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MGP2RS tracks?

7 posts by 5 people · 14 Oct 1998 - 23 Oct 1998

GPL is great, but I still enjoy F1RS. So I'm going to get it's successor. I understand the teams and drivers are fantasy, to be replaced with the real things with user supplied updates, but what are the tracks like? I understand there is also a track editor, for the same purpose I suppose. I'm particularly interested Suzuka, as I've been following the season. Is it represented in the box? Thanks Larry
ymenard 14 Oct 1998#427458
Laurence Lindstrom wrote Tracks are improved alot over F1RS. It was my biggest complaint (many track innacuracies) but they are really updated. But you can also change about every graphics on it easily (car, teams, sponsor, etc..) I would guess the best place is still http://www.f1racingsim.com/ The tracks aren't still perfect but they are really close to reality, probably more than any other recent F1 sim (except GPL but it's a different deal). There's no track editor. Maybe your confused with the "old vintage" track that you find in it. Yes... all the 1998 Formula 1 tracks are found in MonacoGP. Suzuka is really better than in F1RS. "Gp2" quality ;-) (Suzuka was IMHO the best track in accuracy in Gp2). - Fran?ois Mnard <ymenard> Good race at the Brickyard! - Official Mentally retarded guy of r.a.s. - Excuse me for my English (I'm French speaking) - Sponsored by http://www.awpss.com/ on the NROS - "People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."--
Alpha 15 Oct 1998#427801
On Wed, 14 Oct 1998 20:31:13 -0700, Laurence Lindstrom
Quoted text (15 lines)>GPL is great, but I still enjoy F1RS. So I'm going to get >it's successor. > I understand the teams and drivers are fantasy, to be >replaced with the real things with user supplied updates, but >what are the tracks like? > I understand there is also a track editor, for the same >purpose I suppose. > I'm particularly interested Suzuka, as I've been following >the season. Is it represented in the box? > Thanks > Larry
Suzuka is in the game. MGPRS2 is much harder than F1RS. I thought I was a fairly good sim racer with F1RS but, i was mistaken. MGPRS2 is more realistic, another major improvement is that the curbings are alot more friendly. You can pounce over them and It will not upset the car as much as it does in F1RS. Don't even think of using the same setups as F1RS. I tried Guy Cote's setups, not only are they incompatible files they are not even close to being stable if you manually enter them. Never thought I would say this but I'm enjoying MGPRS2 more now than GPL, around here that could be considered blasphemy. ~~Alpha B.~~ Remove one of the "b's" to reply via e-mail. "When you die, if you get a choice between going to regular heaven or pie heaven, choose pie heaven. It might be a trick, but if it's not, mmmmmmm, boy." -Jack Handy
> On Wed, 14 Oct 1998 20:31:13 -0700, Laurence Lindstrom < Snip > John Wallace and others, have been telling us F1RS fans that we're living in a fool's paradise. I don't doubt it, but it has been fun. I'll be interested in what he has to say about MGP2RS. I depend on Guy Cote's setups. I believe he wastes a lot of time eating, sleeping,*** with friends and working, or going to school. Come on Guy, don't be so selfish. Stop thinking "What do I want to do today?", and start thinging "What can I do for Larry?" The answer is, do Suzuka for MGP2RS, then do Nurbring for GPL. : ) You are a brave man. Thanks Larry
Quoted text (7 lines)> Laurence Lindstrom wrote > > I understand the teams and drivers are fantasy, to be > >replaced with the real things with user supplied updates, but > >what are the tracks like? > Tracks are improved alot over F1RS. It was my biggest complaint (many track > innacuracies) but they are really updated.
For me, the biggest mistake in F1RS tracks is at Imola, in what should be the descent to Rivazza. In F1RS, that decent is too soon, and the approach to Rivazza is level. I think the most important advantage Papyrus has always had over Microprose and Ubi is track camber and banking. Does MGP2RS have track camber? Hockenheim's Ostkurve is NOT flat. Thanks Larry
Paul Jone 15 Oct 1998#427804
Yes, yes, yes, we need Suzuka - there's a Grand Prix there in a week and a half and I need to get within a couple a seconds of the real guys - 36 seconds for qualifying - streuth, I'm way off that. And, yes, the F1RS setups are hopeless for MGP. Paul
Quoted text (36 lines)> > On Wed, 14 Oct 1998 20:31:13 -0700, Laurence Lindstrom > < Snip > > > Suzuka is in the game. > > MGPRS2 is much harder than F1RS. I thought I was a fairly good sim > > racer with F1RS but, i was mistaken. MGPRS2 is more realistic, > > another major improvement is that the curbings are alot more friendly. > > You can pounce over them and It will not upset the car as much as it > > does in F1RS. > John Wallace and others, have been telling us F1RS fans that > we're living in a fool's paradise. I don't doubt it, but it has > been fun. > I'll be interested in what he has to say about MGP2RS. > > Don't even think of using the same setups as F1RS. I tried Guy Cote's > > setups, not only are they incompatible files they are not even close > > to being stable if you manually enter them. > I depend on Guy Cote's setups. I believe he wastes a lot of > time eating, sleeping,*** with friends and working, or going > to school. Come on Guy, don't be so selfish. Stop thinking "What > do I want to do today?", and start thinging "What can I do for > Larry?" The answer is, do Suzuka for MGP2RS, then do Nurbring for > GPL. : ) > > Never thought I would say this but I'm enjoying MGPRS2 more now than > > GPL, around here that could be considered blasphemy. > You are a brave man. > Thanks > Larry
Yes there is a track editor! Part of the texture editor gives you the tool to update the tracks to real 1997 tracks. It's included with MGPRS2. And works VERY handy. Just wish there'd be an English patch for the sound-editor...

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