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Rec.Autos.Simulators Archive

GPL - Standard for Core.ini ?

2 posts by 2 people · 22 Oct 1998 - 28 Oct 1998

Vitzthu 22 Oct 1998#429635
I have a cable modem in Ottawa, Canada and a Celeron 300A o/c'd to 374mhz with 128Mb SDRAM and a VoodooII. A decent enough system to run GPL at max FPS with all the AI cars at 800x600 in all but extreme cases with all details on and bias set to 50%. However, what I like most is not racing against canned AI but against other human beings who are unpredictable and tend to overcook it in pressure situations. So I have hosted a race or two and had lots of fun participating in other people's races, too. Yesterday I left my machine on for a few hours while I was away from the computer and let people thrash around at Kyalami for a two hour practice plus a short race. Every once in a while I would notice that my machine would dump everyone and then most would reconnect and be stable for a while. Some seemed more stable than others, of course. I am using Alison Hine's server core.ini. Has there been any general consensus on what the settings should be? I think that if I have more than six or seven on at once that my system becomes unstable - on the other hand there are times when I have had trouble keeping just three or four at once for a really extended period; is this a problem with lack of bandwidth, lack of a lot of L2 cache on the Celeron 300A, poorly tuned core.ini, or just bad internet traffic? I have connected to others for what seemed like hours and never had a disco. Why is my server so unstable? I know that my cable provider is half decent - I used to play Warbirds on-line all the time and it was fine plus I get good d/l times so I should have plenty of bandwidth to spare... Any help would be appreciated! I really want to host a few races and iron out all the bugs! Cheers, Gian Vitzthum. (remove "*no-spam*" from address to reply)
Jason Monds 28 Oct 1998#431068
Your cable-modem may not have enough bandwidth on the upload side. I'm in Alberta and use Shaw (maybe called Rogers in your area). My cable-modem uses channel-0 on your television dial. This means I get around 160k/s download speeds and 20-45k/s upload speeds. If one client uses up 3k/s bandwidth, that means I should be able to handle 6 people at 18k/s or on average 10 people at 30k/s. You should be able to match crashes with the number of people connected to you game. Your CPU might not be able to handle 10-20 players as well. Try to limit the number of players by placing the note "10players max" in VROC. Hopefully the connecting players will abide by it :)
Quoted text (23 lines)> I have a cable modem in Ottawa, Canada and a Celeron 300A o/c'd to > 374mhz with 128Mb SDRAM and a VoodooII. > A decent enough system to run GPL at max FPS with all the AI cars at > 800x600 in all but extreme cases with all details on and bias set to > 50%. However, what I like most is not racing against canned AI but > against other human beings who are unpredictable and tend to overcook it > in pressure situations. So I have hosted a race or two and had lots of > fun participating in other people's races, too. > Yesterday I left my machine on for a few hours while I was away from the > computer and let people thrash around at Kyalami for a two hour practice > plus a short race. Every once in a while I would notice that my machine > would dump everyone and then most would reconnect and be stable for a > while. Some seemed more stable than others, of course. > I am using Alison Hine's server core.ini. Has there been any general > consensus on what the settings should be? I think that if I have more > than six or seven on at once that my system becomes unstable - on the > other hand there are times when I have had trouble keeping just three or > four at once for a really extended period; is this a problem with lack > of bandwidth, lack of a lot of L2 cache on the Celeron 300A, poorly > tuned core.ini, or just bad internet traffic?
Looks like bandwidth and CPU power. When hosting games try 640x480? You connected to a host takes up about 3k/s bandwidth. Its differentwhen you are the host. 57+ k/s are needed for 19 clients. Just limit the number of players. Try 10? -- -------- Jason Monds (Please remove 'no extra spork' when replying)

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