MGI has been nice enough to grant us exclusive rights to post the new Viper
Racing Demo, fixes from the old one are:
-The "plummeting hornball" bug, which crashes replay
-The 2MB card lock-up, where your machine locks up on the way into the
race if you have a 2MB card.
-The COLORKEY bug, where old 3Dfx drivers fail fatally, will simply be
worked around.
-Failing to run on Cyrix machines, because of some code that was
accidentally left in. Right now, users have to use the -nocanary flag to run on
their Cyrix's.
-The installer, which sometimes would not permit the game to be uninstalled.
-Skid sounds are way too loud, especially if you turn sound up to "Incredible".
Now they are consistently quieter.
-The road texture has been changed to partially remedy the poor sense of
speed in the 2.0 demo.
You can get it from the news page at The Pits ([link lost in import]
Cheers!
--
??Jan Kohl?? **The Pits Performance Team**
Computer Systems Programmer
USAF Air-Ground Operations School
Hurlburt Field, FL
Castle Graphics - http://www.castlegraphics.com
The Pits - http://www.theuspits.com
Viper Racing demo v2.2 released with bug fixes
The Pits posted MGI's updated Viper Racing demo fixing replay crashes, 2MB card lock-ups and color-key bugs. Players discussed hotlap times around a minute, and MGI's Troy Harder explained his 58.73 lap was done in sim mode with traction and yaw control off, recommending manual shifting. Setups and config-file tweaks such as running the track in reverse were shared.
With Troy Harder (MGI)
Automated summary.
a 58.73!??!?! i can only get 1:02.12! well back to racing.....
Wait a second! I just checked the readme file with my viper demo and it
says nothing about fastest time, yet when i start the game it does say V2.0
is there a newer v2.0???
There's 2.2
Yeah but is that in sim mode or arcade mode? It makes a huge difference on
which of the 2 the time was done in. I'm still stuck at 1:03 in sim mode.
I'm damn good at looping the car though. :)
> MGI has been nice enough to grant us exclusive rights to post the new
> Viper Racing Demo,
> You can get it from the news page at The Pits
> (http://www.theuspits.com).
Just downloaded it and tried it out... oooh baby it's much better
now:) the engine sounds really does sound like some kind of meaty
race tuned beast like i'd have expected from a Viper, and with
the new road textures with more realistically sized lane markers
and surface texture, the sense of belting along at 200kph is much
better now. good stuff MGI! :)
unfortunately, the readme.txt breaks the news that the new fastest
laptime is a 58.73s! argh:)
I recommend this download to anyone with an interest in good
simulations.
Cheerio,
Grant.
On Sun, 11 Oct 1998 19:40:36 -0400, "CombatWombat"
>Wait a second! I just checked the readme file with my viper demo and it
>says nothing about fastest time, yet when i start the game it does say V2.0
>is there a newer v2.0???
Yes....V2.2 was just released.
*** Tim Wortman ***
NASS '98 Series Director
*** NASS '98 Homepage ***
www.nasscar.com/n2.html
Unsubscribe from any NASS98 list
at www.nasscar.com/maillist.html
> > unfortunately, the readme.txt breaks the news that the new fastest
> > laptime is a 58.73s! argh:)
> Yeah but is that in sim mode or arcade mode? It makes a huge difference on
> which of the 2 the time was done in. I'm still stuck at 1:03 in sim mode.
> I'm damn good at looping the car though. :)
It's definitely in Sim mode. My best is a 59.00 a week back. it was a
rather clean lap that i haven't been able to beat until today when
i did another 59.00 with a completely differently handling setup.
i'm really looking forward to the full game...
Ok, so it is in SIM mode, but is it in time only, or race mode against the
other cars. Cause those guys keep getting in my way.
Also, anyone with these HOT laps, can you give info on your setups?
>> > unfortunately, the readme.txt breaks the news that the new fastest
>> > laptime is a 58.73s! argh:)
>> Yeah but is that in sim mode or arcade mode? It makes a huge difference on
Quoted text (7 lines)
>> which of the 2 the time was done in. I'm still stuck at 1:03 in sim mode. >> I'm damn good at looping the car though. :) >It's definitely in Sim mode. My best is a 59.00 a week back. it was a >rather clean lap that i haven't been able to beat until today when >i did another 59.00 with a completely differently handling setup. >i'm really looking forward to the full game...Ok guy's here's the answer to some questions that have come up since the
release of V2.2. The 58.73 was done while hot lapping, and it was also done
in sim. mode. I think it was "Thewind" that said it makes a big difference
between sim. and arcade and that is true. Some people have posted that they
are having trouble breaking the One Minute Mark. To those I give this
advise, look to see if your Traction Control and Yaw Control are turned off.
Also it is very important to keep the car balanced and to keep the motor in
it's power range!!! It is very exciting to see how many people are enjoying
Viper Racing and I'm very sure that it won't be to long before the 58.73
record falls. I think that there is a 58.65 out there or even a high 58.50,
but I guess that only time will tell!!!
Keep on racing
Troy Harder MGI Lead Artist and current Silverdale Record Holder 58.73
slight tweaking of the suspension seems to help. Just as i seemed to have
maxed my setup at 1:00.72 i made the rear springs 4 notches stiffer and
*poof* a 1:00.32 my second lap. I'm closing on that 1 minute barrier, just
a little more suspension changes and i should join the ranks of the 59
second elite.
> Ok, so it is in SIM mode, but is it in time only, or race mode against the
> other cars. Cause those guys keep getting in my way.
Those laps were in ghost-lap mode, no idiot AI cars to get in the
way:)
When I go to race mode, I don't focus on laptimes, but trying to
drive fast and consistant while avoiding the other cars. if you
add "-safe" as a command line parameter to the Viper shortcut, you
can select longer races, but it's not all that much of a challenge
when i can pass all the AI cars within 1 lap.
ok, here's a couple of my setups. the first one is pretty much identical
to the first 59.00s lap i did, it's more of an understeering stable
setup, while the second is a much more oversteery setup, also a 59.00s
setup. Included with the Viper demo v2.2 is a setup for that 58.73s
hotlap.
setup #1 setup #2
Bump 42 35 36 40
Rebound 78 63 71 79
Springs 70 77 69 76
Antiroll 75 70 75 68
Toe in -0.2 0.3 0.0 0.4
Camber -1.6 -0.6 -1.6 -0.6
Ride height 5.2 5.9 5.2 5.9
Brake bias 70 30 67 33
Wheel lock 17 17
Spoilers 100 90 100 85
Final drive 3.90 3.90
Gears 1.92 1.90
1.44 1.38
1.14 1.12
0.94 0.94
0.80 0.80
0.70 0.70
hopefully this helps in some way.
Grant.
Would you mind tell what kind of controler you use? Joystick or wheel?
Also, are you using manual or automatic shifting?
I swear I'm on the ragged edge of traction the whole time and just
cant break 1:03. I'm gonna try that '-safe' setting for more laps
once.
Troy, you didn't say whether to have those options on, or off. You just said
to check them. So, . . . are they to be on or off? And if on, are they HIGH
or LOW?
>To those I give this
>advise, look to see if your Traction Control and Yaw Control are turned off.
>Also it is very important to keep the car balanced and to keep the motor in
>it's power range!!!
Sorry I should have been a little more clear. Turn traction control off and
yaw control off.
The controller that I use is a simple 2 axis 2 button Flightstick
Troy Harder
MGI
Hi,
Try this and comment, please
Front Rear
Bump 100 25
Rebound 50 50
Springs 90 25
Anti-Roll 90 95
Toe-In 0.3 0.2
Camber -2.0 -2.6
Height 5.0 5.0
Spoiler Size 100 100
Gearbox 1.96 0.98 1.34 0.84 1.14 0.72
Final Drive 4.60
Wheel Lock 10
Brake Bias -10F
bye
Tapani
Two more tips that will really help get your lap times down. Use manual
shifting and use it well!!! Also be sure to drive in the F3 or Xray mode
this will help you better judge how close you can cut the apex, and will
also help the sensastion of speed!
Once again keep those records falling
Troy Harder
Er...Not exactly, mate.<g>...MGI granted TSP the same wish, and said I could
download the new version at avault.com! Whoops! =P
Cheers!
Marc
> MGI has been nice enough to grant us exclusive rights to post the new Viper
> Racing Demo
<snip>
--
Marc J. Nelson
The Sim Project - http://www.simproject.com/
Extinct Track Archive - http://www.simproject.com/eta/
* Switch confused.net with concentric.net to reply...Confused-yet? *
Here's an easy way to run reverse (sorry if this info's been posted before):
Using Notepad, open the options.cfg file in the Viper directory, and change the two lines
that read "reverse = no" to "reverse = yes"
Cheers!
Marc
--
Marc J. Nelson
The Sim Project - http://www.simproject.com/
Extinct Track Archive - http://www.simproject.com/eta/
* Switch confused.net with concentric.net to reply...Confused-yet? *
while looking through the options.cfg file i also noticed lines which read
time of day, and weather.... was it already released that there would be
night time driving and weather in the game???
They may have mentioned working on this, but the Alphas don't have this
feature. I doubt
(at this late stage) it'll make it in.
> while looking through the options.cfg file i also noticed lines which read
> time of day, and weather.... was it already released that there would be
> night time driving and weather in the game???
--
Marc J. Nelson
The Sim Project - http://www.simproject.com/
Extinct Track Archive - http://www.simproject.com/eta/
* Switch confused.net with concentric.net to reply...Confused-yet? *
What lines do I need to edit in the options.cfg file to drive more laps?
-safe doesnt work with demo 2.2 Also, can test laps for setups count as
hotlap times?
Brian Short
> while looking through the options.cfg file i also noticed lines which read
> time of day, and weather.... was it already released that there would be
> night time driving and weather in the game???
I use the keyboard and my best time so far is 1:00.59s. In my opinion, the most
critical part of the race is the first sharp right turn near the lake. Slow down
and turn early to come up as far along the turn as possible. I must say that with
the keyboard the 58.73 setup by Troy is very difficult, it consistently starts to
spin after the second sharp right by the lake and correction slows you down.
Also, I preordered the game as soon as I got the demo (at $30 how could I resist)
and now the Sierra web site says the game is back ordered. Does this mean they
have started production and have already sold all production up to the release
date?
Rory Jorgensen


































