I have a cable modem in Ottawa, Canada and a Celeron 300A o/c'd to
374mhz with 128Mb SDRAM and a VoodooII.
A decent enough system to run GPL at max FPS with all the AI cars at
800x600 in all but extreme cases with all details on and bias set to
50%. However, what I like most is not racing against canned AI but
against other human beings who are unpredictable and tend to overcook it
in pressure situations. So I have hosted a race or two and had lots of
fun participating in other people's races, too.
Yesterday I left my machine on for a few hours while I was away from the
computer and let people thrash around at Kyalami for a two hour practice
plus a short race. Every once in a while I would notice that my machine
would dump everyone and then most would reconnect and be stable for a
while. Some seemed more stable than others, of course.
I am using Alison Hine's server core.ini. Has there been any general
consensus on what the settings should be? I think that if I have more
than six or seven on at once that my system becomes unstable - on the
other hand there are times when I have had trouble keeping just three or
four at once for a really extended period; is this a problem with lack
of bandwidth, lack of a lot of L2 cache on the Celeron 300A, poorly
tuned core.ini, or just bad internet traffic?
I have connected to others for what seemed like hours and never had a
disco. Why is my server so unstable? I know that my cable provider is
half decent - I used to play Warbirds on-line all the time and it was
fine plus I get good d/l times so I should have plenty of bandwidth to
spare...
Any help would be appreciated! I really want to host a few races and
iron out all the bugs!
Cheers,
Gian Vitzthum.
(remove "*no-spam*" from address to reply)
Your cable-modem may not have enough bandwidth on the upload side.
I'm in Alberta and use Shaw (maybe called Rogers in your area).
My cable-modem uses channel-0 on your television dial. This
means I get around 160k/s download speeds and 20-45k/s
upload speeds.
If one client uses up 3k/s bandwidth, that means I should be
able to handle 6 people at 18k/s or on average 10 people
at 30k/s.
You should be able to match crashes with the number of people
connected to you game. Your CPU might not be able to handle
10-20 players as well. Try to limit the number of players by
placing the note "10players max" in VROC. Hopefully
the connecting players will abide by it :)
Looks like bandwidth and CPU power. When hosting games try 640x480?
You connected to a host takes up about 3k/s bandwidth. Its differentwhen
you are the host. 57+ k/s are needed for 19 clients.
Just limit the number of players. Try 10?
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Jason Monds
(Please remove 'no extra spork' when replying)


































