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Rec.Autos.Simulators Archive

GPL Editors

7 posts by 7 people · 05 Oct 1998 - 07 Oct 1998

So what's the list of desired items we'd like to see included in the inevitable hacker produced GPL Editor ? Let me suggest ... 1) Opponent Level Adjustments.( Yes I see you can already do this via the .INIs' but all the easier in a "Gp2 Editor" style dialog box system ). 2) Damage Control for all levels. ( If we want to go through our learning curve at the highest level in GP cars, but with a safety net, then why shouldn't we be able to ? We buy sims to let us do on computers want we can't do in real life. Why then have sims stop us "playing" in the way we feel is the most fun ? Many sims do this and its only serves to frustrate. Its interesting to note that about the first thing hackers usually do with various sims is to disengage the damage facility from the higher levels. If sim makers took some note of the common improvements and enhancements made by hackers they might learn a thing or two about the options people like to have in their sims) 3) The usual car painters and graphics painters. ( Yes I know that '67 cars were plain by today's standards by I think many will still want to paint their own cars and helmets etc.) Anything else you might thing of ? Still waiting for GPL to arrive downunder. Cheers Phillip McNelley
SNAF 05 Oct 1998#424794
I would love an editor that gives you the option to... 1. Change the power and torque curves for the engine.. I fancy having a go at the ring in a 2000+ bhp turbo car ;) 2. Change tyre grip levels to that of modern F1 car. Basically I want to try out an faster than F1 car on the ring. Now. Heresy I know! Pete Tabram
Quoted text (30 lines)>So what's the list of desired items we'd like to see included in the >inevitable hacker produced GPL Editor ? Let me suggest ... >1) Opponent Level Adjustments.( Yes I see you can already do this via >the .INIs' but all the easier in a "Gp2 Editor" style dialog box >system ). >2) Damage Control for all levels. ( If we want to go through our >learning curve at the highest level in GP cars, but with a safety net, >then why shouldn't we be able to ? We buy sims to let us do on >computers want we can't do in real life. Why then have sims stop us >"playing" in the way we feel is the most fun ? Many sims do this and >its only serves to frustrate. Its interesting to note that about the >first thing hackers usually do with various sims is to disengage the >damage facility from the higher levels. If sim makers took some note >of the common improvements and enhancements made by hackers they >might learn a thing or two about the options people like to have in >their sims) >3) The usual car painters and graphics painters. ( Yes I know that '67 >cars were plain by today's standards by I think many will still want >to paint their own cars and helmets etc.) >Anything else you might thing of ? >Still waiting for GPL to arrive downunder. >Cheers >Phillip McNelley
Hywel 06 Oct 1998#425123
I would like to see something where you could remove certain pieces of scenery from tracks, ie barriers. Then we could all try out the monza banked circuit!!
LLam5559 06 Oct 1998#425124
Yeah! Man I wish they would have opened up that banked oval at Monza! But if they didn't code that part of the track, removing the barrier won't do any good :( Remove the "X" to email
Alan Nas 06 Oct 1998#425125
I hope someone like Mr. Noonan can come up with a way to get the Indianapolis Motor Speedway from Indycar Racing into GPL. That would be a kick! The man is amazing, and I'm sure if it can be done, he'll get it done. ANash
Alan He 06 Oct 1998#425126
>So what's the list of desired items we'd like to see included in the >inevitable hacker produced GPL Editor ? Let me suggest ... A method by which we can model new cars. By this I mean that we can create the characteristics of a modern F1/Indycar, Super tourer, GT car (or for that matter Can-Am, historic Le Mans, etc.). I'd love to drive a turbo-era ground effects car around Spa. I'm assuming this is do-able - as I understand it the cars in GPL are modelled in terms of the masses of their various components, grip, torque, and suspensions. A car editor would need to address all this stuff. Alan Head ===========================================
Bart Westra 07 Oct 1998#425418
>So what's the list of desired items we'd like to see included in the >inevitable hacker produced GPL Editor ? Let me suggest ... ><snipperdesnip> >Anything else you might thing of ? Wingz? Bart Westra

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