Race Sim Central
Rec.Autos.Simulators Archive

GPL LookArounds & Mirrors

6 posts by 5 people · 17 Oct 1998 - 19 Oct 1998

I wonder what others think about the look-around facility in GPL. Can anybody use this to good effect without losing the car, especially through corners ? Lack of peripheral vision in car sims has always been a problem. GPLs' use of the letterbox view is, I guess, partly an attempt to address this problem and partly a frame rate saver. It may be better than a full screen but I think there's still a way to go with this problem. I find its possible to loose sight of a nearby car only to have it turn up by contacting you some way down the track. The look-around buttons will enable you to see much of your blind spot ( but not all ) can aid the situation. But who can drive hard, pushing the edge, while their view is turned to the side. On the straights its somewhat possible but when going through a corner, wondering where that nearby car has gone, its just about impossible to use this system without loosing your own car. The solution in NASCAR2 I believe is much better. There they used a three part rear view mirror where the outer parts showed the side views more while the centre section showed the rear. Not allowed for in that game but neither-the-less tweakable through the program files were ways of turning and modifying the mirrors to suit the particular tastes of the driver, provided they could be bothered to go to the trouble this kind of thing entails. So what are some of the options ? 1) Driver Position Turn-Around Views. The benefits of this approach is that its very easily implemented and the number of point-of-view displays on screen at time remains un-increased - being one drivers view, one right-side mirror view, and one left-side mirror view. Its easy to do because all that's required is to alter the drivers' view angle perspective - which the program has to recalculate constantly anyway with the normal movements of the car. It probable only take a few lines of code to achieve and puts no extra load on the system what-so-ever when activated. Perhaps a good solution if it works - but I don't think it does. The downside is simply that it very poorly solves the initial problem that prompted its existence. Sounds OK and is easily done but in practice is unusable when you most need them IMHO. 2) Multi-Part Mirrors The mirrors could each have two parts, the inner parts reflecting the direct rear view and the outside parts reflecting the outer blind spot area. Similar to the solution used in NC2 but modified for the side mirror situation. The benefits are that the driver would have some constant peripheral input, and that's what I feel is needed. The downside here is that this would increase the number of point-of-view displays on screen at the same time. One drivers' view and a four mirror views. Each view angle requires its own set of calculations. The more point-of-view displays shown simultaneously the greater the load on the system to provide such. With GPLs' already heavy system demands, albeit justified I hasten to add, extra simultaneous displays may not be easily accommodated. 3) Convex Mirrors These may be helpful but possibly with each pixel of such effectively showing a different perspective it may demand too much extra maths anyway, despite the number of simultaneous displays remaining at three. 4) Peripheral Display Areas Simular to multi part mirrors except the display areas are completely seperate from the mirrors. As an option, activated by a button say, the upper corners of the screen could display extra peripheral views. This would be a good solution as far as the drivers visual information is concerned but for the reasons already covered puts more load on the system. Still as a momentarily used option it may be useful. 5) Mirror Position Turn-Around Views. Given the restraints mentioned above, this is the system I feel would be best. Not perfect but better overall than the others cited here. In this case a driver would press a button to cause the desired sides' mirror to turn its view around to show the peripheral area / blind spot. In this case the drivers' forward view remains constant. A mirrors' view ought to be changed to and froe by a toggle action, not a hold-to-effect procedure. In this way the driver would exchange some rear view information for some peripheral view information as required. The number and size of simultaneous displays remains unchanged at three and the system isn't doing any extra calculations than it otherwise would be doing. Also as nothing other than the viewpoint angle is altered this should be very easy to implement. 6) Adjustable Mirrors Even without any of the above methods implemented I think the driver mirrors ought to be angle adjustable as individuals prefer. In this way some may prefer to angle their mirrors out a bit more to pick up some extra peripheral information at the expense of rear view info. Again there'd be no extra system load required and it should be easy to do. There's some other methods that come to mind but are either variations of those mentioned or really aren't viable on a usefulness-for-load basis. I don't know if Papyrus intends to release any upgrades, free or otherwise. ( I wouldn't call them patches as 'patch' implies that something was done but done wrong and needs fixing. 'Upgrade' on the other hand implies that what's done works OK as far as it goes but can be improved upon. I think what's done in this area is simply too limited and not really useful and can be improved ). Any other thoughts on the peripheral vision problem ? Phillip McNelley
Mike Laskey 17 Oct 1998#428307
>I wonder what others think about the look-around facility in GPL. Can >anybody use this to good effect without losing the car, especially >through corners ? Yes, I use the look-around facility frequently when amongst traffic - often when attempting to outbrake somebody at the end of a long straight, and last night online, to avoid another driver who'd out-braked himself whilst challenging me in Lesmo 1 at Monza. During development and testing, the look-around wasn't exactly ideal in that it was originally intended to increase visibility for the driver when attempting spin recovery. Fortunately the geniuses at Papyrus listened to us, the testers and improved it dramatically to the point it is at now. Believe me, once you advance past the point of having to worry about controlling the car, you'll be a LOT less busy and perfectly able to use the look left/right when in traffic (it's a bit like learning to drive a car, ride a bike, fly a plane etc - at first, you just simply don't have time to look around or even engage in conversation, but after a while you wonder what all the fuss is about). I did actually suggest that during GPL's development but too late to make the code - you'll probably see it in a future sim. Mike.
I just use my ears. The sounds from the other cars tell me where they are when they are in my blind spots. I only use look left/right when re-entering the track after spinning off (boy is my neck getting tried!). -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sound is certainly another way of filling in the gaps. I can hear a nearby car but its actualy position is unclear. So I either guess, and often come to grief, or I use the lokk-arounds, and often come to grief. I think a true 3D sound system might work wonders here. I've seen these demostrated and you really do get a strong and impression of direction, even for sounds that are behind you. GPL doesn't use any such system ATM, sadly, it uses plain stereo. True 3D systems go beyond stereo and use tricks to fool your ears into percieving direction. Perhaps we'll see 3D sound in these sims in the future. Hope so. In any case I's still like to be able to adjust my own mirrors. Perhaps there's something in the .ini files. Best Regards Phillip McNelley On Sun, 18 Oct 1998 16:35:38 GMT, "Michael E. Carver"
Quoted text (10 lines)>I just use my ears. The sounds from the other cars tell me where they >are when they are in my blind spots. I only use look left/right when >re-entering the track after spinning off (boy is my neck getting >tried!). >-- >**************************** Michael E. Carver ************************* > Upside out, or inside down...False alarm the only game in town. >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quoted text (13 lines)>Yes, I use the look-around facility frequently when amongst traffic - often >when attempting to outbrake somebody at the end of a long straight, and last >night online, to avoid another driver who'd out-braked himself whilst >challenging me in Lesmo 1 at Monza. During development and testing, the >look-around wasn't exactly ideal in that it was originally intended to >increase visibility for the driver when attempting spin recovery. >Fortunately the geniuses at Papyrus listened to us, the testers and improved >it dramatically to the point it is at now. Believe me, once you advance >past the point of having to worry about controlling the car, you'll be a LOT >less busy and perfectly able to use the look left/right when in traffic >(it's a bit like learning to drive a car, ride a bike, fly a plane etc - at >first, you just simply don't have time to look around or even engage in >conversation, but after a while you wonder what all the fuss is about).
I'd like to use the side-glance views too, but I can't program them where I would like them to be.. that is the analog paddles on my Thrustmaster GP1 wheel. I have the gear shifts assigned to the two buttons on the wheel, and since I don't use clutch, the paddles are useless now. I don't think the function of the paddles should be analog in this case.. but say if you depressed 50% of the movement range, it would switch to the side view. Now I have the side views assigned to the two buttons on the base of the wheel, but reaching my hand down there is going to get me in trouble, since if I were in need of glancing to the side, I'd probably be very busy trying to avoid the car there already. I think something like this could be added in a patch to GPL, if a patch is planned.. (is there anything to patch in GPL) ? :-) -Juha -- Kemosabe no in tipi now. You leave'um message after little smoke signal, and Kemosabe get back for pow-wow real fast.
Mann 19 Oct 1998#428780
Get rid of that mickey mouse GP1 wheel and buy yourself the Microsoft Force Feedback Wheel. You have six thumb buttons on the front of the wheel along with the two paddle buttons behind. I have the look left/right programmed to the top left and right thumb buttons. Use it all the time now with ease.
Quoted text (22 lines)>I'd like to use the side-glance views too, but I can't program them >where I would like them to be.. that is the analog paddles on my >Thrustmaster GP1 wheel. I have the gear shifts assigned to the two >buttons on the wheel, and since I don't use clutch, the paddles are >useless now. I don't think the function of the paddles should be >analog in this case.. but say if you depressed 50% of the movement >range, it would switch to the side view. >Now I have the side views assigned to the two buttons on the base >of the wheel, but reaching my hand down there is going to get me >in trouble, since if I were in need of glancing to the side, I'd >probably be very busy trying to avoid the car there already. >I think something like this could be added in a patch to GPL, if a >patch is planned.. (is there anything to patch in GPL) ? :-) > -Juha >-- > Kemosabe no in tipi now. You leave'um message after little > smoke signal, and Kemosabe get back for pow-wow real fast.

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy