If you havent tried this youre cheating yourself some serious muscle car
fun. Run a few laps at bristol in this then NR2003 and come back and tell
me how great NR2003 is again.
Mitch
"Mitch_A" <[email hidden]> wrote in message
news:TcCZb.28471$[email hidden]...
Alright, DGF, what did ya do with the *real* Mitch?
;o)
-Brian
Quoted text (7 lines)
> If you havent tried this youre cheating yourself some serious muscle car > fun. Run a few laps at bristol in this then NR2003 and come back and tell > me how great NR2003 is again. > > Mitch > >"Mitch_A" <[email hidden]> wrote in message
news:TcCZb.28471$[email hidden]...
Alright, DGF, what did ya do with the *real* Mitch?
----------------------------------
I thought they were interchangable. ;-)
--
Richard "ZZ" Busch
Member:
Screamers Racing League
OAO
CORS
MARA TransAm
RASCAR
GPL Rank + 17.410
MoGPL Rank + 318.294
N2003 Rank -10.8830
Quoted text (7 lines)
> If you havent tried this youre cheating yourself some serious muscle car > fun. Run a few laps at bristol in this then NR2003 and come back and tell > me how great NR2003 is again. > > Mitch > >Hehe.
Seriously though, try it. Its about as fun as Ive had since the GPL demo.
Not much beats throwin a hemi cuda around for awhile :-) The sound is
awesome to.
The problem I have is everyone is so quick to bash anything that isnt Papy
(right now Papy sucks) and we get a bunch of "Experts" that havent even
tried it yet spewing nonsense about how bad it is. I dare ya to try it and
come back here and say it's as bad as all that. Take Bristol for a spin in
a 73 Firechicken, I dare ya :-)
Don't let the MCO name throw ya. Nothing related to the original MCO except
body styles. It's much more of a early 70's sim. In fact I owned a 73
Roadrunner (440magnum) and Ill be damned if it doesnt drive the same. The
brakes of lack of are something that needs some work though along with some
high res models :-)
Mitch
"ZZ" <[email hidden]> wrote in message news:HwLZb.60740
Quoted text (27 lines)
> Alright, DGF, what did ya do with the *real* Mitch? > > ---------------------------------- > > I thought they were interchangable. ;-) > > -- > Richard "ZZ" Busch > > Member: > Screamers Racing League > OAO > CORS > MARA TransAm > RASCAR > GPL Rank + 17.410 > MoGPL Rank + 318.294 > N2003 Rank -10.8830 > > > > > > > > >
"Mitch_A" <[email hidden]> wrote in message
news:TcCZb.28471$[email hidden]...
I don't think you can really compare them can ya? I mean is this MCO mod a
Nascar simulator? I am downloading it now and I respect your opinion so I
am sure it will be fun, but if it isn't a Nascar simulator it is hard to
compare it to NR2003.
Shock
Quoted text (7 lines)
> If you havent tried this youre cheating yourself some serious muscle car > fun. Run a few laps at bristol in this then NR2003 and come back and tell > me how great NR2003 is again. > > Mitch > >At first glance you would think that wouldnt ya. Its hard to explain but
try it and get back to me. Its not a NASCAR sim but the cars feel VERY
NASCARish :) Try Bristol first it blew me away. This is the first sim Ive
run that I can REALLY tell what the suspension is doing.
In case youre not aware F1RST includes a auto-track download so if you dont
have Bristol just log into F1RST and host that particular track and it will
download.
Mitch
"Shock" <[email hidden]> wrote in message
news:[email hidden]...
>
>
> I don't think you can really compare them can ya? I mean is this MCO moda
Quoted text (7 lines)
> Nascar simulator? I am downloading it now and I respect your opinion so I > am sure it will be fun, but if it isn't a Nascar simulator it is hard to > compare it to NR2003. > > Shock > >Ok, will do. The download just finished I am going to install and give it a
rip.
Thanks
Shock
"Mitch_A" <[email hidden]> wrote in message
news:3mOZb.927$[email hidden]...
> At first glance you would think that wouldnt ya. Its hard to explain but
> try it and get back to me. Its not a NASCAR sim but the cars feel VERY
> NASCARish :) Try Bristol first it blew me away. This is the first simIve
> run that I can REALLY tell what the suspension is doing.
>
> In case youre not aware F1RST includes a auto-track download so if youdont
> have Bristol just log into F1RST and host that particular track and itwill
mod
> a
> > Nascar simulator? I am downloading it now and I respect your opinion soI
Quoted text (10 lines)
> download. > > Mitch > > > "Shock" <[email hidden]> wrote in message > news:[email hidden]... > > > > > > I don't think you can really compare them can ya? I mean is this MCOQuoted text (8 lines)
> > am sure it will be fun, but if it isn't a Nascar simulator it is hard to > > compare it to NR2003. > > > > Shock > > > > > >I can't get the Bristol track to be recognized by the MCO mod. It is in the
circuits list whenever I load F1C. I copied the bristol folder from the
SeasonData\Circuits directory to the mcoSeason\Circuits directory, but it
still isn't showing when I load the mod.
Shock
"Mitch_A" <[email hidden]> wrote in message
news:3mOZb.927$[email hidden]...
> At first glance you would think that wouldnt ya. Its hard to explain but
> try it and get back to me. Its not a NASCAR sim but the cars feel VERY
> NASCARish :) Try Bristol first it blew me away. This is the first simIve
> run that I can REALLY tell what the suspension is doing.
>
> In case youre not aware F1RST includes a auto-track download so if youdont
> have Bristol just log into F1RST and host that particular track and itwill
mod
> a
> > Nascar simulator? I am downloading it now and I respect your opinion soI
Quoted text (10 lines)
> download. > > Mitch > > > "Shock" <[email hidden]> wrote in message > news:[email hidden]... > > > > > > I don't think you can really compare them can ya? I mean is this MCOQuoted text (8 lines)
> > am sure it will be fun, but if it isn't a Nascar simulator it is hard to > > compare it to NR2003. > > > > Shock > > > > > >Just figured out the track won't load in F1C either. When I click the check
mark to go forward after I have selected Bristol the screen says "Default"
and the game closes. So now Bristol isn't even present in the MCO mod and
it won't load at all in F1C. Something tell me this has something to do
with the location I installed F1C. It is installed on my E: drive rather
than the default directory...
Shock
"Shock" <[email hidden]> wrote in message
news:[email hidden]...
> I can't get the Bristol track to be recognized by the MCO mod. It is inthe
but
so
> I
> > > am sure it will be fun, but if it isn't a Nascar simulator it is hardto
Quoted text (9 lines)
> circuits list whenever I load F1C. I copied the bristol folder from the > SeasonData\Circuits directory to the mcoSeason\Circuits directory, but it > still isn't showing when I load the mod. > > Shock > > "Mitch_A" <[email hidden]> wrote in message > news:3mOZb.927$[email hidden]... > > At first glance you would think that wouldnt ya. Its hard to explainQuoted text (22 lines)
> > try it and get back to me. Its not a NASCAR sim but the cars feel VERY > > NASCARish :) Try Bristol first it blew me away. This is the first sim > Ive > > run that I can REALLY tell what the suspension is doing. > > > > In case youre not aware F1RST includes a auto-track download so if you > dont > > have Bristol just log into F1RST and host that particular track and it > will > > download. > > > > Mitch > > > > > > "Shock" <[email hidden]> wrote in message > > news:[email hidden]... > > > > > > > > > I don't think you can really compare them can ya? I mean is this MCO > mod > > a > > > Nascar simulator? I am downloading it now and I respect your opinionQuoted text (9 lines)
> > > compare it to NR2003. > > > > > > Shock > > > > > > > > > > > >edit the Filter Properties line in the bristol.gdb so it sees MCO:
Filter Properties = 2002 MCO
"Shock" <[email hidden]> wrote in message
news:[email hidden]...
> I can't get the Bristol track to be recognized by the MCO mod. It is inthe
but
so
> I
> > > am sure it will be fun, but if it isn't a Nascar simulator it is hardto
Quoted text (9 lines)
> circuits list whenever I load F1C. I copied the bristol folder from the > SeasonData\Circuits directory to the mcoSeason\Circuits directory, but it > still isn't showing when I load the mod. > > Shock > > "Mitch_A" <[email hidden]> wrote in message > news:3mOZb.927$[email hidden]... > > At first glance you would think that wouldnt ya. Its hard to explainQuoted text (22 lines)
> > try it and get back to me. Its not a NASCAR sim but the cars feel VERY > > NASCARish :) Try Bristol first it blew me away. This is the first sim > Ive > > run that I can REALLY tell what the suspension is doing. > > > > In case youre not aware F1RST includes a auto-track download so if you > dont > > have Bristol just log into F1RST and host that particular track and it > will > > download. > > > > Mitch > > > > > > "Shock" <[email hidden]> wrote in message > > news:[email hidden]... > > > > > > > > > I don't think you can really compare them can ya? I mean is this MCO > mod > > a > > > Nascar simulator? I am downloading it now and I respect your opinionQuoted text (9 lines)
> > > compare it to NR2003. > > > > > > Shock > > > > > > > > > > > >Thanks, now it is recognized in MCO, but whenever I try to load it I get the
same problem I get when I try to load the track using regular F1C. The word
default flashes on the screen and then the game closes.
Shock
"Charlie B" <[email hidden]> wrote in message
news:NtPZb.2926$[email hidden]...
it
VERY
> > > NASCARish :) Try Bristol first it blew me away. This is the firstsim
MCO
> > mod
> > > a
> > > > Nascar simulator? I am downloading it now and I respect youropinion
> so
> > I
> > > > am sure it will be fun, but if it isn't a Nascar simulator it ishard
Quoted text (11 lines)
> edit the Filter Properties line in the bristol.gdb so it sees MCO: > > Filter Properties = 2002 MCO > > > "Shock" <[email hidden]> wrote in message > news:[email hidden]... > > I can't get the Bristol track to be recognized by the MCO mod. It is in > the > > circuits list whenever I load F1C. I copied the bristol folder from the > > SeasonData\Circuits directory to the mcoSeason\Circuits directory, butQuoted text (9 lines)
> > still isn't showing when I load the mod. > > > > Shock > > > > "Mitch_A" <[email hidden]> wrote in message > > news:3mOZb.927$[email hidden]... > > > At first glance you would think that wouldnt ya. Its hard to explain > but > > > try it and get back to me. Its not a NASCAR sim but the cars feelQuoted text (17 lines)
> > Ive > > > run that I can REALLY tell what the suspension is doing. > > > > > > In case youre not aware F1RST includes a auto-track download so if you > > dont > > > have Bristol just log into F1RST and host that particular track and it > > will > > > download. > > > > > > Mitch > > > > > > > > > "Shock" <[email hidden]> wrote in message > > > news:[email hidden]... > > > > > > > > > > > > I don't think you can really compare them can ya? I mean is thisQuoted text (12 lines)
> to > > > > compare it to NR2003. > > > > > > > > Shock > > > > > > > > > > > > > > > > > > > >"Mitch_A" wrote:
> Seriously though, try it. Its about as fun as Ive had since the GPL demo.
> Not much beats throwin a hemi cuda around for awhile :-) The sound is
> awesome to.
With RSC being down where can I find it?
Thx
Tony
I didnt have to edit the .gdb but I did have to edit the .scn to adjust
mirrors.
Try this if you havent fixed it yet. Delete the bristol folder and
host/join on F1RST to auto d/l the new one.
Mitch
"Shock" <[email hidden]> wrote in message
news:[email hidden]...
> Thanks, now it is recognized in MCO, but whenever I try to load it I getthe
> same problem I get when I try to load the track using regular F1C. Theword
> default flashes on the screen and then the game closes.
>
Ok, I'll try it again. I'll keep everybody posted. Thanks for the help so
far.
Shock
"Mitch_A" <[email hidden]> wrote in message
news:6ISZb.1017$[email hidden]...
Quoted text (19 lines)
> I didnt have to edit the .gdb but I did have to edit the .scn to adjust > mirrors. > > Try this if you havent fixed it yet. Delete the bristol folder and > host/join on F1RST to auto d/l the new one. > > Mitch > > > "Shock" <[email hidden]> wrote in message > news:[email hidden]... > > Thanks, now it is recognized in MCO, but whenever I try to load it I get > the > > same problem I get when I try to load the track using regular F1C. The > word > > default flashes on the screen and then the game closes. > > > >"Mitch_A" wrote...
> If you havent tried this youre cheating yourself some
> serious muscle car fun. Run a few laps at bristol in
> this then NR2003 and come back and tell me how great
> NR2003 is again.
They do handle better than the TPTCC cars with one of Achim's setups. ;-)
Jan.
=---
"Jan Verschueren" <[email hidden]> kirjoitti viestiss�
news:4pu_b.11461$[email hidden]...
Hehe... don't know how realistic these MCO cars are, but they're good fun
for sure =) Real fps killer on my PC though. Anything over 10 cars in the
grid and it's quite impossible to drive. The other mods seem to run much
better (on the same tracks and graphics settings)... but I can live with 8
(muscle) car grids :)
How can I turn off the automatic throttle lift & blip? Setting them to zero
in the .plr file doesn't seem to work. And is there a way to boost the AI
speed over the 120% setting? Increasing the AI grip stuff in the .plr file
helps a little, but they're still awfully slow through the corners.


































