I've played the full version of F1RS2 (albeit with French language only) and
I'm impressed. On first inspection, the car handling has been improved -
it's now a lot more progressive and it's easier to correct and slide the car
than the first version, which tended to send you into a spin and keep you
there.
IMHO, the sound is better too.
On a down side, they've given up on the FOCA licencing deal and so all the
cars, drivers, teams and tyres are fictional. They've provided a neat
texture extractor, though, so I'd say within around a month we should be
back up to speed with 1998 (9?) teams.
Rain conditions are improved, with loads of spray which actually makes it
quite difficult to see, and genuine mist which reduces the visibility
distance.
Menus still take too long to load and tonight, my first attempt at using the
replay ended with the game crashing. But what the heck - it's only a fairly
early French-only version anyway!
John
I've played the German demo of F1RS2. It seems IDENTICAL to F1RS1. Except
there are no real drivers and teams.
James Larson
>I've played the German demo of F1RS2. It seems IDENTICAL to F1RS1. Except
>there are no real drivers and teams.
In that case it doesn't seem like you know F1RS very well. I've only just
downloaded it and played it with the keyboard, but it seems very different to
me. It hfeels totally different (much better); the cars are very different and
so is the sound.... though it is still based on F1RS and therefore the tracks
look almost identical to F1RS. The handling is very different to F1RS... a lot
more progressive and the car actually feels like it has weight/momentum and
sits on the road. My 1st impression was very good... I'll give it a good test
tonight.
Regards,
David
ps. In the demo the car textures and drivers are arbitary.... with that be
like that in the full game? (I don't think so).
> I've played the German demo of F1RS2. It seems IDENTICAL to F1RS1. Except
> there are no real drivers and teams.
Then you're either blind or you started F1RS1 instead...
l8er
ronny
--
Toys'R'Us '99: "So, would you like a hand gun with that action figure,
kiddo?"
|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!
snip
> Regards,
> David
> ps. In the demo the car textures and drivers are arbitary.... with that be
> like that in the full game? (I don't think so).
It with, eeh will be...UbiSoft didn't want to spend the big dollars for
Bernie's license to print money... but as they probably didn't change
the
file formats we should be able to use the current 98 carsets for F1RS,
so
this won't be a problem for a very long time.
l8er
ronny
--
Toys'R'Us '99: "So, would you like a hand gun with that action figure,
kiddo?"
|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!
Quoted text (8 lines)
>In that case it doesn't seem like you know F1RS very well. I've only just >downloaded it and played it with the keyboard, but it seems very different to >me. It hfeels totally different (much better); the cars are very different and >so is the sound.... though it is still based on F1RS and therefore the tracks >look almost identical to F1RS. The handling is very different to F1RS... a lot >more progressive and the car actually feels like it has weight/momentum and >sits on the road. My 1st impression was very good... I'll give it a good test >tonight.>The handling is very different to F1RS... a lot
>more progressive and the car actually feels like it has weight/momentum and
>sits on the road.
That's the first thing I noticed about the game and I mentioned it in my
review too. I'm wondering how many others noticed this. It's a very hard
subject to describe, but now the cars feel like they are made of metal, and
not balsa wood. CPR always gave me the impression of driving a heavy, ultra
powerful car, and now MGP does also. How they did this I don't know, but I'd
love to hear from Ubi Soft. Also, the steering is much, much, better. Very
smooth. These two changes have made a huge difference in the way I view the
game. I thought F1RS was great, but now it seems dramatically better which
surprises me.
Dave
DmndDave
>Yep. I like it. The only thing I still miss is the "dive" and "raise"
>when you use the brake or step on the gas. I know that the suspension
>of a F1 car is stiff, but that stiff?
Whatever the suspension setup, your head isn't as stiffly sprung - and so
from your view from the visor, there should be some kind of movement.
Mike.


































