Can anyone shed some light on this??
As Sierra said GPL will be the "Quake of Racing Simulators."
~~Alpha B.~~
Remove one of the "b's" to reply via e-mail.
"When you die, if you get a choice between going to regular heaven or pie heaven,
choose pie heaven. It might be a trick, but if it's not, mmmmmmm, boy."
-Jack Handy
Good question.
heaven,
>choose pie heaven. It might be a trick, but if it's not, mmmmmmm, boy."
> -Jack Handy
Quoted text (10 lines)
>Can anyone shed some light on this?? >As Sierra said GPL will be the "Quake of Racing Simulators." > ~~Alpha B.~~ >Remove one of the "b's" to reply via e-mail. >"When you die, if you get a choice between going to regular heaven or pie>->Can anyone shed some light on this??
>->
>->As Sierra said GPL will be the "Quake of Racing Simulators."
Keep an eye on my GPL site and The APEX over the next few days; we hope
to announce a new development which will help people find each other to
race on line. GPL does not have the ability to remotely control a GPL
server, but it does have a hook that allows us to remotely query a GPL
server for status, and we are building a matchmaking facility around
this feature. It will be roughly analagous to TEN or The Zone, but
entirely Web-based, implemented with Java and CGI. And free.
Using a dedicated server won't necessarily help the frame rate on the
clients, but for a number of reasons, it's an advantage to have GPL
hosted on a machine with a high speed connection to the Internet, such
as a cable modem. If the machine is run as a dedicated server (i.e. no
one drives on the machine running the GPL server) then graphics can be
turned down, and a fairly slow machine (200-233 mhz) is adequate.
Alison
Excellent! Looking forward to it :)
I have a question related to on-line play: I have a one-way cable modem
that rocks on the download (I get 4Mbps) but only 28.8kbps on the upload.
How will this do in a multiplayer on-line race? I suspect everything
will be great for me, but how about the others?
Devon


































