I've found it varies a good bit depending on the car you select. The
Ferrari seems quite skittish, say at Monza, at least with the default setup.
Until I get used to the sim a bit, I've been running the Coventry, a bit
slower than the others, but extremely stable, and quite tossable. In online
races, I usually overtake the Ferraris and Lotus's that passed me early on,
because they've spun out somewhere :-)
Maybe try the Coventry, or even the BRM and see if that helps some. Then
maybe adjust your conrtol settings to get these fairly stable, and then try
the other cars and changing setups for them to get them stable. At least,
mostly stable :-)
Ken
I set it at 1/4 the distance from the RIGHT with my T2 to alleviate the
twitchiness. Moving it LEFT, makes it more twitchy for me.
damn right. just a very very slight movement of the wheel makes the car
swerve drastically. it can't be the hardware because it only does it in
certain cars. i guess this is their way of showing differences between the
cars. i rate this as a failure. it renders certains makes completely
undriveable. hopefully this can be fixed through better set-ups.
j
> >Wrong way on the slider.
> >For your T2, set it at about 1/4 distance from the left.
> I set it at 1/4 the distance from the RIGHT with my T2 to alleviate the
> twitchiness. Moving it LEFT, makes it more twitchy for me.
Jay Wolfe wrote
failure ?
I don't think so. Maybe think about this as how they REALLY reacted on a
track. You needed finesse and dexterity to master this. If you aren't able I
can't do nothing more but to tell you that's realism.
Still, there's plenty of ways to counter zig-zagging with the setups. Pretty
easy even to make.
- Fran?ois Mnard <ymenard> Good race at the Brickyard!
- Official Mentally retarded guy of r.a.s.
- Excuse me for my English (I'm French speaking)
- Sponsored by http://www.awpss.com/ on the NROS
- "People think it must be fun to be a super genius, but they don't realise
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Quoted text (15 lines)
> Hello, > Would anybody have any ideas on how to make the cars more stable on > straights > ? I don;t mind the turns, but I have a hard time in the straights with > GPL, > the car goes one side, I compensate, it goes the other way, I over > compensate, etc.... Seems silly in a straight line ! I chose full > non-linear, I think, (extreme right of the slider), the other way > around is > even worse... Is it my wheel ? (T2) Is there something I can do in > setup to > make the car more "solid" ? TIA ! > GReg.1.More toe-in, mainly in the rear - experiment
2.Camber-look at your tire temps to see if your tires are flat on the surface.
- adjust accordingly
3.Spring Rates-try softening up the rear
There's more, but we don't even want to start on the diff.! It's a whole new
game, and I keep leaning towards locking mine up. I must miss that solid axle
from karting.
thank heaven for "shift R"
Steve B.
You could try increasing toe-in a click or two. Or perhaps increase the
steering ratio a bit. Either of these should make the car more sluggish to
turn, but more stable in the straights. It's a trade-off, the easier it is to
control on the straight, the more you'll have to fight to make it turn. Read
the 4-Wheel Drift book that came with the game, especially the chapters on
setup & play with it until you find a compromise you're happy with.
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writes:
Exactly. 20 to 25% from the left and it finally started working for me, too.
Pinebox
Quoted text (11 lines)
>On Mon, 05 Oct 1998 18:07:18 -0700, >>damn right. just a very very slight movement of the wheel makes the car >>swerve drastically. it can't be the hardware because it only does it in >>certain cars. i guess this is their way of showing differences between the >>cars. i rate this as a failure. it renders certains makes completely >>undriveable. hopefully this can be fixed through better set-ups. >Failure? Wrong.It's not high speed causing it, it's high horsepower. Depending on the car, you
can get swerving at any speed if your revs are high. One of your rear wheels is
braking traction.
When I first started playing I corrected this by adding toe-in, to about 1.0.
Then I started short-shifting, and I reset my toe-in to the default. After much
more practice, I can drive a lot higher in the power curve without too much
swerving, but when it does happen I just upshift and things calm down.
Give it a try, whenever the car starts to pull to one side under heavy
accelleration, shift up a gear. Or just modulate the throttle some. These cars
had such a high power to weight ratio that they could break traction in any gear
if acceleration was sudden enough.
Ed Benson
Quoted text (15 lines)
> >On Mon, 05 Oct 1998 18:07:18 -0700, > >>damn right. just a very very slight movement of the wheel makes the car > >>swerve drastically. it can't be the hardware because it only does it in > >>certain cars. i guess this is their way of showing differences between the > >>cars. i rate this as a failure. it renders certains makes completely > >>undriveable. hopefully this can be fixed through better set-ups. > >Failure? Wrong. > Im affraid the GPL cars, at least the Ferrari with a good setup do > start to turn when they reach high speed in a striaght line, i put > this down to very accurate sim engine>I think setting more tow in on the front wheels will help too. I'm not much
>of a set-up guru like most of these guys, so maybe someone can confirm this.
This should help on a real car, so I'm sure it will also help in GPL.
:)
--
Wolfgang Preiss \ E-mail copies of replies to this posting are welcome.
Yeah, there are so many options available for the direct input ie in the Win95 joystick
etc selection menu, that chances are there is either not a suitable selection for whatever
device a person is using or they have the wrong one selected. Another point for Papy :)


































