Race Sim Central
Rec.Autos.Simulators Archive

More Gpl questions

4 posts by 4 people · 03 Oct 1998 - 04 Oct 1998

Quoted text (7 lines)>As someone living is the Southern Hemisphere who hasn't got GPL yet could >someone please answer the following questions. >1/ Does qualifying happen in real time now (like in GP2)? Can you go out >and qualify with other cars on the track with the other AI cars posting >times as they run across the finish line. Or does it remain like N2 where >the computer generates the qualifying time.
Yes, in Novice races, you have a 15-minute practice/qualifying session IMMEDIATELY before the race, in which the fastest time acquires the pole position. After the 15 minutes is up, you must hurry and drive you car out to the starting grid (cool - and realistic - that you actually drive out to the grid). If you don't put your car out on the grid, and let the race start from the previous menu screen, you can watch it in replay (actually real-time) by choosing the Live Feed button. You can watch a race as if you just sat it out in the pits. Yes, they make mistakes, sometimes very costly. I was trying to pass Jack Brabham this morning, and coming into the Parabolica at Monza, I was about 20 feet behind him. When he braked, and saw me rushing up to him, trying to stick my nose in, he slid wide, overcorrected, and would up facing the wrong way in the middle of the road. Then (when I went back into replay) he peeled out, did a 180o, and got the car squirrelly accelerating after me. Awesome! Well, it's been awhile since I installed the "Slow" .INI files from Alison's site, but I'd say a low 1:31 would earn a solid front-row starting postition. The slowest time I've seen by an AI driver (normally, without the slow patch) is about 1:33. Don't know about the Glen yet. - John P. Wilson :|: - Downshift http://www.geocities.com/MotorCity/Garage/1123/index.html - Ten Cylinders, Six Gears, Four Wheels, Two Wings, and One Brave Heart
As someone living is the Southern Hemisphere who hasn't got GPL yet could someone please answer the following questions. 1/ Does qualifying happen in real time now (like in GP2)? Can you go out and qualify with other cars on the track with the other AI cars posting times as they run across the finish line. Or does it remain like N2 where the computer generates the qualifying time. 2/ Likewise can you "sit out" a race by not starting and watching it unfold (again like GP2) in real time, or do you only have replay mode to watch a race from? 3/ Does the AI make mistakes? Also and more importantly does the crash model allow a AI car to touch and take out another AI car without (i) passing through the other car (like in N2) and (ii) the "offending" car being able to stay on track and continue after taking the other AI car out. 4/ What qualifying time do you need to start on the front row of the grid at Monza and Watkins Glen. And similarly what are the backmarkers times. thanks in advance, -- Rob Yates Found in the Land of OZ http://users.netcon.net.au/ryates/index.htm
Lou 04 Oct 1998#424580
>4/ What qualifying time do you need to start on the front row of the grid >at Monza and Watkins Glen. And similarly what are the backmarkers times. Now that the setups ,AI and other settings can be changed it may be difficult to have "benchmark" times. When I first tried Monza in the full version with the default settings I went about as fast as I went in the demo, about high 136's. With a slow CPU I can only race against 5 cars. By default the game gives you the five fastest drivers to race against and they do 131's. I tried changing the car setup so it was more to how I like it (stiffen it up and mostly in the front) and my time dropped to 131's! I even got a 130.6 but I rode the wall (by accident) in turn 1 and drafted a car down the straight. There is no in game adjustment for AI cars but you can modify the drivers file to make AI cars slower or faster. Lutrell, Dsr#74 :-) http://www2.scca.com/amateur/club_racing/runoffs/photogal/dsr-74.jpg
Mike Laskey 04 Oct 1998#424581
>1/ Does qualifying happen in real time now (like in GP2)? Can you go out >and qualify with other cars on the track with the other AI cars posting >times as they run across the finish line. Or does it remain like N2 where >the computer generates the qualifying time. Yes, real time. Even when you're in the menus, setting up your car etc, the action is still going on. Yes, you can, and when you retire, you can watch a replay of the length that your installed RAM permits. When you've finished with the replay (which you can view any time, btw), you can then switch to the live action and watch the race from any of the cameras. Accelerate time also is available, but you can't accelerate _and_ watch the action, though you can switch to normal time again if you wish to take another look. The lap chart is also constantly updated listing driver positions and time differences. Yes to both questions. The AI can make driver errors, although the greater skilled drivers are less likely to make mistakes. Collisions are effectively modelled between all AI cars - sometimes they'll recover and other times not. This depends on the level of racing you've selected. AI at the novice settings will qualify slower than AI at Pro settings. If you're struggling to keep up with the AI, after a number of races it will be adjusting to your level allowing you to run higher up the field. Similarly, if you outpace the AI, it won't be long before they cotton on to that and will up their pace to match you. It's a decent system that works remarkably well (requires a change in thinking over previous sims). Some folks have been tempted to install files that slow down the AI. Of course it's their choice to do that, but the incentive to improve is reduced somewhat by doing that. I'm one of those guys that likes mixing it up in the field, and the GPL AI is sufficiently advanced that I feel happy doing that - unlike F1RS's AI which scares me stiff when I'm around them. I always feel safe racing against the GPL cars - I know they race hard - they don't give anything away but if you're fair to them, they'll usually give sufficient room to have real quality side by side tussles. Superb stuff. Mike.

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy