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Rec.Autos.Simulators Archive

Some GPL complaints

15 posts by 13 people · 09 Oct 1998 - 12 Oct 1998

Brian Short 09 Oct 1998#425892
Feel free to add, comment, whatever... It is a fun game, but... 1) I wish you could race the AI with the slower cars 2) You need a REALLY FAST computer with a top of the like voodoo 2 or rendition to get good framerates with top detail... I thouhg my p2 266 with a pure 3d would be able to handle the game... oh well 2) Something makes the game take a big framerate hit when racing a full field of AI Cars... I dont think it's just the AI though... if I go to the outside view of the car, my framerates increase by 7-10 fps 3) The AI STILL does that spin around in one spot they've always done... they dont really STEER around the track... this is really noticable around sharp turns, like the tight hairpins at Monoco... also, they give up if they get stuck behind a stopped car, or get spun around... you think they would be able to figure out how to back up and drive around... compare to Viper Racing, where the cars actually steer, and if they get stopped or turned aorund, they can get out. I once ran a full field Grand Prix race at monoco... only 1 or 2 guys finished because of this. 4) No pitstops... even though they were rare, at least you could try to repair damage done to cars... Brian Short PS... it IS still a great racing sim
You can, go to Alison Hine's site....dont have the URL handy, but its a link off gpl.gamestats.com Yes, this was known from the beginning. You can not expect to run the top of the line sim with a slower computer. However, a p2 266 with a Voodoo1 should be able to get 36fps in training modes. Its actually not the graphics that kill most people, its the CPU intensive AI cars. In addition to fast computers, such things as digitial soundcards, digital game ports or usb controllers, etc will help too. Anything that frees the CPU of dealing with certain aspects of the game. No, it IS the AI cars. The more AI cars you have running the more individual AI "clients" your computer has to keep track of. And that would not be historically correct.
You are obviously a very poor historian. Quoting history is supposed to involve checking facts and analysing things, not spouting the popular rhetoric or commercially-convenient spew of the day.
David Ewing 09 Oct 1998#425895
> >4) No pitstops... even though they were rare, at least you could try to > >repair damage done to cars... > And that would not be historically correct. There's nothing historically incorrect about stopping at the pits for repairs during the 1967 season. Granted they didn't have the scheduled fuel and tire pitstops like modern F1, but stopping to repair damage was not at all uncommon. From the excellent site (http://www.i-way.co.uk/~isanski/home.htm) with full race reports for the entire 1967 season, here's a rundown of some of the stops from the US Grand Prix at Watkins Glen: Ickx - steam was pouring from the breather (lost almost 1 lap), subsequently stopped for same problem several times Surtees - engine repairs (45 sec stop) Surtees - two laps later - more engine repairs Gurney - broken pin holding the lower wishbone Stewart - off-track debris stuck in radiator inlets (we can all relate to that one!) Brabham - tire puncture Bonnier - bad handling with steering wheel Surtees - two more stops to have water poured over the metering unit (to cool it down) Clark - suspension problems (I think he stopped and had it quickly examined, but the description is unclear) Note: a few of these drivers even finished in the points - Clark 1st, Brabham 5th, Bonnier 6th. It certainly makes more sense (historically) to have a pit stop repair feature than Shift-R! Dave Ewing
Quoted text (7 lines)> Feel free to add, comment, whatever... > It is a fun game, but... > 1) I wish you could race the AI with the slower cars > 2) You need a REALLY FAST computer with a top of the like voodoo 2 or > rendition to get good framerates with top detail... I thouhg my p2 266 > with a pure 3d would be able to handle the game... oh well
If you have the mirrors set to show everything, try setting them to show cars and tracks only, and uncheck all of the mirror textures.
Is 67's Rouen historically correct? is shift-r historically correct? Is Monza Glue guard-rails realistic?(curva grande) And sorry,but you really could goto the pits if you had a flat tire and change it. Rafael
And 09 Oct 1998#425898
Am I the only one bothered by the damage model? The more I play it, the worse it bothers me! I can almost live with the damage I take, but it seems the AI cars suffer little damage. The damage model just doesn't fit the rest of this wonderful sim. I'm hoping someone will be able to tweak this in some way? The AI cars seem to cheat to. They surely don't seem to suffer from cold tires! Andy
Vinc 10 Oct 1998#426155
On Fri, 9 Oct 1998 17:35:09 -0300, "Rafael Medeiros" >Is 67's Rouen historically correct? That's because Le Mans didn't sell its rights. Rouen was right in 68. I think not at all... It would be better to have that option --------------------------------------------------------------------- Home-page : http://www.geocities.com/CapeCanaveral/Hangar/7917 "All those moments will be lost in time, like tears in rain." "E tutti quei momenti andranno perduti nel tempo, come lacrime nella pioggia" Roy Batty, Blade Runner ---------------------------------------------------------------------
>Am I the only one bothered by the damage model? The more I play it, >the worse it bothers me! I can almost live with the damage I take, >but it seems the AI cars suffer little damage. The damage model just >doesn't fit the rest of this wonderful sim. On novice mode if the AI took realistic damage there would be none left by the end of the race :-) They do, just as we do. Cheers! John
Joe McGinn 10 Oct 1998#426157
>Yes the AI does slow it down, but so does the virtual***pit... my FPS do >increas by 7-10 fps in the outside view over the***pit view. I can confrim this (on a P200, 48MB RAm, 12MB Voodoo2). Joe
And 10 Oct 1998#426158
Quoted text (7 lines)>>Am I the only one bothered by the damage model? The more I play it, >>the worse it bothers me! I can almost live with the damage I take, >>but it seems the AI cars suffer little damage. The damage model just >>doesn't fit the rest of this wonderful sim. >On novice mode if the AI took realistic damage there would be none >left by the end of the race :-)
This might be true, but I've been playing in pro short mode, with realastic damage. Is there a seperate damage setting for the AI? I surely wouldn't have missed that. I'm not convinced of that. :-) Andy
Eric Busch 10 Oct 1998#426159
The AI start on cold tires just like the player. - Eric
Remco Moedt 11 Oct 1998#426444
OK, then explain this to me. When on a low 1:30 lap at Monza, while practicing, I pass an AI car, who comes right out of the pits. The AI car, with cold tyres I presume, outbrakes me in the Curve Grande! After that, he cannot maintain the same speed as I do, well, for that lap. This at Grand Prix mode. BTW Great sim! Played Friday night untis 6:00 am, Saterday night until 8:00 am. (Twelve houres in a row). Ah well, who need sleep anyway :-) Thanks Papyrus! Remco
>This might be true, but I've been playing in pro short mode, with >realastic damage. Is there a seperate damage setting for the AI? I >surely wouldn't have missed that. Several aspects of the AI changes as you move up through the levels. There is no setting as such, it happens behind the scenes in response to the level you select for yourself. The convincing is your job, I was just stating the facts :-) Cheers! John
% >The AI start on cold tires just like the player. % OK, then explain this to me. When on a low 1:30 lap at Monza, while % practicing, I pass an AI car, who comes right out of the pits. The AI % car, with cold tyres I presume, outbrakes me in the Curve Grande! I've noticed that they do indeed seem to brake all too well with cold tires (but maybe it's just me that can't brake worth a damn). But, they do seem to have a wiggley ass getting back on the power with cold tires. % After that, he cannot maintain the same speed as I do, well, for that % lap. This at Grand Prix mode. -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

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