Race Sim Central
Rec.Autos.Simulators Archive

"Viper Racing" probles/wishlist for MGI

1 post by 1 person · 05 Oct 1998 - 05 Oct 1998

I've spent the whole weekend playing the demo and I'm still impressed but here are a few things that bug me (weighed in order): 1) Everithing seems to happen in a kind of slow motion... even when you do a jump, it seems like you float a little bit. It seems like everything that happens seems to happen though a sort of slow-motion "damper". This even has an effect on gravity. 3) The sense of speed (might have something to do with the above point). Might have something to do with the size of track objects and road lines.... either way it feels like your doing 100Kmh at most not 250+. More detail in the track surface and inceaded vibrations might solve the problem. 3) The***pit view. It is a very nice***pit and I know that what most ***pits in racing games look like, but that is not the view you have from the driving seet. You should not see the roof or much of the A-pilar. Also, the dashboad should NOT take 30% of the screen. What you really see is just the top of the wheel (and dashboard) and the bonet of your car.... check out "Scud Racer" at the arcades to see what a Viper***pit view should look like. Also, the whole***pit should vibrate like hell!!!... this is a truck 8-liter V10 engine that is as rough as hell. Again, check out "Scud racer" to see what driving a Viper from the***pit should look like. Because of this I end up playing from the "bumper" view. 4) Engine volume should be much louder... seems a bit quiet compared to other things (maybe giving us an option to set the volume for engine, F/X, opponents could do the trick for everyone) 5) This is not really a gripe, or a problem but I would love a higher polygon count on the actual "Viper"... the cars look great with their reflections but a few more polygons. It might be a performance drainer but giving us an option between a low-poly-count and a hi-poly-count modules in the options would be great for people who have the processor power. 6) Cut and save option in the replay (like in ICR2) would be great 'cos saving the whole replay just to look at my slide is tedious. That's about it. Everything else in the game is excellent. The car handles well, responds well to all situations that I put it though. Also, the physics seem to be spot on. I love the AI in the other cars and the ghost is great. Also, the replays work great and so does the damage models. Thanks MGI, Regards, David Mocnay

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