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Rec.Autos.Simulators Archive

Does GPL use Glide or openGL?

10 posts by 9 people · 05 Oct 1998 - 07 Oct 1998

lanc 05 Oct 1998#424729
I don't have any money to buy a Voodoo so I was wondering if my STB (with openGL support) will be able to run GPL. I understand that the final version is a little faster than the demo, but on my PII/233 it was just about unplayable. Thanks. -- Lance Earwood B.S. Mathematics & B.S. Computer Science and Engineering Major The Ohio State University http://www.osu.edu
Conkli 05 Oct 1998#424730
Neither as far as I know. I think it is 3Dfx or Rendition, thats all. Joe Conklin For Central PA Online Gamers: http://www.geocities.com/siliconvalley/network/5312/ For Grand Prix Legends: http://members.xoom.com/gplegends/ remove spam to reply
Quoted text (14 lines)>I don't have any money to buy a Voodoo so I was wondering if my STB (with >openGL support) will be able to run GPL. I understand that the final >version is a little faster than the demo, but on my PII/233 it was just >about unplayable. >Thanks. >-- >Lance Earwood >B.S. Mathematics & >B.S. Computer Science and Engineering Major >The Ohio State University >http://www.osu.edu
Trips 05 Oct 1998#424731
> I don't have any money to buy a Voodoo so I was wondering if my STB (with > openGL support) will be able to run GPL. Only if your STB is built around a 3DFX or Rendition chipset. Trips
Don Chapman 05 Oct 1998#424732
I believe its Glide(3DFX API). For 3D acceleration you must have either a Rendition Verite based board( V1000, V2100, or V2200), or a 3DFX based board(Voodoo, Voodoo 2, Banshee, don't know about Rush). I don't know of any plans for Direct 3D or OpenGL support in the future, as that would be the only way you could end up getting 3D accelerated mode on an STB card. Which one is it? Don Chapman >I don't have any money to buy a Voodoo so I was wondering if my STB (with >openGL support) will be able to run GPL. I understand that the final >version is a little faster than the demo, but on my PII/233 it was just >about unplayable. >Thanks.
nos.. 05 Oct 1998#424733
says... 3DFX is a company. The graphic API used on their cards is GLide.
nos.. 05 Oct 1998#424734
says... It works on the Voodoo RUSH
ymenard 05 Oct 1998#424735
rrevved wrote
Quoted text (7 lines)>>Because if this game, which has been all anyone on this forum has talked >>about for the past 3-6 months only runs under Glide, and Papyrus's own >>Rendition ***then that does it! I'll never purchase another one of their >>products again! >Then I guess you don't drive 3D accelerated Nascar2, Indycar2, or GPL. >Come to think of it, what DO you drive, in OpenGL?
Probably something like Quake Rally (hehehe) ;-D As Ken Beard really said in a great way... buy hardware based on the SOFTWARE you intend to run on it, not vice versa. - Fran?ois Mnard <ymenard> Good race at the Brickyard! - Official Mentally retarded guy of r.a.s. - Excuse me for my English (I'm French speaking) - Sponsored by http://www.awpss.com/ - "People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."--
Jay 06 Oct 1998#425040
No D3D or OpenGL support, you have got to be kidding my right? Is that just the demo or the actual game???? Because if this game, which has been all anyone on this forum has talked about for the past 3-6 months only runs under Glide, and Papyrus's own Rendition ***then that does it! I'll never purchase another one of their products again! I hope however that I'll be able to eat these words!
Ken Beard 06 Oct 1998#425041
Quoted text (17 lines)>says... >> No D3D or OpenGL support, you have got to be kidding my right? >Nope. First Sierra missed the 3DFX boat by coding games only to Rendition >chips, since they were selling the Screamin' 3D (shudder). >Now they are missing the boat with all the excellent D3D accelerators out >there (G200, TNT, S3, etc..) by only coding to Rendition or GLide. In >some instances GLide only (Red Baron II 3D). >> Is that just the demo or the actual game???? >Actual game >> and Papyrus's own Rendition ***then that does it! >Um, Papyrus has -NOTHING- to do with the Rendition technology. Rendition >is a 3D chip company (like 3DFX). They make the V1000 (so so) and the >V2100/V2200 series (quite respectable). Papyrus just writes games that >natively support their hardware.
I keep hearing people complaining about "Why isn't my XYZ 3D card supported?" Two things here. One, only 3dfx and Rendition have native support. Most games I've seen that support Glide run 30% faster than in D3D, and can often do things that D3D can't do. To do exactly what Papyrus wanted to do, they may have very well needed to do it natively. And, remember, these cards that are now surpassing V2's in D3D have only been out recently, this game has been in development for a long time. I'd imagine if some of these cards had native programming support, they'd have native versions of stuff too. D3D, at least before DX 6.0, was reputed to be a sheer pain to program, whereas Glide and RRedline (and OpenGL) were much more adaptable to the programmer, and easier to program. Plus of course the native support runs faster. Second, always, always, always - buy hardware based on the SOFTWARE you intend to run on it, not vice versa. Specs and benchmarks mean squat if your game or other software doesn't run right on it. It's like in the DOS days, you bought a Sound Blaster sound card if you wanted to play everything, or you hoped your "compatible" card would either work with it, or get a patch sooner or later. It's been well known that for quite a while now, Voodoo's are the best supported cards out. Don't get me wrong, I may get a G200 or TNT, they do seem nice, and I'm sure it'll be better than my Riva 128 for 2D as well as surpassing the Voodoo 2 in some games, wouldn't hurt to have options. But the Voodoo 2 is a must, and will stay alongside any of these other cards, for compatibility. Ken
Dave Hawnt 07 Oct 1998#425349
Quoted text (13 lines)> No D3D or OpenGL support, you have got to be kidding my right? > Is that just the demo or the actual game???? > Because if this game, which has been all anyone on this forum has > talked > about for the past 3-6 months only runs under Glide, and Papyrus's own > Rendition ***then that does it! I'll never purchase another one of > their > products again! > I hope however that I'll be able to eat these words!
Well, what can one say....... Oh, I know, PacMan is a good game, have you tried that! that should work quite well on a VGA 500k vid card!

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