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Rec.Autos.Simulators Archive

NR2003 - Hi-Res & Lo-Res Cars ??

2 posts by 2 people · 27 Feb 2004 17:24 UTC - 28 Feb 2004 04:13 UTC

Martin Granberg 27 Feb 2004 17:24 UTC#42323
Whats the deal with high resolution and Low Resolution addon cars in NR 2003? I mean, I know what they are, I guess my question is can you run a field with both High Res and Low Res cars simultaniously? And how much of a FPS hit do Hi-Res cars cause? I'm running a GeForce 4 Ti4200 and Athlon 2200+. Is that enough to push a full field of High Res add ons (with say 16 cars ahead)? TIA
Yes you can mix & match high & low res cars. I think your system will be fine w/ 16 high res cars ahead. Best way to check the fps hit is to have both versions avail that u can swap in & out of your /cars dir. then you can test to see the diff in performance. "Rudeboy" <[email hidden]> wrote in message news:33L%b.628314$X%5.295831@pd7tw2no...
Quoted text (14 lines)> Whats the deal with high resolution and Low Resolution addon cars in NR > 2003? > > I mean, I know what they are, I guess my question is can you run a field > with both High Res and Low Res cars simultaniously? > > And how much of a FPS hit do Hi-Res cars cause? > > I'm running a GeForce 4 Ti4200 and Athlon 2200+. Is that enough to push a > full field of High Res add ons (with say 16 cars ahead)? > > TIA > >

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