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Rec.Autos.Simulators Archive

Which is the best Force feedback wheel????

15 posts by 7 people · 05 Oct 1998 - 15 Oct 1998

Zonky 05 Oct 1998#424926
Quoted text (8 lines)>Hi guys, ive decided it's time to buy a new Steering wheel n pedals, for >quite a while i borrowed a Digital Edge F1 sim wheel and was well pleased >with it. BUT ive seen many force feedback wheels appearing, i think id prefer >to go for one of these but so far have only seen plasticy shite wheels. Id >like a F1 sim style wheel (with porper gear change paddles) with force >feedback. Anyone make any recommendations?? >Al
www.force-1.com :) Basically, the Logitech Formula Force, if you can wait (great wheel, Nov Ship date) Thrustmaster Force GT Now- Still pretty good, should be out now... Z.
I've been using the superb (but expensive) Ultimate Per4mer from SC&T since April, and all I can say is... amazing! >>Hi guys, ive decided it's time to buy a new Steering wheel n pedals, for >>quite a while i borrowed a Digital Edge F1 sim wheel and was well pleased >>with it. BUT ive seen many force feedback wheels appearing, i think id prefer
Quoted text (11 lines)>>to go for one of these but so far have only seen plasticy shite wheels. Id >>like a F1 sim style wheel (with porper gear change paddles) with force >>feedback. Anyone make any recommendations?? >>Al >www.force-1.com >:) >Basically, the Logitech Formula Force, if you can wait (great wheel, Nov
Ship >date) >Thrustmaster Force GT Now- Still pretty good, should be out now... >Z.
Check the Act labs Force Rs, It's beautiful, and the force version is shipping now!... The non force fersion is already sold since a wile, and got some 100/100 ratings from console magazines... [link lost in import] [link lost in import] [link lost in import] [link lost in import] From the games domain: Act Labs new line of racing wheels are some hot looking peripherals. The RS series are sets of racing wheels and pedals with or without force feed back which will work with a multitude of platforms. The non-feedback version, the RS, will work with PCs, Sony Playstation, Nitendo 64, and Sega Saturn right out of the box. The more expensive, but more exciting version, the Force RS, features Immersion Corp's I-Force technology and programmable feedback effects. Current force feedback compatible titles such as Andrette Racing, F1 Racing Simulation, Need for Speed II, Redline, Ultimate Race and others provide force feedback for tight turns, bumpy roads and collisions. Other features include: ***ized steering wheel overlay, 11 programmable functions on wheel face, each button is 16 in 1 Hyper Programmable, 2-way F1 style programmable gear rocker, non-tip, ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ no-slippage pedal base design, unique cartridge system, and an interesting clamping system. If THIS does not sound hot.... Eggi
Quoted text (26 lines)> I've been using the superb (but expensive) Ultimate Per4mer from SC&T since > April, and all I can say is... amazing! > >>Hi guys, ive decided it's time to buy a new Steering wheel n pedals, for > >>quite a while i borrowed a Digital Edge F1 sim wheel and was well pleased > >>with it. BUT ive seen many force feedback wheels appearing, i think id > prefer > >>to go for one of these but so far have only seen plasticy shite wheels. Id > >>like a F1 sim style wheel (with porper gear change paddles) with force > >>feedback. Anyone make any recommendations?? > >>Al > >www.force-1.com > >:) > >Basically, the Logitech Formula Force, if you can wait (great wheel, Nov > Ship > >date) > >Thrustmaster Force GT Now- Still pretty good, should be out now... > >Z.
-- [link lost in import] ____________________________________ \ \
YUBS 12 Oct 1998#426969
I've pre-ordered one, and am just waiting for it to come in. Hopefully I'll get in under the first shipment :) About the only thing that worries me is the fact that (I don't think anyway) it isn't a dual axis controller (Steve, anyway that you could look into "fixing" the act labs wheel like you did the T2? please?). The thing is though, not that many games support dual axis control (outside of the hard core sims anyway) and I play a lot of game from a lot of genres. Not to mention the cartridge technology!.. man, its about time someone thought that up :). I think they're shipping them to people on the 24th so I have to wait (ahhh, GPL comes out on my birth day and I have to wait for my dang wheel.. the torture, the pain). I've been using my CH Force FX (ya... I know) and getting ok lap times (but I'm not that good anyway so I haven't had ANY success on the GP car... man that thing is a beast). In GP3 the closest I've got to the 1:23.21 of dave mansell is 1:26.75... not bad for a joystick, but I won't even tell you my GP2 time for fear of ***... I'll just say its a little under 10s off the record... Anyway, judging from the raving reviews, I can speculate that this is gonna be a kick ass product... can't wait, get yours NOW! -YUBS
Quoted text (76 lines)> Check the Act labs Force Rs, It's beautiful, and the force version is > shipping now!... > The non force fersion is already sold since a wile, and got some 100/100 > ratings > from console magazines... > [link lost in import] > [link lost in import] > [link lost in import] > [link lost in import] > From the games domain: > Act Labs new line of racing wheels are some hot looking > peripherals. > The RS series are sets of racing wheels and pedals with or without > force feed back which will work with a multitude of platforms. The > non-feedback version, the RS, will work with PCs, Sony > Playstation, > Nitendo 64, and Sega Saturn right out of the box. The more > expensive, > but more exciting version, the Force RS, features Immersion Corp's > I-Force technology and programmable feedback effects. Current > force > feedback compatible titles such as Andrette Racing, F1 Racing > Simulation, Need for Speed II, Redline, Ultimate Race and others > provide force feedback for tight turns, bumpy roads and > collisions. > Other features include: ***ized steering wheel overlay, 11 > programmable functions on wheel face, each button is 16 in 1 Hyper > Programmable, 2-way F1 style programmable gear rocker, non-tip, > ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ > no-slippage pedal base design, unique cartridge system, and an > interesting clamping system. > If THIS does not sound hot.... > Eggi > > I've been using the superb (but expensive) Ultimate Per4mer from SC&T since > > April, and all I can say is... amazing! > > >>Hi guys, ive decided it's time to buy a new Steering wheel n pedals, for > > >>quite a while i borrowed a Digital Edge F1 sim wheel and was well pleased > > >>with it. BUT ive seen many force feedback wheels appearing, i think id > > prefer > > >>to go for one of these but so far have only seen plasticy shite wheels. Id > > >>like a F1 sim style wheel (with porper gear change paddles) with force > > >>feedback. Anyone make any recommendations?? > > >>Al > > >www.force-1.com > > >:) > > >Basically, the Logitech Formula Force, if you can wait (great wheel, Nov > > Ship > > >date) > > >Thrustmaster Force GT Now- Still pretty good, should be out now... > > >Z. > -- > [link lost in import] > ____________________________________ > \ > \
And 12 Oct 1998#426970
On Mon, 12 Oct 1998 13:59:34 +0200, Peter Eggenberger >Check the Act labs Force Rs, It's beautiful, and the force version is >shipping now!... Didn't get a good rating in PC Games. (C-) I know, not everyone believes what they read in the reviews. One quote was.. "You can imagine how disqusted I was when this wheel's flimsy little shifter-levers broke off before I even plugged in the gameport cable." The review also said the wheel had a nice feel, but the main complaint was the buttons, levers and D-pad all felt like cheap plastic. It does have the best set of pedals in the industry. (according to this review) (Pc Games, page 159 November issue) Andy
Lou 13 Oct 1998#427303
In GP3 the closest I've got to the 1:23.21 of dave mansell GP3??
Pat Dotson 13 Oct 1998#427304
Quoted text (10 lines)> On Mon, 12 Oct 1998 13:59:34 +0200, Peter Eggenberger > >Check the Act labs Force Rs, It's beautiful, and the force version is > >shipping now!... > Didn't get a good rating in PC Games. (C-) I know, not everyone > believes what they read in the reviews. One quote was.. > "You can imagine how disqusted I was when this wheel's flimsy little > shifter-levers broke off before I even plugged in the gameport cable."
I can't imagine how the shift lever could be broken. It's not at all flimsy, and is tucked in between the wheel and the dashboard of the base. Sounds like the reviewer did something really out of the ordinary. At least on the non-force RS, the buttons could have a bit more of a positive feel, but they work fine, and definitely don't feel cheap. The D-pad is fine. The pedals are comfortable. I've been telling ACT that they need split axis support - not sure if it's been added yet though. -- Pat Dotson IMPACT Motorsports http://www.impactmotorsports.com/pd.html
YUBS 14 Oct 1998#427667
Well, I can't account for PC GAMES (hmmm almost reminds me of that HIGH quality mag...) and there incident but I'll direct your attention to a few other sources which in contrast give the RS 100% (or damn near close): http://www.psillustrated.com/hr_al_rs.html http://www.videogamers.com/n64cp/REVIEWS/ACCESSORY/ACTLABSRS/1.htm http://www.digital-ages.com/dao/reviews/n64/actlabs.htm http://psi.simplenet.com/hardware/actlabsrs.shtml http://www.gamesdomain.com/gdreview/index.html There is one more but the link is down, refer to the act labs web site for more details: http://www.actlab.com Surely all these people can't be wrong. 6 to 1 are pretty good odds. Hmmm are you sure your not talking about a different wheel? Well whatever, I'm not about to go pick a fight with anyone, but based on the previously mentioned reviews, I can't see how PC Games could come up with such a drastically different view. To each his own :) -YUBS
Quoted text (34 lines)> > On Mon, 12 Oct 1998 13:59:34 +0200, Peter Eggenberger > > >Check the Act labs Force Rs, It's beautiful, and the force version is > > >shipping now!... > > Didn't get a good rating in PC Games. (C-) I know, not everyone > > believes what they read in the reviews. One quote was.. > > "You can imagine how disqusted I was when this wheel's flimsy little > > shifter-levers broke off before I even plugged in the gameport cable." > I can't imagine how the shift lever could be broken. It's not > at all flimsy, and is tucked in between the wheel and the > dashboard of the base. Sounds like the reviewer did something > really out of the ordinary. > > The review also said the wheel had a nice feel, but the main complaint > > was the buttons, levers and D-pad all felt like cheap plastic. > At least on the non-force RS, the buttons could have a bit more > of a positive feel, but they work fine, and definitely don't > feel cheap. The D-pad is fine. > > It does have the best set of pedals in the industry. (according to > > this review) > The pedals are comfortable. I've been telling ACT that they > need split axis support - not sure if it's been added yet > though. > -- > Pat Dotson > IMPACT Motorsports > http://www.impactmotorsports.com/pd.html
YUBS 14 Oct 1998#427668
Well, I can't account for PC GAMES (hmmm almost reminds me of that HIGH quality mag...) and there incident but I'll direct your attention to a few other sources which in contrast give the RS 100% (or damn near close): http://www.psillustrated.com/hr_al_rs.html http://www.videogamers.com/n64cp/REVIEWS/ACCESSORY/ACTLABSRS/1.htm http://www.digital-ages.com/dao/reviews/n64/actlabs.htm http://psi.simplenet.com/hardware/actlabsrs.shtml http://www.gamesdomain.com/gdreview/index.html There is one more but the link is down, refer to the act labs web site for more details: http://www.actlab.com Surely all these people can't be wrong. 6 to 1 are pretty good odds. Hmmm are you sure your not talking about a different wheel? Well whatever, I'm not about to go pick a fight with anyone, but based on the previously mentioned reviews, I can't see how PC Games could come up with such a drastically different view. To each his own :) -YUBS
YUBS 14 Oct 1998#427669
Sorry about the rediculous amount of posts... it wasn't my fault I swear, I clicked the send button but then my news server crashed and ended up sending the same thing about (what 7 times? *shudder*) I hate it when people do that so I feel real sheepish.... -yubs :(((
YUBS 14 Oct 1998#427670
Oh, one more thing... PC GAMER just gave the ACT LABS RS their Stamp of approval... -YUBS > Sorry about the rediculous amount of posts... it wasn't my fault I swear, I > clicked the send button but then my news server crashed and ended up > sending the same thing about (what 7 times? *shudder*) I hate it when > people do that so I feel real sheepish.... > -yubs :(((
Zonky 15 Oct 1998#427939
Quoted text (14 lines)>Oh, one more thing... PC GAMER just gave the ACT LABS RS their Stamp of >approval... >-YUBS >> Sorry about the rediculous amount of posts... it wasn't my fault I swear, I >> clicked the send button but then my news server crashed and ended up >> sending the same thing about (what 7 times? *shudder*) I hate it when >> people do that so I feel real sheepish.... >> -yubs :(((
I 've used the wheel at ects, and while it looks great, it suffers from a couple of problems: It's just plain not a racing wheel- it's a driving wheel- like you owuld find in your own car. It's over big, and the wheel is too thick. The flippers behind the wheel are tiny and hopeless. Z.
Pat Dotson 15 Oct 1998#427940
Quoted text (8 lines)> >Oh, one more thing... PC GAMER just gave the ACT LABS RS their Stamp of > >approval... > I 've used the wheel at ects, and while it looks great, it suffers from a > couple of problems: > It's just plain not a racing wheel- it's a driving wheel- like you owuld find > in your own car. It's over big, and the wheel is too thick.
It's a lot larger than other PC racing wheels, but not much different than you would find in a lot of race cars. I like it a lot. They could stand to be a little larger, but that's something that could be modified easily. I use the buttons on the face of the wheel to shift gears, and use the paddles to look left and right. -- Pat Dotson IMPACT Motorsports http://www.impactmotorsports.com/pd.html
Zonky 15 Oct 1998#427941
Quoted text (19 lines)>Path: >> >Oh, one more thing... PC GAMER just gave the ACT LABS RS their Stamp of >> >approval... >> I 've used the wheel at ects, and while it looks great, it suffers from a >> couple of problems: >> It's just plain not a racing wheel- it's a driving wheel- like you owuld find >> in your own car. It's over big, and the wheel is too thick. >It's a lot larger than other PC racing wheels, but not >much different than you would find in a lot of race >cars. I like it a lot.
I beg to differ, it is hughly different to any wheel you'd find in a race car. I think the big problem is not it's diamater, but it's thickness. Perhaps not so much a Stock Car/NASCAR, but it by all means nothing like a wheel you'd find in any single seater/Tin Top/Rally car in Europe. Interesting. My impression was that next to say, the Logitech wheel, or Saitek, etc, i was going to loose too mcuh time over a race fumbling for the flippers. Z.
Pat Dotson 15 Oct 1998#427942
Quoted text (8 lines)> >> It's just plain not a racing wheel- it's a driving wheel- like you owuld find > >> in your own car. It's over big, and the wheel is too thick. > >It's a lot larger than other PC racing wheels, but not > >much different than you would find in a lot of race > >cars. I like it a lot. > I beg to differ, it is hughly different to any wheel you'd find in a race car.
In any race car, anywhere? It is a lot like the wheel in my street car, and I don't see that as a problem. Can't argue with that. I've carried the habit of shifting with thumb buttons over from using a TM GP1 wheel. If I had my heart set on using the paddles, I'd glue/screw/bolt some sort of extender on the end of the paddle (if it bothered me that much). -- Pat Dotson IMPACT Motorsports http://www.impactmotorsports.com/pd.html

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