I have high hopes for it. Keep your fingers crossed.
http://ve3d.ign.com/articles/494/494015p1.html
> I have high hopes for it. Keep your fingers crossed.
I don't. CMR3 was appalling in the physics department. Even from the
limited previews of RBR, it's clear that it's going to wallop the CMR series
which, like all Codemaster's games of late, are an insult to sim racers.
Heres a quote from a review that may change your mind.
For those who played CMR3, they may have noticed that a steering aid was
employed to keep the car pivoted on a central shaft. In CMR4 the pivot
device has been removed, altering each of the car's stabilizers, and thus
making for a "professional, realistic and natural handling experience."
Codemasters explains that we'll notice the difference, especially in
performing skids and powerslides
"Damien Evans" <[email hidden]> wrote in message
news:c19jbf$1etsro$[email hidden]...
> > I have high hopes for it. Keep your fingers crossed.
>
> I don't. CMR3 was appalling in the physics department. Even from the
> limited previews of RBR, it's clear that it's going to wallop the CMRseries
> which, like all Codemaster's games of late, are an insult to sim racers.
>
>
>
So why didn't Codmasters release a patch with the removed steering aid for
CMR 3, rather than offer the exact same physics engine without the central
pivot aid and updated paint-scheme and driver names for CMR 4?
My guess is because CMR 3 was considered a "hit" on the console scene,
Codies made money on it, even though the hard core PC gaming race fans like
us didn't like it. I assume they figured they could simply remove the aid,
update the car schemes and driver names and viola! Here ya go race fans.....
It's CMR 4!!!!
I for one will wait for the demo, and the unbiased reviews of the full
product before I shell out anymore cash for a Codemasters product.
As the old saying goes:
Fool me once shame on you.... fool me twice... Shame on me!
"Doug Hook" <[email hidden]> wrote in message
news:tq4_b.98429$jk2.462190@attbi_s53...
Quoted text (23 lines)
> Heres a quote from a review that may change your mind. > > > For those who played CMR3, they may have noticed that a steering aid was > employed to keep the car pivoted on a central shaft. In CMR4 the pivot > device has been removed, altering each of the car's stabilizers, and thus > making for a "professional, realistic and natural handling experience." > Codemasters explains that we'll notice the difference, especially in > performing skids and powerslides > > "Damien Evans" <[email hidden]> wrote in message > news:c19jbf$1etsro$[email hidden]... > > > I have high hopes for it. Keep your fingers crossed. > > > > I don't. CMR3 was appalling in the physics department. Even from the > > limited previews of RBR, it's clear that it's going to wallop the CMR > series > > which, like all Codemaster's games of late, are an insult to sim racers. > > > > > > > >> My guess is because CMR 3 was considered a "hit" on the console scene,
I'd have to disagree with this. I don't think CMR3 was a "hit" for
consoles. I don't think it sold that well. I thought it was bad, with
Rallisport being the much better title.
Alanb
Its Tuesday and its available at 3dgamers.com and probably the other
usual mirror sites.
--
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Help make Usenet a better place: English is read downwards,
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Check groups.google.com before asking a question.
Graphics are gorgeous. Sound is awesome. Damage is incredible(set it to
heavy). Physics are better than CMR3, but still not perfect. Very playable
and much better than all other CMR titles.
"Doug Hook" <[email hidden]> wrote in message
news:0BXZb.374335$xy6.1935311@attbi_s02...
> I have high hopes for it. Keep your fingers crossed.
>
> http://ve3d.ign.com/articles/494/494015p1.html
>
>
Do we know if the full version will support multiple controllers?


































