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New Viper Racing demo at The Pits

23 posts by 13 people · 11 Oct 1998 - 16 Oct 1998

Viper Racing demo v2.2 released with bug fixes

The Pits posted MGI's updated Viper Racing demo fixing replay crashes, 2MB card lock-ups and color-key bugs. Players discussed hotlap times around a minute, and MGI's Troy Harder explained his 58.73 lap was done in sim mode with traction and yaw control off, recommending manual shifting. Setups and config-file tweaks such as running the track in reverse were shared.

With Troy Harder (MGI)

release/newssetup/driving techniqueViper Racing

Automated summary.

Jan Kohl 11 Oct 1998#426572
MGI has been nice enough to grant us exclusive rights to post the new Viper Racing Demo, fixes from the old one are: -The "plummeting hornball" bug, which crashes replay -The 2MB card lock-up, where your machine locks up on the way into the race if you have a 2MB card. -The COLORKEY bug, where old 3Dfx drivers fail fatally, will simply be worked around. -Failing to run on Cyrix machines, because of some code that was accidentally left in. Right now, users have to use the -nocanary flag to run on their Cyrix's. -The installer, which sometimes would not permit the game to be uninstalled. -Skid sounds are way too loud, especially if you turn sound up to "Incredible". Now they are consistently quieter. -The road texture has been changed to partially remedy the poor sense of speed in the 2.0 demo. You can get it from the news page at The Pits ([link lost in import] Cheers! -- ??Jan Kohl?? **The Pits Performance Team** Computer Systems Programmer USAF Air-Ground Operations School Hurlburt Field, FL Castle Graphics - http://www.castlegraphics.com The Pits - http://www.theuspits.com
Wait a second! I just checked the readme file with my viper demo and it says nothing about fastest time, yet when i start the game it does say V2.0 is there a newer v2.0???
TheWin 11 Oct 1998#426576
Yeah but is that in sim mode or arcade mode? It makes a huge difference on which of the 2 the time was done in. I'm still stuck at 1:03 in sim mode. I'm damn good at looping the car though. :)
Grant Reeve 12 Oct 1998#426872
> MGI has been nice enough to grant us exclusive rights to post the new > Viper Racing Demo, > You can get it from the news page at The Pits > (http://www.theuspits.com). Just downloaded it and tried it out... oooh baby it's much better now:) the engine sounds really does sound like some kind of meaty race tuned beast like i'd have expected from a Viper, and with the new road textures with more realistically sized lane markers and surface texture, the sense of belting along at 200kph is much better now. good stuff MGI! :) unfortunately, the readme.txt breaks the news that the new fastest laptime is a 58.73s! argh:) I recommend this download to anyone with an interest in good simulations. Cheerio, Grant.
TimW 12 Oct 1998#426873
On Sun, 11 Oct 1998 19:40:36 -0400, "CombatWombat" >Wait a second! I just checked the readme file with my viper demo and it >says nothing about fastest time, yet when i start the game it does say V2.0 >is there a newer v2.0??? Yes....V2.2 was just released. *** Tim Wortman *** NASS '98 Series Director *** NASS '98 Homepage *** www.nasscar.com/n2.html Unsubscribe from any NASS98 list at www.nasscar.com/maillist.html
Grant Reeve 12 Oct 1998#426874
> > unfortunately, the readme.txt breaks the news that the new fastest > > laptime is a 58.73s! argh:) > Yeah but is that in sim mode or arcade mode? It makes a huge difference on > which of the 2 the time was done in. I'm still stuck at 1:03 in sim mode. > I'm damn good at looping the car though. :) It's definitely in Sim mode. My best is a 59.00 a week back. it was a rather clean lap that i haven't been able to beat until today when i did another 59.00 with a completely differently handling setup. i'm really looking forward to the full game...
Ok, so it is in SIM mode, but is it in time only, or race mode against the other cars. Cause those guys keep getting in my way. Also, anyone with these HOT laps, can you give info on your setups? >> > unfortunately, the readme.txt breaks the news that the new fastest >> > laptime is a 58.73s! argh:) >> Yeah but is that in sim mode or arcade mode? It makes a huge difference on
Quoted text (7 lines)>> which of the 2 the time was done in. I'm still stuck at 1:03 in sim mode. >> I'm damn good at looping the car though. :) >It's definitely in Sim mode. My best is a 59.00 a week back. it was a >rather clean lap that i haven't been able to beat until today when >i did another 59.00 with a completely differently handling setup. >i'm really looking forward to the full game...
Troy Harde 12 Oct 1998#426876
Ok guy's here's the answer to some questions that have come up since the release of V2.2. The 58.73 was done while hot lapping, and it was also done in sim. mode. I think it was "Thewind" that said it makes a big difference between sim. and arcade and that is true. Some people have posted that they are having trouble breaking the One Minute Mark. To those I give this advise, look to see if your Traction Control and Yaw Control are turned off. Also it is very important to keep the car balanced and to keep the motor in it's power range!!! It is very exciting to see how many people are enjoying Viper Racing and I'm very sure that it won't be to long before the 58.73 record falls. I think that there is a 58.65 out there or even a high 58.50, but I guess that only time will tell!!! Keep on racing Troy Harder MGI Lead Artist and current Silverdale Record Holder 58.73
slight tweaking of the suspension seems to help. Just as i seemed to have maxed my setup at 1:00.72 i made the rear springs 4 notches stiffer and *poof* a 1:00.32 my second lap. I'm closing on that 1 minute barrier, just a little more suspension changes and i should join the ranks of the 59 second elite.
Grant Reeve 13 Oct 1998#427196
> Ok, so it is in SIM mode, but is it in time only, or race mode against the > other cars. Cause those guys keep getting in my way. Those laps were in ghost-lap mode, no idiot AI cars to get in the way:) When I go to race mode, I don't focus on laptimes, but trying to drive fast and consistant while avoiding the other cars. if you add "-safe" as a command line parameter to the Viper shortcut, you can select longer races, but it's not all that much of a challenge when i can pass all the AI cars within 1 lap. ok, here's a couple of my setups. the first one is pretty much identical to the first 59.00s lap i did, it's more of an understeering stable setup, while the second is a much more oversteery setup, also a 59.00s setup. Included with the Viper demo v2.2 is a setup for that 58.73s hotlap. setup #1 setup #2 Bump 42 35 36 40 Rebound 78 63 71 79 Springs 70 77 69 76 Antiroll 75 70 75 68 Toe in -0.2 0.3 0.0 0.4 Camber -1.6 -0.6 -1.6 -0.6 Ride height 5.2 5.9 5.2 5.9 Brake bias 70 30 67 33 Wheel lock 17 17 Spoilers 100 90 100 85 Final drive 3.90 3.90 Gears 1.92 1.90 1.44 1.38 1.14 1.12 0.94 0.94 0.80 0.80 0.70 0.70 hopefully this helps in some way. Grant.
Would you mind tell what kind of controler you use? Joystick or wheel? Also, are you using manual or automatic shifting? I swear I'm on the ragged edge of traction the whole time and just cant break 1:03. I'm gonna try that '-safe' setting for more laps once.
Troy, you didn't say whether to have those options on, or off. You just said to check them. So, . . . are they to be on or off? And if on, are they HIGH or LOW? >To those I give this >advise, look to see if your Traction Control and Yaw Control are turned off. >Also it is very important to keep the car balanced and to keep the motor in >it's power range!!!
Troy Harde 13 Oct 1998#427199
Sorry I should have been a little more clear. Turn traction control off and yaw control off. The controller that I use is a simple 2 axis 2 button Flightstick Troy Harder MGI
Hi, Try this and comment, please Front Rear Bump 100 25 Rebound 50 50 Springs 90 25 Anti-Roll 90 95 Toe-In 0.3 0.2 Camber -2.0 -2.6 Height 5.0 5.0 Spoiler Size 100 100 Gearbox 1.96 0.98 1.34 0.84 1.14 0.72 Final Drive 4.60 Wheel Lock 10 Brake Bias -10F bye Tapani
Troy Harde 13 Oct 1998#427201
Two more tips that will really help get your lap times down. Use manual shifting and use it well!!! Also be sure to drive in the F3 or Xray mode this will help you better judge how close you can cut the apex, and will also help the sensastion of speed! Once again keep those records falling Troy Harder
Er...Not exactly, mate.<g>...MGI granted TSP the same wish, and said I could download the new version at avault.com! Whoops! =P Cheers! Marc > MGI has been nice enough to grant us exclusive rights to post the new Viper > Racing Demo <snip> -- Marc J. Nelson The Sim Project - http://www.simproject.com/ Extinct Track Archive - http://www.simproject.com/eta/ * Switch confused.net with concentric.net to reply...Confused-yet? *
Here's an easy way to run reverse (sorry if this info's been posted before): Using Notepad, open the options.cfg file in the Viper directory, and change the two lines that read "reverse = no" to "reverse = yes" Cheers! Marc -- Marc J. Nelson The Sim Project - http://www.simproject.com/ Extinct Track Archive - http://www.simproject.com/eta/ * Switch confused.net with concentric.net to reply...Confused-yet? *
while looking through the options.cfg file i also noticed lines which read time of day, and weather.... was it already released that there would be night time driving and weather in the game???
They may have mentioned working on this, but the Alphas don't have this feature. I doubt (at this late stage) it'll make it in. > while looking through the options.cfg file i also noticed lines which read > time of day, and weather.... was it already released that there would be > night time driving and weather in the game??? -- Marc J. Nelson The Sim Project - http://www.simproject.com/ Extinct Track Archive - http://www.simproject.com/eta/ * Switch confused.net with concentric.net to reply...Confused-yet? *
Brian Short 15 Oct 1998#427864
What lines do I need to edit in the options.cfg file to drive more laps? -safe doesnt work with demo 2.2 Also, can test laps for setups count as hotlap times? Brian Short > while looking through the options.cfg file i also noticed lines which read > time of day, and weather.... was it already released that there would be > night time driving and weather in the game???
I use the keyboard and my best time so far is 1:00.59s. In my opinion, the most critical part of the race is the first sharp right turn near the lake. Slow down and turn early to come up as far along the turn as possible. I must say that with the keyboard the 58.73 setup by Troy is very difficult, it consistently starts to spin after the second sharp right by the lake and correction slows you down. Also, I preordered the game as soon as I got the demo (at $30 how could I resist) and now the Sierra web site says the game is back ordered. Does this mean they have started production and have already sold all production up to the release date? Rory Jorgensen

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