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MGPRS2 - More Comments

5 posts by 3 people · 03 Oct 1998 - 04 Oct 1998

OK, I've had a bit longer on MGPRS2 now, so here are some more comments. 1) the AI is way improved. Not perfect but way different from F1RS. The other cars drive very aggressively, and are VERY difficult to beat. Previously, you could overtake any of the cars by outbraking them in corners - no more. The cars have incidents between them which didn't happen before, and now if you are involved in an incident, when going into the pits, the other cars involved are there too! This did not happen before. 2) very significantly, you can now make pit settings from in-race! and with the race paused! This was one of the most annoying aspects of F1RS, i.e. you wasted a lot of precious time in the pits with that silly menu system adjusting the fuel and tyres because the clock didn't stop. Obviously in reality the driver would have radioed ahead! Now, you press F11 to get the menu up, then press P to pause, make the adjustments then you're off back in the race! 3) another major annoyance with F1RS was the fact that if a race was abandoned, say to reload a save position, you had to wait for ages while the sim went through every lap to the end. Now, it is instantaneous. Whew what a relief. 4) there is now automatic adjustment for rain tyres instead of the old 'it's raining, change to wet tyres'! 5) the new carsets from Lee Keane help to give a 1998 feel to it as all teams and drivers names are editable. 6) sound is greatly improved not so much in the quality of the samples, but in the realism of the race. Now, the sounds from the other cars are much more realistic in terms of the volume level and where they appear in a left/right context. I still can't hear any 3D effects though. 7) as I said in my previous mail, on a V2 the 800x600 mode is superb, the detail on the cars is amazing. (With the D3D version you can go to higher res.) 8) the new flag system also works well especially the blue (overtaking) ones - it's great to see the back markers getting out of the way! There are a couple of down sides so far - 1) I have had 2 or 3 game crashes - mostly in the pits 2) I get no sound in replays! Does this sound familiar? When I've done a full race, I'll report again. Iain
Ian Parker 03 Oct 1998#424240
Hi, just bought MGPRS2 , but seem to have a problem with the accelerator control. It seems to be smooth for about half throttle but past that gives max power. My wheel (Thrustmaster F1) works fine in all other games including F1RS. Is it supposed to be like this in MGPRS2 or is there something wrong? Ian P
Paul Jone 03 Oct 1998#424241
Where can I get these 1998 carsets? Paul
Quoted text (37 lines)> OK, > I've had a bit longer on MGPRS2 now, so here are some more comments. > 1) the AI is way improved. Not perfect but way different from F1RS. The > other cars drive very aggressively, and are VERY difficult to beat. > Previously, you could overtake any of the cars by outbraking them in > corners - no more. The cars have incidents between them which didn't happen > before, and now if you are involved in an incident, when going into the > pits, the other cars involved are there too! This did not happen before. > 2) very significantly, you can now make pit settings from in-race! and with > the race paused! This was one of the most annoying aspects of F1RS, i.e. you > wasted a lot of precious time in the pits with that silly menu system > adjusting the fuel and tyres because the clock didn't stop. Obviously in > reality the driver would have radioed ahead! Now, you press F11 to get the > menu up, then press P to pause, make the adjustments then you're off back in > the race! > 3) another major annoyance with F1RS was the fact that if a race was > abandoned, say to reload a save position, you had to wait for ages while the > sim went through every lap to the end. Now, it is instantaneous. Whew what a > relief. > 4) there is now automatic adjustment for rain tyres instead of the old 'it's > raining, change to wet tyres'! > 5) the new carsets from Lee Keane help to give a 1998 feel to it as all > teams and drivers names are editable. > 6) sound is greatly improved not so much in the quality of the samples, but > in the realism of the race. Now, the sounds from the other cars are much > more realistic in terms of the volume level and where they appear in a > left/right context. I still can't hear any 3D effects though. > 7) as I said in my previous mail, on a V2 the 800x600 mode is superb, the > detail on the cars is amazing. (With the D3D version you can go to higher > res.) > 8) the new flag system also works well especially the blue (overtaking) > ones - it's great to see the back markers getting out of the way! > There are a couple of down sides so far - > 1) I have had 2 or 3 game crashes - mostly in the pits > 2) I get no sound in replays! Does this sound familiar? > When I've done a full race, I'll report again. > Iain
http://www.lkeane.freeserve.co.uk/
Quoted text (12 lines)>Where can I get these 1998 carsets? >Paul >> OK, >> I've had a bit longer on MGPRS2 now, so here are some more comments. >> 1) the AI is way improved. Not perfect but way different from F1RS. The >> other cars drive very aggressively, and are VERY difficult to beat. >> Previously, you could overtake any of the cars by outbraking them in >> corners - no more. The cars have incidents between them which didn't
happen >> before, and now if you are involved in an incident, when going into the >> pits, the other cars involved are there too! This did not happen before. >> 2) very significantly, you can now make pit settings from in-race! and with >> the race paused! This was one of the most annoying aspects of F1RS, i.e. you >> wasted a lot of precious time in the pits with that silly menu system >> adjusting the fuel and tyres because the clock didn't stop. Obviously in >> reality the driver would have radioed ahead! Now, you press F11 to get the >> menu up, then press P to pause, make the adjustments then you're off back in >> the race! >> 3) another major annoyance with F1RS was the fact that if a race was >> abandoned, say to reload a save position, you had to wait for ages while the >> sim went through every lap to the end. Now, it is instantaneous. Whew what a >> relief. >> 4) there is now automatic adjustment for rain tyres instead of the old 'it's >> raining, change to wet tyres'! >> 5) the new carsets from Lee Keane help to give a 1998 feel to it as all >> teams and drivers names are editable. >> 6) sound is greatly improved not so much in the quality of the samples, but
Quoted text (13 lines)>> in the realism of the race. Now, the sounds from the other cars are much >> more realistic in terms of the volume level and where they appear in a >> left/right context. I still can't hear any 3D effects though. >> 7) as I said in my previous mail, on a V2 the 800x600 mode is superb, the >> detail on the cars is amazing. (With the D3D version you can go to higher >> res.) >> 8) the new flag system also works well especially the blue (overtaking) >> ones - it's great to see the back markers getting out of the way! >> There are a couple of down sides so far - >> 1) I have had 2 or 3 game crashes - mostly in the pits >> 2) I get no sound in replays! Does this sound familiar? >> When I've done a full race, I'll report again. >> Iain
I'm afraid I was wrong in my point 3) above, as I was basing comments on the single race. In championship mode, the sim still goes through every lap when you select 'abandon race'!
Quoted text (26 lines)>http://www.lkeane.freeserve.co.uk/ >>Where can I get these 1998 carsets? >>Paul >>> OK, >>> I've had a bit longer on MGPRS2 now, so here are some more comments. >>> 1) the AI is way improved. Not perfect but way different from F1RS. The >>> other cars drive very aggressively, and are VERY difficult to beat. >>> Previously, you could overtake any of the cars by outbraking them in >>> corners - no more. The cars have incidents between them which didn't >happen >>> before, and now if you are involved in an incident, when going into the >>> pits, the other cars involved are there too! This did not happen before. >>> 2) very significantly, you can now make pit settings from in-race! and >with >>> the race paused! This was one of the most annoying aspects of F1RS, i.e. >you >>> wasted a lot of precious time in the pits with that silly menu system >>> adjusting the fuel and tyres because the clock didn't stop. Obviously in >>> reality the driver would have radioed ahead! Now, you press F11 to get >the >>> menu up, then press P to pause, make the adjustments then you're off
back
Quoted text (19 lines)>in >>> the race! >>> 3) another major annoyance with F1RS was the fact that if a race was >>> abandoned, say to reload a save position, you had to wait for ages while >the >>> sim went through every lap to the end. Now, it is instantaneous. Whew >what a >>> relief. >>> 4) there is now automatic adjustment for rain tyres instead of the old >'it's >>> raining, change to wet tyres'! >>> 5) the new carsets from Lee Keane help to give a 1998 feel to it as all >>> teams and drivers names are editable. >>> 6) sound is greatly improved not so much in the quality of the samples, >but >>> in the realism of the race. Now, the sounds from the other cars are much >>> more realistic in terms of the volume level and where they appear in a >>> left/right context. I still can't hear any 3D effects though. >>> 7) as I said in my previous mail, on a V2 the 800x600 mode is superb,
the >>> detail on the cars is amazing. (With the D3D version you can go to higher
Quoted text (8 lines)>>> res.) >>> 8) the new flag system also works well especially the blue (overtaking) >>> ones - it's great to see the back markers getting out of the way! >>> There are a couple of down sides so far - >>> 1) I have had 2 or 3 game crashes - mostly in the pits >>> 2) I get no sound in replays! Does this sound familiar? >>> When I've done a full race, I'll report again. >>> Iain

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