Hi everyone,
Yes, GPL is a fantastic game.
Two questions :
1. while running GPL at a res. of 800x600 on a monster II 8 megs, which
sould be the max for a single voodoo2 card, I tried 1024x768 and it seems to
work.
When in training at Kyalami, i get an average fps of 28-33 (at1024x768) with
everything turned on. At 960x720 it get 30-35 fps and at 800x600 I get 36
fps.
Is this normal, I mean, I thought a single voodoo2 card couldn't get past
800x600 resolution?
Second question :
Why is there a difference in sound between driving at novice skill and
expert skill. The novice skill sound is the same as in Nascar2 and the
expert or pro skill is the original 67 sound. Is there any way to change
this?
Thanks,
Quoted text (11 lines)
> Hi everyone, > Yes, GPL is a fantastic game. > Two questions : > 1. while running GPL at a res. of 800x600 on a monster II 8 megs, which > sould be the max for a single voodoo2 card, I tried 1024x768 and it seems to > work. > When in training at Kyalami, i get an average fps of 28-33 (at1024x768) with > everything turned on. At 960x720 it get 30-35 fps and at 800x600 I get 36 > fps. > Is this normal, I mean, I thought a single voodoo2 card couldn't get past > 800x600 resolution?>Hi everyone,
>Yes, GPL is a fantastic game.
>Two questions :
>1. while running GPL at a res. of 800x600 on a monster II 8 megs, which
>sould be the max for a single voodoo2 card, I tried 1024x768 and it seems to
>work.
>When in training at Kyalami, i get an average fps of 28-33 (at1024x768) with
>everything turned on. At 960x720 it get 30-35 fps and at 800x600 I get 36
>fps.
>Is this normal, I mean, I thought a single voodoo2 card couldn't get past
>800x600 resolution?
I was also surprised to see that I could use 1024x786 resolution on my 8MB
voodoo2 board. However the framerate makes 800x600 more useful.
-Jan Otto
Because the novice car is the wimpy low power trainer. If you want the more
meaty sound, then just use the grand prix car.
> Is this normal, I mean, I thought a single voodoo2 card couldn't get past
> 800x600 resolution?
You're right, they can't normally. You gotta have 2 in SLI. However,
the only exception is the Metabyte Wicked 3D which has special drivers
that allow it with 1 board. But these drivers will only work on a
Metabyte board.
Gollum wrote
>> Is this normal, I mean, I thought a single voodoo2 card couldn't get past
>> 800x600 resolution?
>You're right, they can't normally. You gotta have 2 in SLI. However,
>the only exception is the Metabyte Wicked 3D which has special drivers
>that allow it with 1 board. But these drivers will only work on a
>Metabyte board.
Actually... it works with EVERY Voodoo2 card.. No need for those Metabyte
drivers or so..
GPL supports 1024x768 resolution with every Voodoo2 card...
- Fran?ois Mnard <ymenard> Good race at the Brickyard!
- Official Mentally retarded guy of r.a.s.
- Excuse me for my English (I'm French speaking)
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how hard it is to put up with all the idiots in the world."--
Quoted text (13 lines)
> Gollum wrote > >> Is this normal, I mean, I thought a single voodoo2 card couldn't get past > >> 800x600 resolution? > >You're right, they can't normally. You gotta have 2 in SLI. However, > >the only exception is the Metabyte Wicked 3D which has special drivers > >that allow it with 1 board. But these drivers will only work on a > >Metabyte board. > Actually... it works with EVERY Voodoo2 card.. No need for those Metabyte > drivers or so.. > GPL supports 1024x768 resolution with every Voodoo2 card...>True, any game that does not require a Z-buffer can do 1024x768 with a
>single Voodoo2.
>Red Baron 2 is another example.
Seems most every sim does not use Z-buffering, thus allowing higher res with
the Voodoo's (800x600 with the V1, 1024 with the V2). I'd be curious to see a
list of which sims *do* use Z-buffering.
I seem to remember reading that in Red Baron II they use a little trick that
uses system memory for the Z-Buffer. I guess they could use this same trick
for GPL.
Jason Peterson
>Hi everyone,
>Yes, GPL is a fantastic game.
>Two questions :
>1. while running GPL at a res. of 800x600 on a monster II 8 megs, which
>sould be the max for a single voodoo2 card, I tried 1024x768 and it seems to
>work.
>When in training at Kyalami, i get an average fps of 28-33 (at1024x768) with
Quoted text (10 lines)
>everything turned on. At 960x720 it get 30-35 fps and at 800x600 I get 36 >fps. >Is this normal, I mean, I thought a single voodoo2 card couldn't get past >800x600 resolution? >Second question : >Why is there a difference in sound between driving at novice skill and >expert skill. The novice skill sound is the same as in Nascar2 and the >expert or pro skill is the original 67 sound. Is there any way to change >this? >Thanks,I'll tell you why it's possible. GPL uses the letterbox format. So in
fact the screen isn't 1024x768 but 1024x something smaller. That's why
you're able to get higher resolutions.
Multiply these:
bytes per pixels (2)
Number of pixels horizontal
Number of pixels vertical
Number of frame buffers
This should add up to some amount of Megabytes. This is not including
the memory needed for the textures.
// Johan
Quoted text (17 lines)
> Hi everyone, > Yes, GPL is a fantastic game. > Two questions : > 1. while running GPL at a res. of 800x600 on a monster II 8 megs, which > sould be the max for a single voodoo2 card, I tried 1024x768 and it seems to > work. > When in training at Kyalami, i get an average fps of 28-33 (at1024x768) with > everything turned on. At 960x720 it get 30-35 fps and at 800x600 I get 36 > fps. > Is this normal, I mean, I thought a single voodoo2 card couldn't get past > 800x600 resolution? > Second question : > Why is there a difference in sound between driving at novice skill and > expert skill. The novice skill sound is the same as in Nascar2 and the > expert or pro skill is the original 67 sound. Is there any way to change > this? > Thanks,Quoted text (14 lines)
>I'll tell you why it's possible. GPL uses the letterbox format. So in >fact the screen isn't 1024x768 but 1024x something smaller. That's why >you're able to get higher resolutions. >Multiply these: >bytes per pixels (2) >Number of pixels horizontal >Number of pixels vertical >Number of frame buffers >This should add up to some amount of Megabytes. This is not including >the memory needed for the textures. >// JohanYep - the Z buffer (or rather lack of it) is the reason some games allow
1024x768 on 1 Voodoo2 card.
The widescreen "feature" doesn't help at all - the res is still 1024x768
even if the game doesn't use the entire screen. It was nicely thought out
though (c:
--
Andre Queree (Mr Q)
If you need my real address for any legitimate purpose (NOT spam) ...
queree (AT) fl (DOT) net (DOT) au
>>I'll tell you why it's possible. GPL uses the letterbox format. So in
>>fact the screen isn't 1024x768 but 1024x something smaller. That's why
>>you're able to get higher resolutions.
>>Multiply these:
>>bytes per pixels (2)
>>Number of pixels horizontal
>>Number of pixels vertical
>>Number of frame buffers
>>This should add up to some amount of Megabytes. This is not including
>>the memory needed for the textures.
>>// Johan
>I think your forgeting that GPL doesn't use a Z buffer and therfore has
more
>framebuffer memory and can display higher resolutions.
>Jerry


































