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Rec.Autos.Simulators Archive

MS Wheel

16 posts by 12 people · 12 Oct 1998 - 15 Oct 1998

mjone 12 Oct 1998#426845
anyone have it how is it? can it be used in dos mode for nascar2? is it worth the cost? does it work with NFSIII? does it slow the game down? sorry for all the questions but hate to spend 200.00 bucks if its not any good. Thanks MJ
Murc 12 Oct 1998#426846
but it from a place you can return it too if your not satisfied.
Quoted text (7 lines)>anyone have it how is it? can it be used in dos mode for nascar2? >is it worth the cost? does it work with NFSIII? does it slow the game down? >sorry for all the questions but hate to spend 200.00 bucks if >its not any good. >Thanks >MJ
Yep, I have it.....not sure about Nascar 2 as I haven't played it lately but it does work with NFS III and of course it works great with CPR and MTM2 which it ships with. It does not slow anything down...It's the best wheel I've owned which included two TM wheels. (Grand Prix and T2). Mounts and dismounts like a dream...has 8 programmable buttons that are ergonomically placed. Floor pad is top notch....won't skid and pedals feel good. Uses midi port so won't transmit FF unless plugged directly into gameport or into gameport extension.....id Joyswitch doesn't work with FF. Also works with Interstate 76.....really any program that supports FF in direct X. AS of yet, GPL does not support FF. If you like MS controllers the MS wheel is a no-brainer provided you have the two bills to part with. MartyG
Quoted text (7 lines)>anyone have it how is it? can it be used in dos mode for nascar2? >is it worth the cost? does it work with NFSIII? does it slow the game down? >sorry for all the questions but hate to spend 200.00 bucks if >its not any good. >Thanks >MJ
Walk Walker 13 Oct 1998#427149
I've been involved with the wheel for about 4 months now. It does not work with N2 (reliably) and doesn't work online with N2 at all. GPL, on the other hand, works great with the FF wheel. Even though there is no FF programming in GPL, the resistance feature gives you a better feel of the road. Maybe it's just me, but I can definitely "feel" the road more with the MS FF wheel than I can with a Thrustmaster wheel. It is alos great with CPR, MTM2, and even Motocross Madness. As Martin said, it is a dream with any DirectX compliant game. -/- Walk Walker
Trips 13 Oct 1998#427150
Quoted text (7 lines)> I've been involved with the wheel for about 4 months now. It does not work > with N2 (reliably) and doesn't work online with N2 at all. > GPL, on the other hand, works great with the FF wheel. Even though there is > no FF programming in GPL, the resistance feature gives you a better feel of > the road. Maybe it's just me, but I can definitely "feel" the road more with > the MS FF wheel than I can with a Thrustmaster wheel.
I'd buy one in a minute if it supports separate throttle/brake axes... does anyone know if it does? Trips
Adam 13 Oct 1998#427151
Anyone know when the USB version will ship? I heard that it was to follow about a month after the joy/midiport version. The wheel has shown up ahead of schedule, at least at the release dates I've seen, so maybe the USB version will as well. Another thing I was curious about for anyone with a USB *** device. If you have a gamepad or stick hooked up to your joyport and a *** device with USB, do you still have only one device selected in the control panel/joystick applet? I'm assuming that you still can only have one device setup and selected but it would be great if I could have at least two devices to toggle between w/o having recalibrate. Adam
-Pau 13 Oct 1998#427152
Did you get the patch for N2??? I'm not sure if it is posted on the web, yet. If not I will send it to you. -Paul >I've been involved with the wheel for about 4 months now. It does not work >with N2 (reliably) and doesn't work online with N2 at all. >GPL, on the other hand, works great with the FF wheel. Even though there is >no FF programming in GPL, the resistance feature gives you a better feel of >the road. Maybe it's just me, but I can definitely "feel" the road more with >the MS FF wheel than I can with a Thrustmaster wheel. >It is alos great with CPR, MTM2, and even Motocross Madness. As Martin said, >it is a dream with any DirectX compliant game. >-/- Walk Walker
Adam, I have a Saitek X36 flight setup on my gamecard and a MS Freestyle gamepad on my USB ports. Both calibrate perfectly and work without having to reinstall either. Although I haven't tried with a DOS based game. Now if TM would release their USB wheel, I would be a happy camper. Russ
Quoted text (8 lines)>Another thing I was curious about for anyone with a USB *** device. >If you have a gamepad or stick hooked up to your joyport and a *** >device with USB, do you still have only one device selected in the >control panel/joystick applet? I'm assuming that you still can only >have one device setup and selected but it would be great if I could >have at least two devices to toggle between w/o having recalibrate. >Adam
And 13 Oct 1998#427154
On Tue, 13 Oct 1998 10:47:40 -0400, "Walk Walker" >GPL, on the other hand, works great with the FF wheel. Even though there is >no FF programming in GPL, the resistance feature gives you a better feel of I seem to be seeing conflicting reports about this resistance feature. If a game doesn't support FF, is there a default amount of resistance that can be applied to the wheel so it isn't to loose? Another poster mentioned something about hitting the force button in the middle to turn some resistance on, even if the game doesn't support FF. I understand I won't get any effects, but I don't want to have to swap wheels if a game doesn't support FF, because my FF wheel is "sloppy". Thanks, Andy
Adam 14 Oct 1998#427502
The way I understand it is that games without FFB support, the wheel can be used to provide resistance or be 'loose'. You can also program effects to the buttons on your wheels. For instance a game like i76, you can setup some kind of kick when weapons are fired. Hopefully someone with the new wheel will chime in to clear it all up. Adam
And 14 Oct 1998#427503
> The way I understand it is that games without FFB support, the wheel >can be used to provide resistance or be 'loose'. You can also program >effects to the buttons on your wheels. For instance a game like i76, >you can setup some kind of kick when weapons are fired. Hopefully >someone with the new wheel will chime in to clear it all up. Adam, That is the way I understand it as well. (from most of the posts I've read) I am going to get one tomorrow so I'll find out then. I'll have 10 days to return it, that should give me enough time to decide for myself. Thanks, Andy
Yes, it does. You can switch from one to the other. It also will save different user/configuration settings. David G Fisher DmndDave >> I've been involved with the wheel for about 4 months now. It does not work >> with N2 (reliably) and doesn't work online with N2 at all. >> GPL, on the other hand, works great with the FF wheel. Even though there is >> no FF programming in GPL, the resistance feature gives you a better feel of >> the road. Maybe it's just me, but I can definitely "feel" the road more with >> the MS FF wheel than I can with a Thrustmaster wheel. >I'd buy one in a minute if it supports separate throttle/brake axes... >does anyone know if it does? >Trips
> Yes, it does. You can switch from one to the other. It also will save > different user/configuration settings. Cool, then SOMEDAY even MS sims/games will support seperate axis... ;^) l8er ronny snip > >I'd buy one in a minute if it supports separate throttle/brake axes... > >does anyone know if it does? -- Toys'R'Us '99: "So, would you like a hand gun with that action figure, kiddo?" |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!
Trips 14 Oct 1998#427506
> Yes, it does. You can switch from one to the other. It also will save > different user/configuration settings. We've got an MS wheel here at the office, and while I love the feel and build quality if it, I can't for the life of me find where to specify separate or combined throttle/brake axes. Could you point me in the proper direction please? Thanks in advance... Trips
Trips 14 Oct 1998#427507
> We've got an MS wheel here at the office, and while I love the feel and > build quality if it, I can't for the life of me find where to specify > separate or combined throttle/brake axes. Could you point me in the > proper direction please? Never mind... found it! Trips
ltgodwi 15 Oct 1998#427832
The Microsoft Force Feedback Wheel treats resistance as a force. Therefore, if you turn the force off, the wheel is limp. But, a game doesn't have to support force feedback to have the wheel's force button turned on. The only available force for a non-force feedback game is the resistance (which can be set at four levels, I think). The wheel does support dual axis petals and this setting can be changed from the sidewinder software very easily. One of the things I like most about this wheel in GPL is that it is ultra precise. The car is easier to drive in a straight line that with my TM Nascar Pro.

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