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Rec.Autos.Simulators Archive

bug? occasional wrong car colour in mirrors

8 posts by 5 people · 21 Oct 1998 - 23 Oct 1998

i have a p200, voodo1 3dfx, and have to turn about 1/2 the textures off to get a decent fps. car textures are on in front, and off in the mirrors, and mirror detail is set to cars only. when overtaking a ferrari the car turns from red when it's in front of me to blue when it's behind me, looking in the mirrors. this doesn't happen all of the time, only now and again. doppler effect anyone? believe it or not it's quite annoying. overtake a ferrari, suddenly see a blue car in the mirror, where did he come from?, panic, hello fence. martin. --
Same thing here (using CL Voodoo2 12mb). It's even more frightening when you see a blue car in your mirrors and red Ferrari blasts past, I'm still looking for that damn blue car. The only way I've found around this is to eat up fps by turning on the car textures in the mirror. % i have a p200, voodo1 3dfx, and have to turn about 1/2 the textures % off to get a decent fps. car textures are on in front, and off in the % mirrors, and mirror detail is set to cars only. % when overtaking a ferrari the car turns from red when it's in front of % me to blue when it's behind me, looking in the mirrors. this doesn't % happen all of the time, only now and again. % doppler effect anyone? % believe it or not it's quite annoying. overtake a ferrari, suddenly % see a blue car in the mirror, where did he come from?, panic, % hello fence. % martin. % -- -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quoted text (9 lines)>Same thing here (using CL Voodoo2 12mb). It's even more frightening >when you see a blue car in your mirrors and red Ferrari blasts past, I'm >still looking for that damn blue car. The only way I've found around >this is to eat up fps by turning on the car textures in the mirror. >% when overtaking a ferrari the car turns from red when it's in front of >% me to blue when it's behind me, looking in the mirrors. this doesn't >% happen all of the time, only now and again. >% doppler effect anyone?
:) In ICR2, there were two colors for each car: the textured paintjob and a plain coat of paint. The latter one was used by the game when you unchecked the "car textures" option. Sometimes, people painting new car sets forgot to also change the untextured paint, which led to the same effect: a car looked quite differently in textured and untextured version. Assuming that Papy adopted the same approach for GPL, it's possible that one of the Ferraris has the wrong basic color. If this be the case, we only have to find out where the untextured color is stored and change it. -- Wolfgang Preiss \ E-mail copies of replies to this posting are welcome.
: Assuming that Papy adopted the same approach for GPL, it's possible : that one of the Ferraris has the wrong basic color. If this be the : case, we only have to find out where the untextured color is stored : and change it. ok, i'll try to find out if it's always the same ferrari, and tell everyone which one it is, if this is the case. martin. --
Are you sure its a Ferrari and not the red Coventry? The base color used when the texture is turned off is located in the 3do. All cars of a team use the same 3do. The four "Coventries" are painted in dark blue, light blue and light red. As base color in the 3do Papy used the light blue. So it cant be changed until you create a new team for every color. Cheers! Klaus H?rbrand
: > when overtaking a ferrari the car turns from red when it's in front of : > me to blue when it's behind me, looking in the mirrors. this doesn't : > happen all of the time, only now and again. : Are you sure its a Ferrari and not the red Coventry? The base color used : when the texture is turned off is located in the 3do. All cars of a team : use the same 3do. The four "Coventries" are painted in dark blue, light : blue and light red. As base color in the 3do Papy used the light blue. So : it cant be changed until you create a new team for every color. woops. i got it a bit wrong. it was indeed the coventry as driven (slowly :-)) by Bonnier. appologies for insulting coventry drivers by saying it was a ferrari. i guess the structure of 3do objects means a patch wont be forthcoming.... and another thing, mike parkes' home town is given as Surrey, England, in driver.ini, which we all know isn't a town at all! it should be Richmond, Surrey, England. so there! martin. --
Quoted text (7 lines)>: Assuming that Papy adopted the same approach for GPL, it's possible >: that one of the Ferraris has the wrong basic color. If this be the >: case, we only have to find out where the untextured color is stored >: and change it. >ok, i'll try to find out if it's always the same ferrari, and tell >everyone which one it is, if this is the case.
I did a quick test to verify my idea and found out the following: All the Ferraris are red, no matter if textured or not. As Klaus Hoerbrand pointed out, the Coventry cars all share the same basic (non-textured) color of light blue. If you have "car textures" on, but turned them off in the mirrors, you will see the following: driver textured (full view) untextured (mirror) Ickx dark blue/black light blue Bonnier red light blue Rodriguez dark blue light blue Rindt dark blue light blue -- Wolfgang Preiss \ E-mail copies of replies to this posting are welcome.
Ben & Kare 23 Oct 1998#429830
> when overtaking a ferrari the car turns from red when it's in front of > me to blue when it's behind me, looking in the mirrors. this doesn't > happen all of the time, only now and again. > doppler effect anyone? Red shift. You have exceeded the speed of light... ;) -Ben

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