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Rec.Autos.Simulators Archive

Opinion wanted: what's the best for real world practice?

6 posts by 6 people · 30 Sep 1998 - 01 Oct 1998

Not to start a Holy War or anything, but I am seeking the advice of the net for the following thing: I am looking for opinions as to which is the "most realistic" driving simulator for those of us who have actually raced cars on a real track. I've been driving ICR2 and GP2 and am somewhat pleased with how they drive, but still feel they lack the "real car" maneuverability (like opposite lock, the ability to threshold brake, etc.) Obviously, I realize that there are many things a game will never be able to do (like scare the ***out of you, or vibrate you so you can't see), but there is a fine line between what makes the game "feel" real versus what "is" real. I think GP2 behaves the most realistically, but since I can't feel the wheels slipping, that does me no good. The game should compensate with some other feedback, like perhaps a shaking screen. Also, I feel like I'm looking through a tunnel when playing these games because as a race car driver, one is very rarely looking where the car is pointing. Perhaps some type of "fisheye" display would work here. Anyway, I'm really looking for other drivers who have found the "right" game for them to help them improve their real world skills. And while I'm at it, if I can find a file containing Limerock race track, that would be great too. :-) Thanks, and let the opinions fly! /greg -- Gregory F. March -=- [link lost in import: /~march] -=- AIM:GfmNet
Steve 30 Sep 1998#423158
Sorry no help here hahahaha! haha :) (It's 2:35am, maybe thats why I find this sort of thing funny?) haha
blue 30 Sep 1998#423159
On Wed, 30 Sep 1998 01:16:48 GMT, Gregory F. March >Not to start a Holy War or anything, but I am seeking the advice of the net for >the following thing: >I am looking for opinions as to which is the "most realistic" driving simulator >for those of us who have actually raced cars on a real track. I've been >driving ICR2 and GP2 and am somewhat pleased with how they drive, but still >feel they lack the "real car" maneuverability (like opposite lock, the ability >to threshold brake, etc.) Hard to tell about that one. For all the crucifying of people who mistakenly or naively or for whatever call one of the "serious" racing "sims" a "game", it's simply not possible to fully simulate driving on a computer, or at least the level of home computers currently available, and to me, this automatically makes them all "games". (Watch the outraged responses to THAT one :) ) Anyway, I guess the one you'd want would be the one with the best physics model, and that would seem to be GPL. Of course, it all depends on what you've driven. Wing cars are easier to model simply because they stick better, and there's not so much to program with slip angles and all that (ever wonder why there's no Sprint Car "sim" on the market?). GPL may more realistically imitate FF and other lower open-wheel series. Of course nothing can truly replicate the feel of driving a CART or F1 car; the best you can hope for is that a game will mimic the most obvious points of the car's behavior. There's a new SportsCar game coming out one of these days, but I haven't heard much about it. Going just by the ads, it looks kind of circusy and arcadish, but it DOES have Road Atlanta in it, which is a monstrous redeeming feature. Look into that one. Also, I've heard tell of a 70s-era Trans Am game upcoming as well. Promising premise, and might suit your purposes. Later
wade 30 Sep 1998#423160
<snip> Hi Greg, Seems like you've avoided door slammers, but the closest thing to real racing is (standard Internet disclaimer here: IMO) NASCAR2/NROS on TEN (there's even road courses, you think Lime Rock has elevation changes, wait til you get to Red Rock! ;-)). Competing with 20 other real drivers has been very beneficial training for things like patience, concentration, strategy, focus, sportsmanship, track knowledge, braking, setups, slow-down-to-speed-up, looking ahead, anticipating other drivers and other real world (NASCAR Late Model)necessities. As far as physics, well GPL is gonna be the ticket now, no doubt about it. Another poster replied re:slip angles & no sprint car sims, SODA came awful close to some real world dirt tracking experience for me (even as hard as many feel SODA is, it's no where near as hard as overriding your brain's urge to lift off the gas entering a dirt track turn, looking at that concrete wall comin' at ya at 100mph, knowing ya gotta leave your foot IN it to do it right 8-o!). Happy Lappin', Wade Tschida
Have you played "Gran Turismo" on the Playstation? I don't know of any other game or sim that is as realistic. -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ COMING SOON: Everything you wanted to know about the classic 80's movie, "Valley Girl" [link lost in import] Remove "spam-jammer" to reply Peace, love and Monkeemobiles, Galley >Not to start a Holy War or anything, but I am seeking the advice of the net for >the following thing: >I am looking for opinions as to which is the "most realistic" driving simulator >for those of us who have actually raced cars on a real track. I've been >driving ICR2 and GP2 and am somewhat pleased with how they drive, but still >feel they lack the "real car" maneuverability (like opposite lock, the ability >to threshold brake, etc.) >Obviously, I realize that there are many things a game will never be able to do >(like scare the ***out of you, or vibrate you so you can't see), but there is >a fine line between what makes the game "feel" real versus what "is" real. I >think GP2 behaves the most realistically, but since I can't feel the wheels >slipping, that does me no good. The game should compensate with some other >feedback, like perhaps a shaking screen. Also, I feel like I'm looking through >a tunnel when playing these games because as a race car driver, one is very >rarely looking where the car is pointing. Perhaps some type of "fisheye" >display would work here. >Anyway, I'm really looking for other drivers who have found the "right" game >for them to help them improve their real world skills. And while I'm at it, if >I can find a file containing Limerock race track, that would be great too. :-) >Thanks, and let the opinions fly! >/greg >-- >Gregory F. March -=- [link lost in import: /~march] -=- AIM:GfmNet
Greg, though I haven't taken a Barber Course like you, I have been racing in SCCA Solo II since 1974, and have had many EXCELLENT chances to race at Road America, Riverside, and Palomar Airport with the Alfa Clubs; Blackhawk Farms with Midwest Council; Rockford Speedway, Lake Geneva Speedway, Utica Kart Track, Grattan, IRP, Milwaukee, and a few other tracks with SCCA. Oh, and I DID try a stint at RPG II - UGH!!!!!!!! Now, as for a racing sim, . . . . . there ain't NOTHING out there yet that is like the real thing! I have tried ICR2 on the Road America track, and even though I KNOW that track VERY well - in the PC game I can hardly even go in a straight line! And I won my class EVERY TIME at RA in my RX7 as well as worked as a Paddock Marshal and Course Marshal (where I got a chance to go out and flat tow stalled race cars back into the pits) for many many years. So I know that course very well. Recently I bought the new Audi A4, and so I got really into TOCA, and also the NASCAR2 Touring Car patch. Well, I have to say, if I have to name a game that gets me going, it's TOCA. It is the only one yet that I get a feel for the speed and looser suspension of a sedan racing car (NOT a formula car), and the screen (if inside the car - but I use the HOOD view) bounces all over when going through the turns or hitting bumps. And with a good 3D card the graphics aren't too bad, and the tracks are close enough to the real Brit tracks too (as I can watch the real TOCA video tapes and recognize where the cars are). And most steering wheels (like the T2 or NASCAR) have their shifter just like the TOCA sequential boxes used. So all in all, TOCA is not perfect, but for ME its a blast! Hope this helps???? And do you AutoX as well? >Not to start a Holy War or anything, but I am seeking the advice of the net for >the following thing: >I am looking for opinions as to which is the "most realistic" driving simulator >for those of us who have actually raced cars on a real track. I've been >driving ICR2 and GP2 and am somewhat pleased with how they drive, but still >feel they lack the "real car" maneuverability (like opposite lock, the ability >to threshold brake, etc.) >Obviously, I realize that there are many things a game will never be able to do >(like scare the ***out of you, or vibrate you so you can't see), but there is >a fine line between what makes the game "feel" real versus what "is" real. I >think GP2 behaves the most realistically, but since I can't feel the wheels >slipping, that does me no good. The game should compensate with some other >feedback, like perhaps a shaking screen. Also, I feel like I'm looking through >a tunnel when playing these games because as a race car driver, one is very >rarely looking where the car is pointing. Perhaps some type of "fisheye" >display would work here. >Anyway, I'm really looking for other drivers who have found the "right" game >for them to help them improve their real world skills. And while I'm at it, if >I can find a file containing Limerock race track, that would be great too. :-) >Thanks, and let the opinions fly! >/greg >-- >Gregory F. March -=- [link lost in import: /~march] -=- AIM:GfmNet

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