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Rec.Autos.Simulators Archive

Are pole times realistic in GPL ------------------

8 posts by 5 people · 26 Oct 1998 - 30 Oct 1998

Mika Vannik 26 Oct 1998#430468
I think you are a victim of the "im-bred" brain that programs the AI to run competitively according to YOUR lap times. You point out a very interesting thing. That is ----------- If this "sim" is supposed to be so realistic and based on "real-world" and all that , then why is it that someone who REALLY IS lapping at a rate that would have put them on the front row of the grid in 1967 suddenly be faced with the likes of a AI JIM CLARK who qualifies SEVEN SECONDS quicker than Denis Hulme did in that year? That aspect doesn't sound so "real-world" to me. I think --------- and most reasonable people would agree, that the introduction of a patch that allows the OWNER of the sim to MANUALLY adjust the AI to his / her position of expertise would make more sense than trying to explain why seven seconds is OK in this REAL-WORLD based sim. My opinion ---------- for what it is worth. Doug
For some reason programmers believe they're doing something positive when they take away choices from the user and make programs more automatic. I've seen this done in several programs, not just games, and just about every time its a pain in the arse. When will programmers learn that this whole concept is just a plain bad idea. I read with some irony that Papyrus is advertising in this newsgroup for professional game testers where one of the required attributes is that candidates need a sense of what's fun in a racing sim. Let me suggest that those who such-like tested GPL have rather failed in several areas if they think that the lack of choices and lack of general configureability if fun. It is not fun to have a program ram down your gullet what some far away programmer with a different personality, ability, outlook, objective, etc etc, dictates to you how you're going to enjoy a program. Its rather arrogant for anyone to even assume that they could, or should. Maximum configureability is always a good thing, and never a bad thing. GPL is actually a retrograde step as far as configureability is concerned, as previous Papyrus sims have been much better , AND MORE FUN, is this respect. GPL is a great game in spite of these ***y automatic, no-choice, non-configureable, like-it-or-lump-it areas. If it was more configureable by the user ( ie the person who actually wants to have fun with it - sheez ) it'd be super-great. The sad part is that the programmers who make these bad decisions might actually believe the success of the product is partly due to these awful inclusions and may think they should be included in later sims. Please, Papyrus, MicroProse, Sierra, EA, whoever,- If someone at your next meeting suggests this kind of thing then someone else quickly punch them in the nose. Please consider - That just because you can make something automatic doesn't mean you should. Remember that FUN is a large part of the bottom line here. FUN and FRUSTRATION are usually diametrical opposites. Lack of user configureability leads more to frustration than fun. Absolutely. An excellent case in point. Phillip McNelley
Quoted text (16 lines)> I think you are a victim of the "im-bred" brain that programs the >AI to run competitively according to YOUR lap times. > You point out a very interesting thing. That is ----------- > If this "sim" is supposed to be so realistic and based on >"real-world" and all that , then why is it that someone who REALLY IS >lapping at a rate that would have put them on the front row of the >grid in 1967 suddenly be faced with the likes of a AI JIM CLARK who >qualifies SEVEN SECONDS quicker than Denis Hulme did in that year? > That aspect doesn't sound so "real-world" to me. > My opinion ---------- for what it is worth. > Doug
You raise some interesting, and I think some valid, points. In the past, I've beta tested for a few games and companies. I think it is a matter of individual philosophy: some designers believe in configurability, some like to listen to what you want in a game, others have very strong views on what is right and will not budge. Afterall, they are designers, artists of a sort, and it is their creation. Some will thus be very strong-willed about it and I don't think that this is per se "wrong". Though I too side with you on the belief that the game should be flexible and let the user enjoy it in their own way. That is, I'm all for cheats, easy modes, options etc. I know there are a lot of purists here, and in the flightsim ng I used to frequent, who might argue either: (a) but that isn't real and this sim is attempting to be real or (b) then go play another game that is more suited to you. I'd say these (admittedly strawman) replies fit under your "arrogant" definition. Why not have the "real" with the "fun" as optional for those who want it, or want to switch between the two? I certainly don't want to pass on the best simulation made just because it lacks in some areas. But damn, it could have been a lot better with those concessions to the more casual gamer (or for us *** types who want options). Another argument against may be the resources gambit. But how much programming effort would have been required to let one keep damage off in a race against expert opponents, for example? Having said that, in some ways I'm glad when there aren't these "cheats", or at least they aren't readily accessible, as they do detract from *my* sense of accomplishment. Hey, but it's my weakness if I give in to the cheat, right? The point about this being a retrograde step for Papyrus, I share. In fact, when I first got Papyrus' "Indianapolis 500 the Simulation" I noted how horribly limited it was in gameplay (10 lap, 25 lap, full race, yellows mandated), though excellent in simulation. ICR and ICR2 were so much better here! Yes, GPL similarity to the Indy500 philosophy jumped out at me. Why??? So, what (probably) simple things would I like to see in GPL along these lines? *Any length race. I see no reason for the fixed limits here. Can't be any AI concern, could it? Without tire or pitting choices, what difference does it make if you select a 32 lap race vs full AI strategy-wise? *Damage choice independent of opponent strength or race length. *Variable opponent strength as in ICR and ICR2. (I know I can kludge this from the ini files, though it takes a lot of experimentation).
Remco Moedt 29 Oct 1998#431195
>Maximum configureability is >always a good thing, and never a bad thing. Up to a certain point. You could ship a game in the form of a C++ compiler. You got maximum configureability, but is it a good thing? Please don't misunderstand me, I think your points are kinda valid. I personaly wonder why Papyrus did implement the Trainer/Advanced Trainer race code, except the ability to alter ONE variable in the interface to unlock it. Remco
Quoted text (10 lines)>>Maximum configureability is >>always a good thing, and never a bad thing. >Up to a certain point. You could ship a game in the form of a C++ >compiler. You got maximum configureability, but is it a good thing? >Please don't misunderstand me, I think your points are kinda valid. I >personaly wonder why Papyrus did implement the Trainer/Advanced >Trainer race code, except the ability to alter ONE variable in the >interface to unlock it.
This was answered in an interview with one of the Papy guys. (Matt Sentell?) The AI is designed for the GP cars, and has some problems with the slower cars. Papy didn't have time to fix this, so they took out the interface to race the slower cars. They left in the ability to race them via fiddling with ini files, as an unsupported feature. -- spamgard(tm): To email me, put "geek" in your Subject line.
Remco Moedt 29 Oct 1998#431197
Quoted text (10 lines)>>I personaly wonder why Papyrus did implement the Trainer/Advanced >>Trainer race code, except the ability to alter ONE variable in the >>interface to unlock it. >This was answered in an interview with one of the Papy guys. (Matt >Sentell?) The AI is designed for the GP cars, and has some problems >with the slower cars. Papy didn't have time to fix this, so they >took out the interface to race the slower cars. They left in the >ability to race them via fiddling with ini files, as an unsupported >feature.
Ah, that does make sense. Thanks, David. Remco
I think a great case in point is the Gp2Edit program by Seven Young. Its a great 3rd party addon for Gp2 that basically adds a whole bunch of configureability the original Gp2 lacked. I've never heard anyone say Gp2Edit went overboard and provided too much. Quite the opposite. I've heard nothing but phrases for all the extra configureability it brought to an otherwise great but somewhat inflexibly sim. Likewise with the track editors,***pit editors, etc., for Gp2. When you consider Gp2 not in its original form but with all the flexibility provided by the addons it must now be one of the most configureable racing sims of all time. For all this I've never heard anyone express anything but appreciation for this, sometimes extreme appreciation. In fact every time some kind of new thing comes out that adds some extra configureability its haled as a wonderful thing. The strange thing is the Papyrus had already done the hard yards in the basic sim. The extra flexibility many here have expressed a desire for are like little treats and are really just finishing touches. Were they up against a deadline or something and couldn't spare an extra couple of weeks to put the t***s on? Unless Papyrus release a 'GPL Toolbox' then we're at the mercy of the hackers. Not that I mind as the hackers do some outstanding work. Bye Phillip McNelley
Quoted text (12 lines)>>Maximum configureability is >>always a good thing, and never a bad thing. >Up to a certain point. You could ship a game in the form of a C++ >compiler. You got maximum configureability, but is it a good thing? >Please don't misunderstand me, I think your points are kinda valid. I >personaly wonder why Papyrus did implement the Trainer/Advanced >Trainer race code, except the ability to alter ONE variable in the >interface to unlock it. >Remco
Quoted text (9 lines)>You raise some interesting, and I think some valid, points. In the past, I've >beta tested for a few games and companies. I think it is a matter of >individual philosophy: some designers believe in configurability, some like to >listen to what you want in a game, others have very strong views on what is >right and will not budge. After all, they are designers, artists of a sort, >and it is their creation. Some will thus be very strong-willed about it and I >don't think that this is per se "wrong". Though I too side with you on the >belief that the game should be flexible and let the user enjoy it in their own >way.
Its not hard to imagine how what you say can be true. The same passion the programmers need to produce such great titles can also blind them to how best to wrap it up. Its a shame. They are certainly misguided in this area IMO. Hopefully the talented hackers are analysing the code even as we speak. I see that Paul Hoad has already started on a track editor. I can't help but agree here. Having finished the sim how hard could it be to include some choices? I have to feel its more a case of their ( misguided ) philosophy rather than a technical prohibition. I don't consider it a cheat if I want to race the training cars. Or if I want to race a GP car but on a shortened race with perhaps less than realistic damage engaged. Who am I cheating? I'm not pretending to achieve anything else than what I am, and am not trying to prove anything to anybody. I can live happily with the fact that I'm very unlikely to be one of the superfast guys ( a non-politically correct term used in the generic sense which in no way is meant to exclude the possibility of there being superfast gals ) in GPL or any other racing sim. I tend to be moderately fastish on my good days, 2 or 3 secs off the superfast-guys' pace and I have no problem with this. ( On my bad days just forget it ). I'm 41 years old, wear glasses to see the screen in focus and have eyes that go a bit fuzzy around the edges after racing for more than about an hour or so. I don't expect to be as fast as 18 years old with perfect vision that stays crystal clear for hours. ( Wait til they get to my age. After 20 years of computer screens their eyes may go a bit wonky too). But I can still have great fun at my level - if the program will let me. Why does Papyrus think that the way to go is to be so exclusive? Why indeed. If GPL had the flexibility of NC2 for example it's be much more user friendly IMHO. Yes. These are the kind of things misguidedly left out. Cheers Phillip McNelley

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