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Rec.Autos.Simulators Archive

Digital Sports - GPL-related Interview with Doug Arnao

7 posts by 5 people · 12 Oct 1998 - 15 Oct 1998

For my latest Inside ***Racing column, I feature an interview with Doug Arnao, who assisted Papyrus in the development of Grand Prix Legends and the accompanying strategy guide. [link lost in import: /:/mine/dsports/editorials/icr6.html] Hope you find it interesting and useful... Randy Randy Magruder [link lost in import]
First, I want to thank Doug for his setups. I've always done my own in the past, but there's no reason for me to do that with GPL. His setups match me perfectly. Excellent article Randy. You addressed what is really my main (and only) concern about GPL and that is the ability to drive really wild laps for fast times. Last week I posted here at r.a.s. (GPL Handling) about this very topic. When I bought the GPL, one of the first things I did was to look at some fast lap replays that I found, and I was surprised at what I saw. I was expecting that smoothness and control would be a requirement to be fast in GPL, and the typical wild driving hotlap technique would be punished, but that wasn't the case. IMHO, the AI resembles the real life drivers I've seen on some old film. The way the AI looks in GPL is the way I'd like to eventually be able to drive. Fast, controlled, and smooth. I've been concerned it wasn't possible. I think I've found a way through some steering setups to do this, but I need time because I'm still new to the sim. I'm glad to hear I'm not the only one (there are a few others actually) who was a little concerned about this, and you provided some answers. I thought I was seeing something that wasn't there (I've done that before) :-). David G Fisher DmndDave
Quoted text (11 lines)>For my latest Inside ***Racing column, I feature an interview with >Doug Arnao, who assisted Papyrus in the development of Grand Prix >Legends and the accompanying strategy guide. >[link lost in import: /:/mine/dsports/editorials/icr6.html] >Hope you find it interesting and useful... >Randy >Randy Magruder >[link lost in import]
Paul Jone 13 Oct 1998#427105
Fascinating - great article, Paul
Quoted text (11 lines)> For my latest Inside ***Racing column, I feature an interview with > Doug Arnao, who assisted Papyrus in the development of Grand Prix > Legends and the accompanying strategy guide. > [link lost in import: /:/mine/dsports/editorials/icr6.html] > Hope you find it interesting and useful... > Randy > Randy Magruder > [link lost in import]
Jeff Ha 13 Oct 1998#427106
Randy, that was a really useful article. I've been really confused the last week or so in trying to reconcile everything I've been reading and seeing. I went out and bought the Drive to Win book by Caroll Smith and it flies in the face of other things I read. It was helpful to hear about the track modeling, low rider setups and why that works. Is there any chance you can do an interview with Dave Kaemmer? I would really like to hear his thoughts about sims, his level of satisfaction with GPL and his future plans. He doesn't seem to visit with the press much and seems to take very little credit for the creation. Is he really this modest? Anyway, thanks for the helpful article. Jeff Haas
Thanks for the response. Yes, I'd love to interview Dave. So far, though, it hasn't been doable. If people really want to see one, I'll certainly revive my efforts to get one. Randy
Quoted text (21 lines)>>For my latest Inside ***Racing column, I feature an interview with >>Doug Arnao, who assisted Papyrus in the development of Grand Prix >>Legends and the accompanying strategy guide. >Randy, >that was a really useful article. I've been really confused the last >week or so in trying to reconcile everything I've been reading and >seeing. I went out and bought the Drive to Win book by Caroll Smith >and it flies in the face of other things I read. It was helpful to >hear about the track modeling, low rider setups and why that works. >Is there any chance you can do an interview with Dave Kaemmer? I would >really like to hear his thoughts about sims, his level of satisfaction >with GPL and his future plans. He doesn't seem to visit with the >press much and seems to take very little credit for the creation. Is >he really this modest? >Anyway, thanks for the helpful article. >Jeff Haas
Randy Magruder [link lost in import]
Paul Jone 13 Oct 1998#427108
Quoted text (7 lines)> Thanks for the response. > Yes, I'd love to interview Dave. So far, though, it hasn't been > doable. If people really want to see one, I'll certainly revive my > efforts to get one. > Randy
I would love to read that interview as well, Paul
Get psyched Randy! :)
Quoted text (39 lines)> Thanks for the response. > Yes, I'd love to interview Dave. So far, though, it hasn't been > doable. If people really want to see one, I'll certainly revive my > efforts to get one. > Randy > >>For my latest Inside ***Racing column, I feature an interview with > >>Doug Arnao, who assisted Papyrus in the development of Grand Prix > >>Legends and the accompanying strategy guide. > >Randy, > >that was a really useful article. I've been really confused the last > >week or so in trying to reconcile everything I've been reading and > >seeing. I went out and bought the Drive to Win book by Caroll Smith > >and it flies in the face of other things I read. It was helpful to > >hear about the track modeling, low rider setups and why that works. > >Is there any chance you can do an interview with Dave Kaemmer? I would > >really like to hear his thoughts about sims, his level of satisfaction > >with GPL and his future plans. He doesn't seem to visit with the > >press much and seems to take very little credit for the creation. Is > >he really this modest? > >Anyway, thanks for the helpful article. > >Jeff Haas > Randy Magruder > [link lost in import]
-- Byron Forbes Captain of Team Lightning Bolt http://members.tripod.com/~HOSHUMUNGUS and [link lost in import: /~godsoe/bolt/home.htm]

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