Race Sim Central
Rec.Autos.Simulators Archive

MGPR2 Problems

3 posts by 3 people · 21 Oct 1998 - 21 Oct 1998

That Toff G 21 Oct 1998#429246
Hello all, I was wondering if anyboy else has experienced some problems with Monaco Grand Prix Racing Simulation 2. First, I have a Voodoo 2 and a TNT, and the voodoo works just fine. I thought i'd give the Direct3D version a try to see some hires stuff. Unfortunately, under my TNT, textures are all washed out, or completely missing, and the text looks like a bunch of jibberish (colored blocks where lettering should be). Thankfully I have the voodoo 2 to play it with. Second, the sound is all garbled with my Turtle Beach A3D card. Sheesh, buy a new computer with the latest stuff and nothing works! What good is that? Well thanks for any help! Mark -- Mark W. Toffoli Web Graphic Designer, Student Affairs Communications Univeristy of Colorado at Boulder, Willard Hall 218
Bluema 21 Oct 1998#429247
Hi! Here are my workarounds: * disable direct sound 3D for your A3d sound card (control panel) * disable auto mipmapping for TNT (control panel) hope this helps regards, Bluemax http://start.at/BluemaxF1
Ian Parker 21 Oct 1998#429248
I can't help with the graphics problem, but with the A3D soundcard if you go into your soundcard control panel and check the box to disable hardware acceleration, the sound should be OK. I have an A3D card and it worked for me, the sound used to alternate between speakers and sounded sort of (Bubbly?). Hope this helps Ian Parker >Hello all, >I was wondering if anyboy else has experienced some problems with Monaco >Grand Prix Racing Simulation 2. {snipped} Second, the sound is all garbled with my
Quoted text (8 lines)>Turtle Beach A3D card. Sheesh, buy a new computer with the latest stuff >and nothing works! What good is that? Well thanks for any help! >Mark >-- >Mark W. Toffoli >Web Graphic Designer, Student Affairs Communications >Univeristy of Colorado at Boulder, Willard Hall 218

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