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Rec.Autos.Simulators Archive

GPL Car Numbers

5 posts by 3 people · 07 Oct 1998 - 11 Oct 1998

Is there a way to change mt car number? No matter what I do, I always get #4. For the record, I'm trying to get car #1... I tried the following things: 1) Setting the car_number line in my player's driver.ini file 2) Since Brabham drives car #1, I moved him to be the 6th AI car in the carai.ini file, and started a race (with the previous change still in effect). 3) Started a multiplayer race as the host with nobody else joining (with the previous two changes still in effect). What can I do to change my car number??? -- ========================================================= John Simmons - Redneck Techno-Biker (Zerex12) http://www.members.home.net/jms1/index.html John Simmons - Barbarian Diecast Collector http://members.home.net/jsimm/diecast_index.html If you want to send me email, go to either of the URL's shown above & click "Send Me Mail" in the contents frame. =========================================================
Edit the appropriate mip files in the car of your choice dat files.
Quoted text (27 lines)>Is there a way to change mt car number? No matter what I do, I always >get #4. For the record, I'm trying to get car #1... >I tried the following things: >1) Setting the car_number line in my player's driver.ini file >2) Since Brabham drives car #1, I moved him to be the 6th AI car in the >carai.ini file, and started a race (with the previous change still in >effect). >3) Started a multiplayer race as the host with nobody else joining (with >the previous two changes still in effect). >What can I do to change my car number??? >-- >========================================================= >John Simmons - Redneck Techno-Biker (Zerex12) >http://www.members.home.net/jms1/index.html >John Simmons - Barbarian Diecast Collector >http://members.home.net/jsimm/diecast_index.html >If you want to send me email, go to either of the URL's >shown above & click "Send Me Mail" in the contents frame. >=========================================================
That's not the right way to do it. Your car number is unique on the grid (in a race), and that's the way it should stay. But for training and for multiplayer, we should be able to select our cars. >Edit the appropriate mip files in the car of your choice dat files. >>Is there a way to change mt car number? No matter what I do, I always >>get #4. For the record, I'm trying to get car #1... -- ========================================================= John Simmons - Redneck Techno-Biker (Zerex12) http://www.members.home.net/jms1/index.html John Simmons - Barbarian Diecast Collector http://members.home.net/jsimm/diecast_index.html If you want to send me email, go to either of the URL's shown above & click "Send Me Mail" in the contents frame. =========================================================
Quoted text (12 lines)>That's not the right way to do it. Your car number is unique on the grid >(in a race), and that's the way it should stay. But for training and for >multiplayer, we should be able to select our cars. >>Edit the appropriate mip files in the car of your choice dat files. >>>Is there a way to change mt car number? No matter what I do, I always >>>get #4. For the record, I'm trying to get car #1...
In the demo, there is a setting for preferred_car_number (or something) in one of the .ini files. I have the demo on the other machine, so I can't check right now. Is this still present in the final version? If so, it might be worth the trouble trying to change it and see what happens. -- Wolfgang Preiss \ E-mail copies of replies to this posting are welcome.
says...
Quoted text (19 lines)>>That's not the right way to do it. Your car number is >>unique on the grid (in a race), and that's the way it >>should stay. But for training and for multiplayer, we >>should be able to select our cars. >>>Edit the appropriate mip files in the car of your choice dat files. >>>>Is there a way to change mt car number? No matter what I do, >>>>I always get #4. For the record, I'm trying to get car #1... >In the demo, there is a setting for preferred_car_number (or >something) in one of the .ini files. I have the demo on the other >machine, so I can't check right now. Is this still present in the >final version? If so, it might be worth the trouble trying to change >it and see what happens.
It's still there, but it doesn't seem to have any bearing whatsoever in the sim. Eric Busch explained that you cannot pic a car number that is used by an AI car - apparently this holds true for training, and multiplayer races as well. While it makes sense to a point, we should still be able to override what the sim wants to do, especially for a "no AI cars" race, or in training. This will just make it tougher to get leagues going because you have to caution people that a given set of car numbers are in use by the AI and therefore cannot be used. Piss poor planning/design if you ask me... -- ========================================================= John Simmons - Redneck Techno-Biker (Zerex12) http://www.members.home.net/jms1/index.html John Simmons - Barbarian Diecast Collector http://members.home.net/jsimm/diecast_index.html If you want to send me email, go to either of the URL's shown above & click "Send Me Mail" in the contents frame. =========================================================

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