I seem to remember that when f1rs came out there was some criticism
that some tracks had been rendered as flat, when in reality there were
significant gradients. I don't recall which tracks exactly - maybe
Suzuka? The explanation given was that Ubi were rushed to get the
game out and did not have time to complete the track modelling.
Which tracks were involved, and has this been corrected in mgprs2?
--
Bryn
Haven't tried Suzuka yet, but I tried a couple of laps round Hungary and
some of it still seems flat.
--
Sean Black


































