to the product because I didn't realize that it might have been lacking features that others had. But I wouldn't give it two-and-a-half stars because it was "too hard" or because I was expected to "read the manual" in order to get the plane off the ground. However, as you point out, a review by a TRUE sim-racing lover would give a more accurate portrayal of the product to the Sim-racing crowd. They would know exactly how it compared to similar products, and would thus be qualified to make KNOWLEDGEABLE comments, instead of something they believed because they were either misinformed or were simply making a mistaken assumption. However, they would probably not take into full consideration the view of an "arcade" racing crowd, as their likes are on different ends of the spectrum. I suggested in my email to the AVAULT that they consider publishing a comparison review by a true sim-racer alongside (an edited) Craig Miller's review. Bottom line: You can't please everyone all of the time. A well-written review should please most of the people, however. Craig Miller's review was obviously NOT well-written, and so doesn't please ANYONE (who's going to buy GPL after reading that it's worthy of only 2 1/2 stars?) So I'm not sure what the best solution is.. the only thing I can suggest is that reviews should only be published by people that 1) know what they are talking about 2) do some background research 3) look at both sides of the coin 4) are able to provide an unbiased account 5) follow the guidelines that are set out by the publisher. doktorB http://webhome.idirect.com/~drbryan
Hi Dan, John and I have always shared our thoughts when reviewing a title. Not only does it follow the advice you indicate, but also allows the unbiased reader to point out possible snags in structure, etc., long before placing on the 'net. SRN's approach will be evident in our upcoming review section on SRO, and uses a format similar to that used in Car & Driver during the '60's. Weeeeeeeee're Baaaaaaaaaaaaaaack! Cheers! Marc > proof-read their work (get someone else to proof-read it as well <--- > must!) , and maybe even go as far as to show their review (draft copy) to > someone else who has tested/played the game), to see if they can make any > corrections, observations, or insights into the product that the reviewer > might not have thought about. -- Marc J. Nelson Sim Racing Online - http://www.simracing.com/ * Switch confused.net with concentric.net to reply...Confused-yet? *
I thought his review was pretty fair and evenhanded and follows closely with the posts you see on this newsgroup. He mentioned that it is a very difficult game to master and would have been improved with "easier" or "arcade" settings. That follows closely with postings I have read here. He said that it would appeal to the hard core simmer. That follows with what you see in this group. Don't minimize that a huge percentage of the people in this group are hard core simmers. They don't mind....heck they even enjoy....devoting hours to learn the feel of a car. They enjoy experimenting with setups and developing the best setups on their own. That is in contrast to the majority of people who want to get out there and race. There is no doubt, from what I read, that this game has a steep learning curve. There is also no doubt that Papy could have handled this curve better. I have seen several suggestions, from letting people race the trainers to adding steering assistance/braking assistance, etc, to being able to set the AI's speed. In my opinion, Papy made a huge miscalculation not doing this. Sure the hard core simmer will work through this hurdle but the average racing fan will not. This narrows the market for the product and lowers sales. Less sales mean less income for development of future products and addons. Papy's "let the casual racer be damned" attitude may send this fine simulation straight to the bargain shelves. A pity really. Sure it will continue to be hallowed by the hard core simmers but, unfortunately, there are not enough of 'em out there to support the huge software development costs a product like this has. Papy needs to appeal to the whole racing set (like they did with the Nascar series) in order to stay in business. >-- Here's the message I sent Avault, concerning Craig Miller's GPL review >I urge you to do the same (doesn't have to be so long, though! >Go to http://www.avault.com/letters/ to complain. >This review is almost slanderous! >(The review can be found at: http://avault.com/reviews/gpl.asp )
A reviewer's job is to *review* the game not just pass an opinion. The www has encouraged every Tom,*** and Harry to believe they can review software, and with so many amateur sites thinly disguised by a few good graphics it'll only get worse. Reviewing, like any other kind of "professional" writing, is a skill. Some sites realise this, some sites don't. Many don't even care as long as they get hits. Of course you usually only get what you pay for, and web reviewers seem to work for love, free software, or "fame". None of these have anything to do with ability... though I'm not saying there aren't any capable people working under these conditions. John Wallace said he wouldn't put himself forward to review flight sims because they don't interest him at all. But that doesn't necessarily mean he wouldn't do a good job of reviewing them if he *had* to do so. It's as much to do with attitude and approach as personal experience. Andrew McP... who has a very limited set of *** site favourites in his browser.
Todd Dry 28 Oct 1998#430970
>Imagine getting a copy of GPL with only the regular manual. <shudder> It would be like buying a Microsoft product....
LOL! > >Imagine getting a copy of GPL with only the regular manual. <shudder> > It would be like buying a Microsoft product.... -- Marc J. Nelson Sim Racing Online - http://www.simracing.com/ * Switch confused.net with concentric.net to reply...Confused-yet? *
On Tue, 27 Oct 1998 16:04:07 +0000, Paul Jones >Get off your f***** high horse for one second and see that in the world >out there are lots of different people with different views and that >everyone of them is just as valid as yours. You know of course that the above is total nonsense. Yes everyone has their right to their opinion, but that's as far as it goes. Not all of them can be valid. Cheers! John
He may receive it in the same way (although "average" is just that - not the same as anyone but an average of the population), but it doesn't mean he will be able to write well about it, convey his/her impressions well or equate it reasonably with other products or genre. How often have we read and book and thought how closely it touched us or mirrored our own feelings or emotions - however closely it was, we couldn't have written that book. Professionalism isn't in the way the message is received it's in the way it is conveyed to others. *** sites owe that level of professionalism to those whose products they review. What a horrible thought. What I want is well thought out professional reviewing. If the product is "NFS3" it should be reviewed by a fan of that genre, who can equate it to the Test Drive series, Viper Racing etc. If the product is a flight sim it should be written by someone who knows flight sims - not a total propeller head but someone who can not only convey how it is to fans of that genre but describe how it reaches out to newcomers and how accesible it is. That requires quite talented reviewers and also people who are prepared to spend some time with the product, something which reviewing site should be required to do anyway. Avault's review was sloppy, badly targetted and inconsistent. Cheers! John
Jay, I'm arguing the point because I expect better from Avault. I'm unlikely to argue the point on your review above because quite frankly it is infinitely more wordy and eloquent than I ever expected from you. The day I lose a battle of wits with you will be the day the final nail goes in and I'm pushing up the daisies. Even then it would be a contest between equals... Love and kisses, John
Agreed. They have a responsibility to those whose whose labour of love they are judge and jury on, to the owner of the site whose future level of custom they are influencing, and finally to themselves (although maybe it's utopian to think that people should still care about the quality of work they turn in). Cheers! John
On Wed, 28 Oct 1998 1:24 +0000 (GMT Standard Time), >John Wallace said he wouldn't put himself forward to review flight sims >because they don't interest him at all. But that doesn't necessarily mean >he wouldn't do a good job of reviewing them if he *had* to do so. It's as >much to do with attitude and approach as personal experience. It's more that because I find flight sims tedious I am unlikely to pick up on the aspects of a particular flight sim that will enthrall the enthusiasts (zzz...). For example if the flaps are usually only (zzzz....) adjustable in increments of 5, perhaps it is a major bonus that they (zzzzz....) move in increments of 1. Maybe there are AWACS options which are (zzzzzz...) better than any before, or a better range of (zzzzzzzzzzzzzzz......I knew I'd never be able to manage it!). The thing is that I would miss as many things from a flight sim review as the Avault review missed about GPL. The first sim to properly model a differential, to model centrifugal forces of moving parts within engine and hubs, to model tyre marks, wheelspin and smoke as a function of changing grip and airflow. There are myriad things which would be totally lost on me in a flight sim, and that is why I could never review one - even if I could write beautifully about it I simply don't know enough about them to describe what is new and compare with other products. If I were running the review site I'd make damn sure the guy writing the review did though.... Cheers! John
I realise that John, but you'll see the light eventually ;-) The direction I was heading in was that the specific details aren't what "sells" sims to people. Exactly what's being modelled under the bonnet isn't the issue, anyone who's ever been in a car driven closer to the limits than the police would approve of can appreciate there's something seriously impressive going on in GPL. Saying it's hard to drive isn't the same at all. Agreed, but then they're lost on most of the people who buy them too :-) I'll stick with my original statement, that... Experience *certainly* helps, but it's not enough on its own, and a thorough approach can make up for a fair amount lot of ignorance and/or apathy. Andrew McP... who should be working out how to get under 1:33 at Zandvoort, not wasting time here :-)
I've been unable to get any satisfaction from a driving sim since the GPL demo came out in, what was it, April? Certainly a lot more than a month! I think that was the whole point of the demo, to identify the target audience in advance and let them get up to speed with the driving model. Andrew McP
ROF!...owwwwwwwch! > The day I lose a battle of wits with you will be the day the final > nail goes in and I'm pushing up the daisies. Even then it would be a > contest between equals... -- Marc J. Nelson SimRacing Online - http://www.simracing.com/ * Switch confused.net with concentric.net to reply...Confused-yet? *
Paul Jone 29 Oct 1998#431216
> Yes everyone has > their right to their opinion, but that's as far as it goes. Not all of > them can be valid. > Cheers! > John Deep philosophical point that, John. I could argue pretty coherently that any opinion is valid. But this is hardly the forum for that. Anyway, I regret sending that post - I was riled by the views aired, the "lets get this guy sacked" theme struck me as rather vindictive. Losing your job or even an income stream is a deal worse than criticising a good program. But I guess many of the posts I was reacting to were posted in a similar mindset to the one I was in when I posted mine. That I chose Johan's and Francios' posts to explode at was mere chance. There were a lot worse. Paul
Paul Jone 29 Oct 1998#431217
Terrible confession here. An old girlfriend of mine was working on a magazine that wanted to do a piece on tiling. She knew nothing about it which was only slightly less than I did, so I wrote a "how to tile" article (which she turned into good English). I wonder how many ghastly messes around shower units I have contributed to. It would be a nice world if only people (like Randy Magruder) who knew about things commented on them but I guess it doesn't work like that. But there's worse still, when the mags get advertising that starts to dictate not only what they write about but how favourable the reviews are. I guess Avault can forget about any revenue coming their way from Sierra. Paul
Quoted text (32 lines)> On Wed, 28 Oct 1998 1:24 +0000 (GMT Standard Time), > >John Wallace said he wouldn't put himself forward to review flight sims > >because they don't interest him at all. But that doesn't necessarily mean > >he wouldn't do a good job of reviewing them if he *had* to do so. It's as > >much to do with attitude and approach as personal experience. > It's more that because I find flight sims tedious I am unlikely to > pick up on the aspects of a particular flight sim that will enthrall > the enthusiasts (zzz...). For example if the flaps are usually only > (zzzz....) adjustable in increments of 5, perhaps it is a major bonus > that they (zzzzz....) move in increments of 1. Maybe there are AWACS > options which are (zzzzzz...) better than any before, or a better > range of (zzzzzzzzzzzzzzz......I knew I'd never be able to manage > it!). > The thing is that I would miss as many things from a flight sim review > as the Avault review missed about GPL. The first sim to properly model > a differential, to model centrifugal forces of moving parts within > engine and hubs, to model tyre marks, wheelspin and smoke as a > function of changing grip and airflow. There are myriad things which > would be totally lost on me in a flight sim, and that is why I could > never review one - even if I could write beautifully about it I simply > don't know enough about them to describe what is new and compare with > other products. > If I were running the review site I'd make damn sure the guy writing > the review did though.... > Cheers! > John
On Wed, 28 Oct 1998 20:48 +0000 (GMT Standard Time), >> It's more that because I find flight sims tedious >I realise that John, but you'll see the light eventually ;-) Not unless lens flare makes it into N3 I won't.... I know, but they're appreciated by the afficianados and would be totally missed by me <looks left> Oh, a wing, neat :-) I'll go along with that. You could try using the GP car <hoping that's really not with the GP car....> :-) Cheers! John
*** :-) Managed to *nearly* get under 1:30, but that was only because I was lapped by the leader and made a nuisance of myself trying to hang onto his coat tails. Scared the shyte out of me racing with the leaders for a few laps! Andrew McP
On Thu, 29 Oct 1998 02:14:42 +0000, Paul Jones >Deep philosophical point that, John. I could argue pretty coherently that >any opinion is valid. Hmmmm. You may of course hold any belief you like, but telling me the glass of white wine in my hand is a small off-duty Czechoslovakian traffic warden, while maybe "valid", is also wrong. :-) Worse even than losing sales to a company unnecessarily, reducing revenue and endangering the jobs of others? When you go to an interview you never say "I'll do an okay job" - you tell them you're a total star and capable of doing a great job. I think the company have a right to expect that, and IMO it wasn't demonstrated in that review. OTOH I agree with your comments about sacking - it's way too extreme and anyway, the review may have been written with the guidelines laid down by Avault and the guy did his job perfectly. In that case someone else needs sacked ;-) Cheers! John
Clancy Wild 06 Nov 1998#432861
Well stated! I might add I agree with Avaults 2.5 stars as well. Naturally I speak as one who didnt want to devote his life to GPL and therefore returned it. I also guess it wll be in the bargain bins right after Xmas. Only wish Ubisoft in Moncaco II had a '67 retro mode than a 50. Or better yet, Ubi doing a '67 to '72 F1 sim.
Quoted text (26 lines)> I thought his review was pretty fair and evenhanded and follows closely with > the posts you see on this newsgroup. He mentioned that it is a very > difficult game to master and would have been improved with "easier" or > "arcade" settings. That follows closely with postings I have read here. He > said that it would appeal to the hard core simmer. That follows with what > you see in this group. Don't minimize that a huge percentage of the people > in this group are hard core simmers. They don't mind....heck they even > enjoy....devoting hours to learn the feel of a car. They enjoy > experimenting with setups and developing the best setups on their own. That > is in contrast to the majority of people who want to get out there and race. > There is no doubt, from what I read, that this game has a steep learning > curve. There is also no doubt that Papy could have handled this curve > better. I have seen several suggestions, from letting people race the > trainers to adding steering assistance/braking assistance, etc, to being > able to set the AI's speed. In my opinion, Papy made a huge miscalculation > not doing this. Sure the hard core simmer will work through this hurdle but > the average racing fan will not. This narrows the market for the product > and lowers sales. Less sales mean less income for development of future > products and addons. Papy's "let the casual racer be damned" attitude may > send this fine simulation straight to the bargain shelves. A pity really. > Sure it will continue to be hallowed by the hard core simmers but, > unfortunately, there are not enough of 'em out there to support the huge > software development costs a product like this has. Papy needs to appeal to > the whole racing set (like they did with the Nascar series) in order to stay > in business.
Peter Ho 07 Nov 1998#433061
On Fri, 06 Nov 1998 21:43:10 -0500, Clancy Wilde >Well stated! I might add I agree with Avaults 2.5 stars as >well. Naturally I speak as one who didnt want to devote his >life to GPL and therefore returned it. I also guess it >wll be in the bargain bins right after Xmas. Only wish Ubisoft >in Moncaco II had a '67 retro mode than a 50. Or better yet, >Ubi doing a '67 to '72 F1 sim. Tried Monaco back to back with GPL. By comparison, I would give Monaco half a star, and the retro mode no stars at all. So you see, opinions vary, and there is something on the shelves to suit everybody. BTW, I'd be ***y grateful that you can return software. In Australia, you can't return software at all If a disc was faulty, they will replace it with another copy but you can't return. That's industry wide practice. Peter Holt
>What a load of rubbish,GPL is the best SIMULATION of any racing sim out there,if you can`t drive it then your driving sucks. Flight Sim,as Unlike you I crave REALISM. If what you crave is realism, you'd better toss MSCFS rite in the trash. Go get Microprose's EAW instead. And if you also crave fun, the same advice applies. CFS isn't even in the same class as EAW. -dobe-

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