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Rec.Autos.Simulators Archive

GPL and the Papyrus game engine, good but playable?

1 post by 1 person · 29 Sep 1998 - 29 Sep 1998

Aristarchu 29 Sep 1998#422832
The new Papyrus game engine utilized in GPL is awesome, but some have mentioned that the game design and car setup is too difficult to play. Other titles in my opinion are also too difficult to play, mostly because the game engine/control's setup. For example, SpeedBusters demo seems totally unplayable because the control's are freakin all over the place. The NFS 3 car is totally "floaty." Why does'nt someone use a decent game engine like the new Papyrus one, and apply it to a decent set of courses and cars which are enjoyable and playable, something like an arcade version of CPR: fast controllable cars on exciting arcade courses? --frustrated.

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