The new demo is much better! First of all, the textures on the track have
been changed, and the track is now four lanes, and the sense of speed is
very close to being real.
Also, you can now run 20 laps when testing a setup. Other changes are the
"red-yellow-green" starting lights, the "sploosh" sound is gone, the engine
noise is much better, tire squeal is quieter, and the AI cars have new paint
jobs. The replay bug has been fixed, along with some compatibility
problems.
BTW, I'm still trying to break 1'04, let alone 1'00!
--
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Peace, love and Monkeemobiles,
Galley
You need to find the right setup. 101.26
Lutrell,
Dsr#74 :-)
http://www2.scca.com/amateur/club_racing/runoffs/photogal/dsr-74.jpg
>The new demo is much better! First of all, the textures on the track have
>been changed, and the track is now four lanes, and the sense of speed is
>very close to being real.
>Also, you can now run 20 laps when testing a setup. Other changes are the
>"red-yellow-green" starting lights, the "sploosh" sound is gone, the engine
>noise is much better, tire squeal is quieter, and the AI cars have new paint
Quoted text (10 lines)
>jobs. The replay bug has been fixed, along with some compatibility >problems. >BTW, I'm still trying to break 1'04, let alone 1'00! >-- >~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ > Remove "spam-jammer" to reply > Peace, love and Monkeemobiles, > GalleyGetting the car set up well is very important. Although often overlooked,
the transmission is very important in this sim. If the ratios are set up
incorrectly, the engine rpm will vary alot and the car will often brake
loose when shifting and accelerating at the same time. The meter in the
garage which tells you if you overall setup is loose or tight is also very
useful. Mine is Set up just on the tight side, and i can squeeze a1:00.32
out of it.


































