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Rec.Autos.Simulators Archive

It's the little things that GPL is missing

7 posts by 5 people · 01 Oct 1998 - 01 Oct 1998

Tony Bowre 01 Oct 1998#423591
After spending all night (and a good bit of the morning) playing the final version of GPL, I am kind of disappointed by a few things: 1) There is no comprehensive post race information to view or save ( a la ICR2 ) It talks about in the readme file how you can adjust the computer AI for league races, but when the race is over how can you send in your race info without some sort of post race report. 2) There is no way to race the GP3 or GP2 cars. These are great trainers, and it would seem logical that you could race in them to help your skills progress, yet still get the thrill of victory. 3) No career mode. (This goes with #2 ) It would be nice to incorporate some sort of "game" into this sim where you have to start in a lower league and work your way up to the top to get to the "Show". This would also make the learning curve easier for people who just jump into the GP cars and get frustrated. ( NOTE: this should be an additional option to the ones already present) 4) You should be able to easily scale the driver performance ( like opponent strength in ICR2). (A career mode might fix this, but there isn't one) 5) You should be able to race with less than 5 cars. This game is very taxing on the CPU and being able to race with just 2 cars might make it more playable for some people. What is with the magic number 5? All of these complaints are small additions that just make the software much more enjoyable and accomidating to different players needs. Papy knows that many many people will make offline and online leagues, they address it in the readme, but don't add any options or features that make it easier. Tony
Eric Busch 01 Oct 1998#423592
You can export the event list, standings, and lap times portion of the race weekend screen (press the gold arrows below the track map and then use the corners of the pad to cycle through the different sessions). - Eric
ymenard 01 Oct 1998#423593
Tony Bowren wrote Hmm I think it's the "point" of this (to somehow prevent easy cheating) Actually, there _is_. I will refer you to the reference it seems for any question about GPL , Mrs. Hine's website at : http://nh.ultranet.com/~alison/gpl Bookmark this website seriously ! Oh.. this is much more complicated. I would guess and about sure that if GPL seriously sells good we could see an Expansion pack for it. Including a carreer mode would be incredible. Im about sure they flirted with the idea since many years (Nascar Manager would had had this option somehow). It's possible ;-) (I refer you to the GPL page ^^^ ) Hmm... I think you should seriously have no problem with less than 5 AI. It's a bug.. I don't know. Neither way Im about sure it's adjustable via the *.ini files or so... I let that without any snip, as I understand your point ;-D - Fran?ois Mnard <ymenard> Good race at the Brickyard! - Official Mentally retarded guy of r.a.s. - Excuse me for my English (I'm French speaking) - Sponsored by http://www.awpss.com/ on the NROS - "People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."--
Alison Hine 01 Oct 1998#423594
You can race the Trainers by changing a single character in your player.ini file (located in your personal folder in GPL\players). Open this file with a text editor such as Notepad, and find the parameter called driverRating. Change the value for this to 1 to race the Basic Trainer, or 2 to race the Advanced Trainer. I recommend creating a separate player for each Trainer so that your Normalized Player Time database will be appropriate for the speeds you are running. For details about the NPT and the GH system, see the general FAQ at my GPL site: http://nh.ultranet.com/~alison/gpl/ With some minor changes to the initialization files controlling the AI cars, you can control the opponent strength. It's a bit too detailed to go into here, but you can find a comprehensive discussion in the AI section and the Driving section of my general FAQ at the above URL. Also you can download a modified driver.ini file which will aid you in controlling the speed of the AI. Alison Remove the spam blocker NOSPAM to email me. http://www.nh,ultranet.com/~alison
Rich Koehle 01 Oct 1998#423595
Why oh why do I think Ms. Hine is going to have a real problem with this statement!!!!!!! Maybe you ought to go thoroughly through her excellent website. Rich K.
Tony Bowre 01 Oct 1998#423596
I read your web page again (noticed that you have updated it substantially in the last few weeks) and found it VERY informative. Thank you for putting such a resource out on the net for us all. My only question remaining is this: Is it possible for just me and just 1 friend to race eachother with NO computer AI cars, or is 5 opponents the minimum? I haven't tried internet racing yet because I don't know where to find people. ( is it #gpl on Undernet or Effnet or Dalnet??) Tony
Eric Busch 01 Oct 1998#423597
In multiplayer there is no minimum number of AI (the slider can be set to zero). Note that the slider controls the total size of the field, so if you have it set 19 computer opponents, one AI driver will be bumped for each human driver that connects always keeping the total field size at 20. - Eric

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