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Rec.Autos.Simulators Archive

my worst fear due to GPL complaints

5 posts by 4 people · 04 Oct 1998 - 10 Oct 1998

Jeff Pit 04 Oct 1998#424297
My worst fear is that Sierra will "dumb-down" N3 due to people complaining that GPL is too hard. GPL is NOT NOT NOT too hard. It is perfection. Sure it has steep hardware demands, sure you have to actually pay attention when you are driving but some of us LOVE the concentration it takes to make a race car go. GPL does an excellent job at simulating that. If you think GPL is too hard because you are used to Sega's Daytona USA then don't slam GPL, just tell the truth: it is too hard for YOU not everyone else.
I agree with you! I don't think it is too hard at all. It is hard to be great, but jumping in and just driving this sim. has been the easiest for me to date because it is so realistic. The lack of any fiddling with controller settings is up to Papyrus' usual high standards for these things. Marc.
Quoted text (12 lines)>My worst fear is that Sierra will "dumb-down" N3 due to people >complaining that GPL is too hard. >GPL is NOT NOT NOT too hard. It is perfection. >Sure it has steep hardware demands, sure you have to actually pay >attention when you are driving but some of us LOVE the concentration >it takes to make a race car go. GPL does an excellent job at >simulating that. >If you think GPL is too hard because you are used to Sega's Daytona USA >then don't slam GPL, just tell the truth: it is too hard for YOU not >everyone else.
Hopefully the game press will spend enough time with it to know the joy. I think they will, because it doesn't take much time to even scratch the surface.
And 05 Oct 1998#424639
I'm more concerned that N3 will have the same damage model! I sure hope they make it more realstic. Also, won't the frame rate in N3 be worse? Not only will there be more AI drivers, but won't the cars have a higher poloygon count? Andy
And 10 Oct 1998#426133
>I have the same worries... I sure hope the damage model is AT LEAST as >(graphically) realistic as the older Nascar games (bodies crumple, etc)... >instead of chunks flying over the road, but no apparent visual damage to the >body. Wouldnt it be neat if debris actually damaged cars that hit it? :-) Some day we will have that in a sim! I've been wanting it since my 1st spin in Nascar1. I would guess it would put a load on the CPU though. Still, they could only model a few major compoents. (or even just tires) Yeah, I have a feeling it isn't going to be pretty. :( Andy

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